Is this likely to be resolved? It seems like a longstanding and reoccurring issue.
This has since been marked as resolved. Lmk if you're seeing otherwise.
Is this likely to be resolved? It seems like a longstanding and reoccurring issue.
This has since been marked as resolved. Lmk if you're seeing otherwise.
YOU ARE REPLYING AFTER 6 MONTH ?????????????
I HAVE HAD THE SAME PROBLEM FOR OVER 6 MONTHS
I CANT ACTUALLY BELIEVE THIS
Recent increase in reports brought it back to the surface, so flagged on as many relevant threads as I could find in case folks are still impacted.
Welp, time to jump off a cliff.
MAN I JUST WANT FADE FFS
Good thing Apex has no fall damage!
W!
I love the Katar!
Thank you so much for this answer. I respect that a lot and I appreciate the clarity. I never meant to come off as rude in my OG comment.
haha - You're all good. Never took it as rude :) Easy to see how it would be anyone's guess as to when a new Legend might come along nowadays vs the every-season cadence we used to have. Glad to shed some light on where we're coming from. Cheers!
I'd rather the option be there at rare times then not having the option at all. But I never even considered to remember the double jump would have to be incorporated as well, which would completely change the game.
We don't have to worry about consequences when LTMs exist though right? Would be perfect with a Titanfall event oh lord. (TF1 Pilot)
A Titanfall LTM does sound pretty sick!
I hope you see the light one day. A major part of why Titanfall just feels so much better than COD and just about any other shooter was the wall run and movement at its heart.
No game has ever filled that gap since. We miss it. I know that wallrun is at the core DNA of your studio.
Would wallrun be that much harder to read than a Dash, Rev Q, wall bounce or tap strafe?
Can you consider at least trying something out in am LTM? Just give players a taste. I promise you'll find a pretty crazy reception.
Yeah, and LTM's always possible - we had wall-running in the Shadowfall events a while back as part of the Hallloween event.
Oh wow, yall really just casually ignored question 2, 3 & 4 like wtf💀
No, sorry. Just outside my realm of knowledge. This AMA was focused on weapons & Legends and we don't have much to do with prestige skins, heirlooms, collection events or dive trails. Whole different set of folk look at that part of the game, didn't have the right people on hand to answer those questions today and it wasn't the focus of the ama. The feedback itself we can pass along though, just don't have the answers for you.
First off, who cooked up the "Redemption" mode? THANK YOU! That is some of the most fun I've had on Apex in ages. It feels like an arcade game where you just gotta keep inserting coins to keep having fun. Please keep that one around!
Question: What is the philosophy behind introducing movement abilities in the game like Ash's dash? Are y'all thinking about introducing more to other legends or across all legends? Thank you for all your wonderful work!
Can you change the daily Legend specific challenge to a Class specific challenge? As a day one player, it’s frustrating to have to play 4 games with a character I know I don’t like playing. Having it class specific will at least give players the chance to play someone they like to play in order to complete the daily.
Can't guarantee anything, but feedback shared with the team!
Is it live? I’m playing right now and it’s still the takeover.
Its live now! Back out to the title screen and reconnect.
Back out to the title screen and then reconnect :)
Thank you for the response! That does make sense in terms of being very cautious about what is added as just a passive. I will say, currently the Ash dash is almost as far as a pounce.
I feel the old Rev was only encouraged to do that since…he didn’t have a pounce! Not to mention the weapon meta at that time. I feel the pounce plus the silence would have great synergy, plus it would bring some needed team utility back to his kit that still suites his personality. I mean we would love to hear the return of “shut up!”
If the team decides to stay with the Assault scan perk, I feel this change to him would be great and necessary.
I did also want to say, you guys did an amazing job with Lifeline, combining all the great aspects of all the different versions of kits she’s had. You guys do not get enough appreciation!
Thank you - I'll pass that along to the team. And yeah, loved all the "shut you up" lines he used to have. As for the Assault scan - we'll have to see where that ends up once the season simmers down. It's actually an aspect of the Battle Surge perk that might be doing more work than it needs. We'll see!
Thank you for this response as well
Overall, this season has been great!
Cheers! Glad you're enjoying it!
That’s good to hear thanks and any squeak on the type of update coming to skirmishers?
Nah, can't say anything yet. But it's coming soon, hold tight!
Would you be willing to give support legends their double heal? Or give Gibby and Newcastle their unbreakable tacticals back? They are supposed to be the tanks of the group. Only reason it was to strong was because you took away crypto, Maggie as counters. Even seer would be a counter to them if you buffed his tactical a little. Could you give every character ashes passive and lifelines glide passive? They have those jetpacks on their backs for a reason. Why not give that mobility to every legend? I don't see the drawback.
Willing to give supports back the double heals - yes. It's a possibility - but likely not until after we see where all the classes align with their final perks and see if there's a need to anchor their identity harder again.
We've historically been fairly opposed to hard counters, but as the Legends have grown we recognize that there is some value in the chess match counters of the meta that can go on - and it's possible we could lean in that direction in the future, but there are no current plans to do so yet.
Seer we want to do something about in general - but we don't necessarily want one character's identity to be solely determined by whom they hard counter. So we likely need to look at Seer from multiple angles to get him out of obscurity.
We are not likely to see all characters have Ash's passive or Lifeline's glide.
We actually tried that internally - and it was a pretty confusing mess. You couldn't tell who could do what, building tops and s...
Read moreLove the ballistic changes but there's something odd I noticed about Ballistics ultimate. When you sling the prowler it comes with the selectfire hopup but disappears once it's over. But other guns like the L-STAR keep them, why is that?
Also for anyone interested you can keep selectfire after the timer as long as you hold down the trigger lol
Sounds like a bug - anything added to the weapons in Ballistics's sling shouldn't remain. ( outside of what's gained with each level )