The changes to the legend and weapon metas do freshen up the game, but it does introduce new problems. I'm writing about one of the most unpleasant ones. I've noticed that with the reduction of the TTK, there have been a hell of a lot more third parties. This also happens starting from diamond rank, which shouldn't happen because the entry cost into ranked is usually high there and the point of battle royale is to survive, not to play like deathmatch on a big map. And it constantly lowers your rank because third parties always abuse it when players have low HP. The situation is made worse by the fact that even bronze players can easily get diamond and they don't have enough experience/skill in countering with third parties. Do you have any plans to fix this? Will there be a new (or reworked) legend that can do something like an impassable wall to keep third parties out?
The "third-party problem" is a fascinating one in Apex, something I've thought about deeply over the game's lifetime. The Support changes and prevalence of red armor were a very deliberate attempt to increase survivability and boost multiple Legends with abilities that help you reset, or simply have a moment to process what to do for your next move. But that also made fights more drawn out, increasing the risk for third-parties. But maybe because fights conclude sooner now, players have more time outside of combat and are more frequently looking to third-party? Looking at some dashboards, there doesn't appear to be any notable shift in "dead time" between this season and last, but lobbies are expectedly dying slightly faster than last season. Why do you think there have been more third-parties? Shouldn't there be less, if fights are concluding faster? Could it be the map rotation? These are some of the questions we ask ourselves when trying to understand player experience and motiv...
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