Apex Legends

Apex Legends Dev Tracker




05 Mar

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Originally posted by Marmelado_

The changes to the legend and weapon metas do freshen up the game, but it does introduce new problems. I'm writing about one of the most unpleasant ones. I've noticed that with the reduction of the TTK, there have been a hell of a lot more third parties. This also happens starting from diamond rank, which shouldn't happen because the entry cost into ranked is usually high there and the point of battle royale is to survive, not to play like deathmatch on a big map. And it constantly lowers your rank because third parties always abuse it when players have low HP. The situation is made worse by the fact that even bronze players can easily get diamond and they don't have enough experience/skill in countering with third parties. Do you have any plans to fix this? Will there be a new (or reworked) legend that can do something like an impassable wall to keep third parties out?

The "third-party problem" is a fascinating one in Apex, something I've thought about deeply over the game's lifetime. The Support changes and prevalence of red armor were a very deliberate attempt to increase survivability and boost multiple Legends with abilities that help you reset, or simply have a moment to process what to do for your next move. But that also made fights more drawn out, increasing the risk for third-parties. But maybe because fights conclude sooner now, players have more time outside of combat and are more frequently looking to third-party? Looking at some dashboards, there doesn't appear to be any notable shift in "dead time" between this season and last, but lobbies are expectedly dying slightly faster than last season. Why do you think there have been more third-parties? Shouldn't there be less, if fights are concluding faster? Could it be the map rotation? These are some of the questions we ask ourselves when trying to understand player experience and motiv...

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Originally posted by Northern_jarl

Redemptions was super cool and fun. I kunda like the r301 variants as semi red weapons vould be cool but with lower spawnrate.

Can we PLEASE, get away from relic mode? We had that the entire last season and it's emmm to much for it to return so soon.

Update just went live to address this. Some additional details in linked thread.

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Originally posted by That_Candidate4008

Was the implementation of relic weapons last season successful enough to warrant it being brought back as a takeover mode? Many people here are displeased with this change but I am wondering if Respawn had good reason, as per internal data, that led them to implement this.

Update just went live to address this. Some additional details in linked thread.

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We heard your feedback regarding Relic Weapons Trios. This has now been moved over to an LTM slot instead of being a takeover mode. For transparency, we wanted to share a bit of the reasoning behind Relic Weapons Trios not being an LTM right out the gate.

  • As a general rule, we want to limit the amount of modes available at the same time. Too many modes could in turn result in poor matchmaking, which is something we are actively trying to improve.
  • The hope was that fully-kitted weapons wouldn't alter the core game mechanics too much and that players would use this takeover to get into action faster and easier. This is why we originally planned it as a takeover mode.
  • We see now that maybe it was TOO fast and we needed to pace the experience better.

As always, please keep the feedback coming. Thank you!

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i got you fam.

EDIT: sorry, forgot about the 14 day friend requirement - https://help.ea.com/en/help/apex-legends/apex-legends/apex-legends-gifting/

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Originally posted by Traditional_Rule_307

Is the performance mode issue on console sydney servers a known issue to the developers? When using performance mode on sydney servers console players get packet loss that shows on the right side of the slash mark example (loss 0/15) this causes the game to be completely unplayable. When turning off performance mode and playing on balanced 60hz the packet loss goes away. Playing on overseas servers there is no packet loss while on performance mode but the ping is avg 200 - 300 every game. This issue seems to only be affecting OCE console players specifically and there are multiple reports of this issue from many console players in OCE. Will this issue be fixed and sydney server players can go back to 120hz on our own servers? Issue has been going on since middle of last season. PLEASE HELP!

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Question from our ZH community:

Regarding the buffs to the Assault and Support classes, when will Legends in other classes receive similar buffs or reworks?

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Question from our JP community via Twitter/X

Are there any planned updates for specific classes? It seems like certain classes receive updates more frequently than others. Will there be a more balanced approach in the future where all classes are improved equally?

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Question from our JP community via Twitter/X

Will Fade and Rhapsody from Apex Legends Mobile, ever make a return to the game?

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Question from our JP community

The Nemesis seems to outperform other weapons. With the ability to equip an Accelerator, it becomes even stronger, making it feel more favored than other weapons. Are there any plans to review its weapon balance?

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Question from our JP community

Why hasn't Seer received any updates or buffs compared to other Legends? Are there any plans to improve his abilities in the future?

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A round of icepacks on me.... NT! :)

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Pure talent!

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Reminder to please keep replies on topic (Legends and Weapons) and limited to 1-2 related questions (drop any more questions in additional replies). Seeing a few questions and feedback around modes, skins, matchmaking, and Ranked. We'll look to do a future AMA on some of these to get your questions covered!


04 Mar

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Hey, r/ApexLegends!

Takeover brought with it many changes to our meta with updates for Legends and Weapons a like. Now that you’ve had a chance to jump in yourselves, maybe you’ve got some questions or feedback around our latest season’s meta adjustments. If you’d like a quick refresher, check out our Takeover Patch Notes.

We’ll be answering as many Legends and Weapons (including Arsenals) questions as possible tomorrow, March 5, 2025, at 1pm ...

Read more External link →
Post

Hey, r/ApexLegends!

Takeover brought with it many changes to our meta with updates for Legends and Weapons a like. Now that you’ve had a chance to jump in yourselves, maybe you’ve got some questions or feedback around our latest season’s meta adjustments. If you’d like a quick refresher, check out our Takeover Patch Notes.

We’ll be answering as many Legends and Weapons (including Arsenals) questions as possible tomorrow, March 5, 2025, at 1pm ...

Read more External link →
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We love to see love for Fuse! Amazing job, so talented!