Apex Legends

Apex Legends Dev Tracker




05 May

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Look, computers are hard. (Thank you for the video! That'll help us fix it more quickly.)

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Hope you're enjoying our new game mode, clay pigeon shooting.


03 May

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Originally posted by DogeyLord

Gibby/bangalore ult : am I a joke to you?

Bangalore ult serves you a written notice of where it is going to do damage three weeks in advance, so if you get killed by that, it's really on you.

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Originally posted by Axolotlet

400 free apex coins is a good step up!

But as usual, the Battlepass is shite.

- 900 Apex coins for premium pass holders (100 less than before)

- Shite skins (Still, some of the ugliest gun re-colours in gaming history)

- Too much filler

- Skins that for characters that deserve them are still ignored

- Probably still grindy as hell

400 AC was an unfortunate typo on the website—should be 300 AC

Updating the website now (oof, I know)


01 May

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Originally posted by miathan52

Any chance for an expansion of the badge system? This has been asked for for 2 years. Where's our 1500 damage badge? And our 5000 damage badge? 10 kills? 15 kills? 25 kills? 200 5 kill matches? 200 wins?

There are so many relatively simple additions you could make that would increase the value of the badge system so much, yet nothing has been done in all this time.

Yes. Organization - or lack thereof - was a big limiter here. Hard to add more badges when you couldn't even sort them. With that said, we have actually expanded badges quite a bit. There's all the Club badges. And then there are a host of new Arenas badges. But, yes, some badges like wins could probably have another tier at this point (100-->200). The organization of badges definitely means that more work in this area is very doable. There's no shortage of work to be done or good ideas. Hardest decisions are what not to do - or what not to do now; there's so much we want to deliver.

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Originally posted by swagzard78

Do you by chance know where this Shawn guy learned the animation program (I'm assuming Blender)? 3D animation is kinda what I want to do for a living... But I have no experience and need to learn a shit ton lol

As you will find with most creative mediums, the tool itself is really not the important part. I believe most animators in the industry currently use Maya due to ingrained tech, but Blender is free and would be fine too! I am not an animator, but I bet you can find online intro courses on animation on various sites like udemy and such (not sponsored, just the one I personally use lol).

I am going to give the advice I would always give to people who want to get into game design, and hope that it's relevant. The answer is that you just gotta get your hands dirty and do it! Truly, if you want to be an animator, you just have to start animating! You will learn so so so much just by actually creating things start to finish. It helps you identify what pieces you like and gravitate towards, and helps you ask meaningful questions. It's impossible to start from the "I am gonna go and learn everything first then I'll do it", because it just doesn't make sense or stick if you don't ha...

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30 Apr

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Originally posted by myDadBod4

Tuesday is probably when there is the lowest average number of people playing online games. Just a guess

This is also correct, yes

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Originally posted by [deleted]

[deleted]

That's the canon explanation in game! There's a mechanism on the grip that allows for usage powered by the weapon itself. There are still problems if you think about it too much, but yea lol

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Originally posted by YungDankGod

This is one thing I don't hear enough people praise; while Respawn is a flawed company, (as is literally every other company) their animation work is amazing. They have no obligation to put so much effort into things like Revenant's secret ultimate animations or unique idle/run animations for each legend, but they still do.

As a fan of both Apex and Titanfall, thank you so much for your hard work!

The Animation team at Respawn is truly incredible! I have the distinct joy to work closely with Shawn, our viewmodel animator, and man he's just unbelievable. He does all of the legends, did almost all of the heirlooms (octane knife inspect and bangalore knife being the exception s), and does all of the weapons. He is an absolute powerhouse of productivity that I just cannot fathom, and he still finds time to add all the flourish and polish and charm of rare special animations and all that. I work most closely with him and our engineer Ravi (who is also an incredible powerhouse handling the entirety of weapons code AND AUDIO CODE WHAT EDIT: Not the only person working on audio and fixing audio bugs! Others derfinitely jump in and out to support when needed, he just did the lion's share of the initial feature work by himself, not to mention his technical skill and strong design sensibility), and it's really humbling to work with such incredible people.

People give...

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Originally posted by Hruaia_97

I'm no genius. But what if he doesn't hold his stim syringe while using the bow? He injects, then holds the bow and simply have an animation of removing the syringe when the stim ends instead of having him hold it the whole time.

Doesn't really solve cases like bangalore holding her smoke out, or ziplines, or gibby arm shield, so we still needed to come up with a more general solution. At that point, not really worth fixing that one specific case with a whole new solution I think!

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Originally posted by ElkTF2

That’s super cool! As a Team Fortress 2 player, I always forget that Apex runs on Source. It’s insane how much the amazing engineers at Respawn packed into an engine with such a long history of use

I would say at this point it doesn't really run on Source. In the same way that Source originally started from GoldSrc, or GoldSrc started from Quake, our engine started from Source, but almost all of the major pieces have been completely rewritten! There are always weird little vestiges though haha

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You don't even want to know the amount of meetings and work that went into trying to solve the one-handed problem. We legitimately tried and retried stuff on this constantly for like 8 months lol! Our poor animator... Fundamentally, our game assumes one handed behavior is always possible with a gun, and that the gun is always held with the right hand while doing so. This just doesn't work with a bow, and there's no good way around it that isn't bizarre when you stop to think about it. We planted the flag from the start that it was of critical importance that players could still use the weapon fluidly in all of the expected cases (on ziplines, using certain abilities, LITERALLY ANY TIME GIBRALTAR GOES ADS, etc.). I think it was worth having a little jank to make sure the weapon was as fun as possible, and it was still worth shipping the bow with this goofiness! Hopefully this isn't too visually distracting in actual gameplay hahaha!

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Originally posted by The_Klaus

Maybe they mean that now you can see which mode you have on when you switch it, that's been bugged for some seasons.

Yea, this! It's about the visual bug. These patch notes go through lots of people and we missed this on our read over, sorry bout that!

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Originally posted by Mammoth-Ad-4162

Clips go back to the 90s in original fps. I love the throwback

Wanna know the crazy thing? Modern huge game engines are very very rarely built from scratch, always built as modifications of the past things. Our mags are called "clips", because we inherited that when the original folks took source and started doing heavy modifications to it, but it wasn't worth trying to change the name. And Source came from GoldSrc (made for Half-Life), and probably inherited the naming there. And guess where GoldSrc came from? Quake! It is entirely possible, and perhaps even likely, that mags in Apex are referred to in code as clips because that's how it was first written in the 90s!

Legit almost all modern engines have some roots to OG Doom or Quake -- they are entirely different engines at this point, but there are often these weird remnants that get strung along for decades because it's just not worth doing all the work to rename something like that!

It's an eternal and silly problem of software, you have to make early decisions ...

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Originally posted by TheHeuman

I didn't mean to take a curt tone, sorry if it came across like that. I'm always trying to learn and I DID assume there was something I was missing which is why I the first line of my comment is about text based transfer of information, in my mind that includes binary assets.

Thanks for responding it was really insightful!

Edit: Also, maybe you should stop assuming every comment is trying to attack you or your work? I know there are a lot of bad faith questions, and stupid attacks from asshole redditors, but I am not one of them. Just trying to ask a question, even though it wasn't phrased in the best possible way.

Hey! I edited the comment, but wanted to say that I think my reply being to your comment was unwarranted, sorry about that. I was just reading a ton of the nasty comments surrounding it and just kinda replied to the last one I saw, but yours is definitely the least offensive by a long shot, sorry to get your downvoted by the hive mind! I appreciate your question, sorry for snapping on the phrasing, it just is the sort of thing that beats you down and sometimes the last straw is at the wrong place wrong time, I apologize!

Also, I'm just a designer, but the weapons engineer gave some more context which is better and has more accuracy and details! I think it was on your comment too, but mostly directed at the general nearby comments of "sounds like ur code sucks u idiots lel", not very "your comment" specific. https://twitter.com/ravi_ramas/status/1387971094280237059?s=19

Sorry about that...

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Originally posted by robfrizzy

I believe he gets a free drone charge for free. Many legends get their abilities for free and have to pay for extra charges.

Yeah that's right, all Legends have at least 1 free tactical charge

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Originally posted by almathden

Jumping in here, hopefully you check reddit notifications.

Has any thought been given to a stats website? COD has an 'ok' one and other games use fortnitetracker.gg type stuff, but having "official" stuff is always good.

I want to log in, see my progress, all my stats, maybe compare with friends etc.

Yes. Talked about this a bit in response to the update on badge tooltips that sort of veered off into discussion about stats more generally. If you look back at my post history you can see the discussion. Fundamentally, I'd say that stats are something that we - and I in particular - are interested in doing more with. What exactly that looks like though is very much in the air. I think there's a lot I'd do before a website, but fundamentally I think the idea of a richer experience around player stats is great.

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Originally posted by edavison1

Thanks for reading, means a lot to me. Speaking of great writing, I LOVED your deep dive. Huge shout out to you and Ryan. It perfectly explained why you do things a particular way and I think I understand the diminishing returns to performance you face. I’ve invested a lot of time and energy (for a layperson LOL) in understanding how these issues work and was really impressed by the post because it’s not easy to communicate.

I’m also sensitive to the unique demands on BR servers. Finally, the gamers in that 128-tick Valorant article, as top level players, will always be highly sensitive to these kind of issues and for them that extra juice of performance will always be worth the squeeze—but might not know much about the challenge of running the infrastructure of huge games.

All this to say keep up the good work, thanks for the post, and I’d love to chat sometime in more detail!

respect and subscribed 🙏

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This weekend huh? Maybe we should do something to help...