Apex Legends

Apex Legends Dev Tracker




25 Aug

Comment

Originally posted by In_2_Deep_5_U

Another question- considering that the game is cross platform, why cant xbox/ps4 players plug and play MnK similar to fortnite and warzone? As long as it identifies them as MnK on xbone/ps4 and puts them in cross platform lobbies i feel that is fair? However, i know this can be hard to implement potentially, i was more specifically curious if there has been any talk about this in the future?

Edit: also if it was MnK compatible then potentially that could open the door for console (extra) binds

I actually have no idea what this would take. I've not heard anything about this internally, but it may have been tackled and put to rest before I started - I've been on the team about a year. I don't think there's a big demand here, so maybe it's just a case of being super niche. I do know that it doesn't "just work" but I have no idea how hard it would be.

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Originally posted by Carlboison

Core interactions in terms of controller functionality are not something we take lightly, so we tread very, very carefully, since a lot of players have muscle memory built up over thousands of hours that we don't want to mess up.

Why not just let them keybind controllers the same way we can remap them on PC?

So knowing that "it's complicated" responses are generally sh*tty, I'll nevertheless respond with, "it's complicated." Fundamentally, there's a very different core UX expectation with a controller. First off, you're limited to 16 buttons. And the core expectation around how those buttons work is quite different from MKB. With a mouse, there's an expectation that "clicking on a thing" will do something. Controller logic in this regard is quite different; we try to avoid having players hover-over-a-thing-and-press-a-button. Now, sometimes, that's unavoidable (e.g. deathbox looting), but it's generally not great. In most places, we try to make it so that you see that a button - e.g. X - is bound to some action, and when you press X - anywhere - something happens. Now, this leads to some weird behaviors too because of core aspects of our UI framework (and trying to support both controller and MKB simultaneously and fairly seamlessly) where hovering over a "bu...

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Not my area of the game, but I agree with this and have flagged it internally to try to get some eyes on it from the Legends team. The limitations around controller buttons is definitely frustrating, and there's never a perfect way to map 16 buttons (IIRC) to the nearly infinite options offered by MKB. We try not to have options for everything, because that introduces UX issues of its own, but in some cases where it's clearly interfering with utility, I think it's warranted. I'm a console player myself, and I can say we're definitely aware of many of the common controller buttons frustrations ("I wanted to res my teammate, but instead I opened the door." and "I wanted to reload but instead I went to res my teammate" etc) and it's a constant debate between interfering with learned behavior and working to tune usability.

Core interactions in terms of controller functionality are not something we take lightly, so we tread very, very carefully, since a lot of...

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    EA_Darko on Forums - Thread - Direct

You will need to speak to our Terms of Service team in relation to any ban @Carbideman.

 

The process to contact our ToS team can be found here: https://help.ea.com/en-us/help/account/information-about-banned-or-suspended-accounts/

 

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    EA_Darko on Forums - Thread - Direct

Hey @HogynDrwg if we are asking for a screenshot there is a reason for it, It's often easier to provide the best info possible so there is a visual reference for the user.


Darko

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24 Aug

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That's soooo cool. I would wear that everywhere! The people on the bus would be mad :)

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    EA_David on Forums - Thread - Direct
Hey, it appears there's some confusion around this.

Your AP earned will tend to decrease as you level up and as your Arenas rank approaches your hidden MMR rating.

There's a bit more info here: https://www.ea.com/games/apex-legends/news/arenas-ranked
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    EA_Darko on Forums - Thread - Direct

Hey all, just so you are aware, the purchasing or selling of EA accounts is a breach of the EA TOS that you agreed to when creating an account or playing an EA game and can result in a full account ban.

 

Darko 

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23 Aug

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    EA_Mako on Forums - Thread - Direct
Hey @Fracture777,

A third and final investigation was indeed performed, and the outcome was the message you're referring to stating they won't be responding to additional appeals.

Each appeal is handled by a different member of the ToS team, but at some point it's no longer productive to keep reviewing the same information and records expecting a different outcome.

This is not something we're able to review or change via the forums either, so I'll be closing the thread here. Thank you. Mako.png... Read more

21 Aug


20 Aug

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Hate to break it to you, that's a bug sitting in the backlog for a few months...

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Ah yes. This is how I found out about the harvester beam too. It was a ranked game too.

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Originally posted by RobotHavGunz

This is a consistent issue at the start of each season for some players but it's not one that we've ever been able to successfully reproduce internally. We've tried every theoretical combination around leaving matches, downed enemies, downed self, disconnects, etc. And they never get out of sync. But some players report this near the start of every season. There's no logical reason for this to happen - the lines that make the updates to these stats are basically right on top of each other. I wish I had a better answer. We know it happens. But it's still not at all clear why. And there's nothing I'd change about the way that we handle this flow from a logic perspective. I can definitely say it's not a case of us ignoring it. I'd love to fix this. But I just don't know what to actually "fix."

So I'm gonna sign off, but I did want to say thanks to everyone who responded. It's a pretty amazing community here, but also one that's a bit intimidating. And also a bit like drinking from a firehose, so I apologize for people who asked questions that I didn't respond to. I read all the replies, and I'm sorry I couldn't answer all of them. There were also some pretty great suggestions about things that I had not thought to test that I will try before S11.

Prior to becoming a game dev I worked in a field where "effort" didn't matter much. It was purely about results. So I can appreciate that saying, "I tried to fix this but couldn't..." doesn't necessarily mean much. But when I see bugs like this one - or more major ones like someone missing a 20 Bomb or 4K badge - in areas of the game that I am one of the main devs for, it bothers me a lot. I play this game a lot (I'm still pretty bad though), and it bothers me as a player. I care deeply about the areas of the g...

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19 Aug

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Originally posted by NastySquirrel87

I think I might know the cause, when Valkyrie came out my friend and I were messing around in the firing range, before joining any matches, and I already had thirty some kills at the beginning of the first match playing the character. So from my experience it’s from killing people in the firing range before joining any real matches

Firing range bug was a separate one. And it was unique to Valk. Basically, if you triggered Valk's ultimate, we assumed it counted as a "landing" - same as if you jumped out of a plane. And so once you jumped, it was like being in a match.