Apex Legends

Apex Legends Dev Tracker




29 Jul

Comment
    EA_David on Forums - Thread - Direct
@xLilJimmy Hey, it turns out this was an error, you should have just been warned. You should be able to get into the game again now. David.png
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Comment
    EA_Barry on Forums - Thread - Direct

@xLilJimmy 

 

It is entirely likely that the ban is a completely separate issue to the inappropriate club name. 

 

Either way, you can appeal the ban in the usual way: 

 

https://help.ea.com/en/help/account/information-about-banned-or-suspended-ac...

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Comment

This is one of my favorite weapon designs in the game. A friend did the original. I got to work on the updated version.:)

Edit: just for clarification, I did some concept art for an updated version of this weapon, but I didn't build the model (Not trying to take credit due anyone else's awesome work)


28 Jul


27 Jul

Comment
    EA_Mako on Forums - Thread - Direct

Hey @PapalFinger,

 

Afraid this is not something we're able to review on the forums, but if you reach out to our Terms of Service team they can absolutely take another look at that ban for you.

 

If you haven't already, you can create a case with the steps here: ...

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Comment
    EA_Aljo on Forums - Thread - Direct

@iitzhazard 

 

I see you're currently working with an advisor through email today so hopefully they can get this resolved soon.

Aljo.png
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Originally posted by BesTibi

May I ask the following: why is the melee tether range so long? Players can land lock-on punches from well outside of melee range.

I suspect the melee lunge range is a tad bit higher than it should be, it's a bit too hard to bait and fake out punches right now. Gota talk to JayBiebs about that, since he's the one in charge of live balance :)

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Originally posted by Eminence6261

If that's the case, how does adjusting the brightness and noise of the fences according to the distance that it covers sound?

You wanna put a long fence covering a large area? Sure, but the fences will be brighter than the sun and makes quite a bit of noise

Covering only a very small and specfic area(e.g. a door), the fence will be more quiet and less visible. (NOT almost transparent level of visibility)

Want to cover a large area(e.g. Harvester blast door) but want fences to not be so visible? You have to sacrifice 3-4 fences instead of only 2

Now the user is going to get frustrated at the inability to control the brightness with limited space, then you are probably going to suggest to add the ability to adjust the brightness once you have placed a fence.

Also, how as an opponent, do I learn about the different brightness of the fences? How would they tell that the brightness and if the effect have correlation to its impact, and the distance the fences are placed? Also, how does Wittson plan around the effect it would do, since it would be fairly difficult for her to learn the damages and slow effectiveness too?

Now this then place a burden of knowledge on its opponents. They need to know what your ability does, and all forms of it, and how to play around it. This is because it's very difficult to learn what it does immediately, and expect the same result each time.

In short, it's overly complex for little to no gain. One of the first rules of design; Keep it Simple Stupid. A simple character tha...

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Originally posted by haarsh13

The problem is they do the legend balance changes only in mid season update or after a month in some kind of LTM update. If seer is broken, we'll have to wait atleast a month before he gets nerfed.

That’s what I’m here for. If Rampage or Seer are busted out the gate, we adjust quickly with a hotfix. If they’re strong but we’re not sure where they fall in the meta, we generally wait till a later patch to let things develop

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Originally posted by Squishypentagon

I understand your initial aggression, but the devs are usually not met with much respect in this group. All I wanted was a discussion with someone that might actually listen, which is what I got. The "condescending" tone I feel is just an initial reaction to the status quo of this group, so just ignoring it and trying to be more productive was the route I chose. I feel if you give a little respect, especially for a game that a LOT of people love, then you might make some headway and make the game a better experience overall.

Looking for feedback now;

Instead of asking a few questions first, how do you think I should have approached instead?

In the past, I've seen devs shanked by stating why the idea wasn't ideal. So now, I feel like I'm stuck in a lose-lose situation by commenting.

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Originally posted by Squishypentagon

Well, ill trust the devs! Thank you for the discussion, it was very insightful. I'm swearing now, next season I'm gonna play Wattson mainly and try to understand the little nuances that make her, her.

GL HF <3
Being a noob myself, I think she brings a lot to the team, but the general population tends to play aggressively, so it's hard for her to play to her strength.

Comment

Originally posted by Squishypentagon

I understand that the fences are supposed to be a deterrent, correct? Like, don't go in there kinda thing.

I see her kit similar to how I see Caustics gas traps. With Caustic, you don't obviously see the traps, and they trigger when you get too close and cause a very obvious green/yellow gas.

So why not a similar concept for Wattson. You could have the polls themselves lit up, and then a basic less intense bolt of lightning that flips back and forth between the polls. After 1 section is crossed it lights up super intense like normal.

And to answer the how would I feel question, I get that feeling anytime I hit a caustic gas trap running around a corner. Yet with him, your basically blind and have a health tick down while you're in the gas, whereas a fence only stuns for a second with a little damage.

You have it like half right.

Caustics is more about "Stay in here (for an extended period of time) and die" - Slow and painful death. Wattson's more about "Come in here, and die (because you are slowed and a sitting target for bullets)". The important thing to note is that Wattson's fence SLOWS. Outside of bullet tagging, not many abilities in Apex slows or immobilizes; It's hard to survive when you can't run to dodge bullets. So I would say Wattson's impact is there, but is not being capitalized on. So Caustic and Wattson are fundamentally different;

Anyhow, I am digressing, and let's get back to my main point; The impact of removing ability clarify.

With the way the image you have provided is drawn, the fence is pretty much invisible against a non-black background, or during the thick of combat. Generally speaking in video game design sense, when you walk into an invisible trap in a game, the impact and chains of event that could happen with said trap need...

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Originally posted by Squishypentagon

If you don't mind, I like to hear your thoughts?

I would like to ask you a few questions first;

Why do you think the fences are so clear, loud, and in the opponent's face in the first place; and because it is so loud, how does this allow designers to tune Wattson?

How would it feel to play against Wattson's fences if it had 'effectively' zero visual tell that it was there in the first place? Would there be an outrage stepping into a highly impactful and invisible trap?

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I don't suppose you want me to tell you why that would be a bad idea?