Apex Legends

Apex Legends Dev Tracker




11 Dec

Comment

Originally posted by SpectacularlyAvg

In hindsight did lifeline/support class need the additional support buffs above and beyond the legend rework?

Previous to this Season, the Support Class's identity was around banner crafting - which was nice, but we wanted a stronger identity that the support role could be known for, so I believe a change was needed.

And with that change, we could also move banner crafting to everyone - which gives everyone a better chance of getting back into the game.

However, while our intent was to land strong with this season, it is also our intent to ease off at this season's conclusion and leave the support class with a strong identity that stays in a healthy place for the game moving forward. So don't expect the current power level to remain in the game for the class forever.

As for Lifeline, we strongly believe she's a better combat medic with these changes than she was before, and the static and more outdated elements of her kit did warrant a change. Is she powerful right now? Yes, and there could likely be more changes to reign in that power while still keeping her new...

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Comment

Originally posted by VivaLaDio

Whats the thought process behind the fact that Maggie’s ball doesn’t destroy her shield or Newcastles wall or Gibby’s bubble ? Isn’t like 90% of her ult’s idea to do that ?

I genuinely would love an answer on this.

Also MAKE WRAITH GREAT AGAIN!

Lot to unwrap here!

We wanted Lifeline and the Support Legends to come out strong in this Season of Support.

When looking at Lifeline's Ultimate, we felt it was important that her newest ability didn't have strong hard counters that instantly made it obsolete - it's an ultimate after all - not a tactical like Gibraltar's dome.

For Newcastle, the change to make Newcastle's Tac Invulnerable was independent of any interaction with Maggie. Since the Mobile Shield only took damage before - once damage was also ignored it became a stronger counter to her Ult - we've been talking about this and may revisit this interaction in the future!

Gibraltar was a calculated choice to return him to some of his glory days for the Season of Support. We saw a lot the hard counters ruling him out as a potential pick, and before the season he was second or third from the bottom of the dream pool, so easing off on his hard counters this season was a chance for him to sta...

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Comment

Originally posted by AnApexPlayer

  1. Why rework lifeline instead of another og legend?

  2. Why did the team decide to add a glide?

  3. You probably can't say, but are there plans to do more reworks? It might be a good thing to rework/buff heavily 2 legends per season that there isn't a new one, because legends are the main draw for a lot of people.

  4. Was it decided to buff supports and then decided to rework lifeline, or the other way around?

  5. More of a general lore question, but could the comics be posted to twitter? I think a lot of people don't see them, and the lifeline rework was hinted in them, so to a lot of people this came out of nowhere

  6. Was the choice to release the trailers late intentional, to mirror how Apex initially shadow dropped?

  1. When we started on the Lifeline rework, a number of seasons back, she was a popular pick, but only at lower skill and ranks. Her kit was often referred to both internally and in the community as being outdated and outclassed by other support Legends. Most importantly, she was not hitting the Combat Medic fantasy we wanted from her. We started out with the intent to replace the care package - which in today's Apex, with all the new ways of getting loot felt the most left behind. During development, we found opportunities to improve her entire kit, and make her feel more like the Lifeline we see in trailers and hit on her combat medic fantasy wholesale.

  2. Glide was inspired by Lifeline's interactions with D.O.C. in the various trailers and lore segments we've seen through Apex's history, and is something we always wanted to add. From a gameplay standpoint, it let Lifeline keep up with her aggressive teammates more easily and help her shortcut difficult terrain...

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Comment
    EA_Darko on Forums - Thread - Direct

Hey @GLSMY we have no choice but to follow local law. If you'd like to see changes then you can petition your government. 

 

Darko

Darko.png
Comment
    EA_Darko on Forums - Thread - Direct

Hey @GLSMY any legal requirements related to purchases are outside of our hands. 

 

Will pass all the feedback on.

 

Darko 

Darko.png

10 Dec

Post

11:34am PT: Thanks for joining us! Our Lifeline Revived AMA has now concluded. For those that didn’t get a direct reply, there may have been an answer to a similar question.


Hey, r/ApexLegends!

From the Rift is well underway, but we wanted to take a moment to focus on the frontline medic turned menace, Lifeline! Our woman of the hour has been revived with new abilities, a revamped D.O.C., and recharged new look that all come with a story to back them. If you’d like a quick refresher, check out our ...

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09 Dec

Comment

This is rad as hell. That build must've taken forever - gotta get all the details just right, find a way to put it on easily, and make it transportable. That's no easy feat.


08 Dec

Comment

Originally posted by Cold-Reputation-4848

link

Here's a video. It's pretty simple : everytime i click on the event, the game crash.

Thanks. weird. We'll take a look. That's super helpful.

Comment

Originally posted by Cold-Reputation-4848

Sure. Which part does you want to see ?

Whatever you are saying that you cannot access in the store.

Also I just confirmed that unfortunately the Ultimate+ is not currently available in Belgium because of how we grant the immediate rewards. Sorry about that. I will at least see if we can update the website copy to explain that.

Comment

Originally posted by Cold-Reputation-4848

Thanks for all the efforts ! You don't have to just for one player. It may just be me who missed something or just a small bug i have. My game is a bit buggy with the shop so maybe it's linked. (I just can't access the collection event.)

you also can't access the event shop? Any chance you can post some screenshots of what you see in the lobby? TIA

Comment

Originally posted by Cold-Reputation-4848

Thanks. It seems like i can't buy it in Belgium since some rewards are apex packs. I suppose respawn didn't want to waste time for a specific battle pass just for one small country.

I'll check, but it shouldn't be the case that I'm aware of. We have a standard process to swap packs for crafting materials in the game. And I can tell you, we do a LOT of testing for your one small country!

(Give me a couple days to get back to you...)

Comment

The two variant skins are locked to the Ultimate+. It's in the More Info button in-game. And also here - https://www.ea.com/games/apex-legends/battle-pass

Specifically, the section "Legend Skin Variants"

Only change for Belgium is that we can't give you Apex Packs so have to give you crafting materials instead.

Comment

Originally posted by StaticShatter

i've flagged to anti-cheat team.


07 Dec

Comment

Originally posted by MrPheeney

I could've sworn I read something more recent, maybe in patch notes that stated DX12 would be made the standard soon

Yes. Let me see if I can find out when that was/is. I'm not on the rendering team.

Comment

Originally posted by MrPheeney

I'm not sure if they implemented it yet, but maybe you're on the DX12 since it seems to run better than DirectX 11 and they announced that it would be made the default version that is run for the game

you can check DX12 in the EA app or Steam - updated May 2024. https://www.reddit.com/r/apexlegends/comments/16mwzaz/dev_team_update_directx_12_rhi/

Hard to give any feedback on "smoothness." Could even be related to your own network/ISP behavior.


05 Dec

Comment

Should be coming back up, but if you're still seeing issues please close out the game, give it a minute, then relaunch. That should refresh it.

Comment

I'm so sorry this happened. *if* you encounter this type of behavior and are able to get a recording of any of it, we can take action. In general, it's hard for voice chat to take action absent evidence (unlike text chat), though if you do report them it is followed up on; if there's a lot of reports for the same player(s), I think that makes a difference. But if you are able to get a recording of it, the CS team can take action on that. I know that's not necessarily the first thing on your mind when going through this.


03 Dec

Comment

Originally posted by CepbIuQ

Hello, i know its maybe the wrong place to ask, but i never saw another developer and dont know where to report this bug. Its a minor so i doubt apex will notice, but if its possible, could you please pass up the message to reactive skins responsible team? For years now, reactive PK is bugged, at least in Mixtape. If you make killz with it, and then swap gun, it goes back to level 0, untill you make another kill. Its really bothers me because i play exclusively mixtape and love both PK and its reactive. Thank you in advance!

fixed internally. should be going out soon.


29 Nov

Comment

Originally posted by StaticShatter

Thank you so much for everything you do. It's my birthday today and Apex has been one of the greatest gifts I've ever received in my life. Looking forward to more exciting things ahead. :)

Are we getting legend specific win trackers anytime soon? :P

I did ask about this specifically when the Tracker system went live. Good reminder to bump this. I am pretty sure we'll add these. I just have no idea when. But I have pointed out that this is missing for all new Legends and for anyone that didn't already have it. I'll ask again.

Comment

Originally posted by Aeif

Thank you for your work on Apex Legends. Despite the hardships and the playerbase butting heads with you guys, we really do love the game, and we love that you are just as passionate about working on it.

Would you mind talking about a project that was much more challenging than you initially anticipated, but that ended up being very rewarding to work through?

The artifact system. I've posted about this a bit in some other threads, but that project was massive undertaking. There's no other system in the game that that allows for modular customization in that way* (*Gladiator Cards are also modular, but they have no gameplay element, so they aren't really comparable). Getting that all to work in a scalable and "efficient" (from an engineering perspective) way was a huge task. We had to build a ton of new tech - most/all of which is reusable, but still, it required a lot of new tech. And fixing some OG tech that should have worked but it turned out had been bugged (though not meaningfully so) from the outset. It worked... until we tried to get it to work with Artifacts.

There are 250ish different variants of the Katar itself - blade, power source, and handle - each of which as unique VFX and SFX. Like, getting those all to work - especially in a networked game - was a lot. Plus actually building the customization system. Networking...

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