Hey Legends!
With the launch of Revelry, our team working on the DX12 beta has some updates to share with the community. We’ve done some bug fixes, but also identified some issues as we learn from our beta. Keeping in mind that DX12 is still heavily being tested (internally and through the community!), here are some updates from our dev team on DX12 support on PC.
Bug Fixes
- Fixed missing error popup on launch for unsupported hardware
- Fixed “Processing and Compiling Shaders” stats reporting on the title screen. In DX12, compiling shaders is quite different from DX11 and the information should now encapsulate the actual work being done under the hood. For those curious what all the stats are, if it says “Processing and Compiling Shaders 5854 / 10007. (8:37.1), that means:
- You have compiled 5854 shaders
- We estimate there are 10007 total shaders to compile
- You are using 8 threads on your CPU to do th...
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