Apex Legends

Apex Legends Dev Tracker




15 Feb

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Hey @huyaxxs,

Unfortunately we're not able to help with bans here on the forums. If you'd like to raise a dispute, I recommend that you reach out to our terms of service team via the webform in the following article:

https://help.ea.com/en/help/account/information-about-locked-or-banned-or-suspended-accounts/

They'll be able to take a look for you.

EA_QueenBeeAHQ.png...

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14 Feb

Hey Legends!

With the launch of Revelry, our team working on the DX12 beta has some updates to share with the community. We’ve done some bug fixes, but also identified some issues as we learn from our beta. Keeping in mind that DX12 is still heavily being tested (internally and through the community!), here are some updates from our dev team on DX12 support on PC.

Bug Fixes

  • Fixed missing error popup on launch for unsupported hardware
  • Fixed “Processing and Compiling Shaders” stats reporting on the title screen. In DX12, compiling shaders is quite different from DX11 and the information should now encapsulate the actual work being done under the hood. For those curious what all the stats are, if it says “Processing and Compiling Shaders 5854 / 10007. (8:37.1), that means:
    • You have compiled 5854 shaders
    • We estimate there are 10007 total shaders to compile
    • You are using 8 threads on your CPU to do th...
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    EA_Darko on Forums - Thread - Direct

Going to go ahead and lock this now.


Darko 

Darko.png

13 Feb

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Terms and Conditions

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    EA_Darko on Forums - Thread - Direct

You will need to speak to our Terms of Service team @cynwuyu and @lnxtv 

 

The process to contact our ToS team can be found here: https://help.ea.com/en-us/help/account/information-about-banned-or-suspended-...

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12 Feb

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Hey @ShaNiQuanjia-Cj,

 

We currently support the following languages here on AHQ: 

 

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