Have heard previous companies mention that player perception has a decent effect on how they balance. Of course, there’s much more to the equation, but wondering…how much is player perception considered when balancing for Apex? Or, more broadly, are there any core tenants/design philosophies that the team strives toward?
Thank you for doing this AMA!
Player perception is absolutely considered, and real.
A community's perception can mold trends and influence behaviours on mass. Seer is a prime example of this.
We made a balance update early in Season 10 after his launch, and the community perceived him dead to rights, he fell off the map, and his power went unnoticed for three seasons.
We consider this perceived impact/power when making decisions around balance changes, and have to weigh the impact of perception constantly against the healthy changes needed for the game formed by design insights, discussion, playtesting and analytical data.
As for tenants or philosophies specifically around Legends, we try to ensure that our Legends own their own unique gameplay spaces and that their abilities have clear patterns and counterplay surrounding them. This is to ensure that players understand what the Legend is about, how to use them, and how they might deal with the threats they bring. Their gameplay should be re...