Apex Legends

Apex Legends Dev Tracker




11 Aug

Comment

Originally posted by Lost-Locksmith-250

It has nothing to do with being owned by EA. Company departures and resignations are pretty normal in all tech sectors, that's how you secure better pay and benefits for the most part is by moving jobs every few years. It wouldn't be unusual to see someone move from one EA owned studio to another.

Respawn wasn't your regular set of game developers and resignations, especially from the core team, were far from normal up until the last few years; the core design and engineering teams had been together for various lengths going all the way back to the studio '2015', working on Metal of Honor (for EA ironically), Call of Duty through Modern Warfare 2, and both Titanfall and Titanfall 2. I'd encourage you to look at the credits for those games to get an idea of just how much talent was lost in just a few short years.

Everyone had their own reasons for leaving, and the aquisition by EA was certainly a factor for some.

Source: 5 years at IW, 10 years at Respawn

Comment
@al4myakuza,

Hopefully you'll hear back from our terms of service team soon. You should be able to reach our live support team via the following link:

https://help.ea.com/en/contact-us/

You should get an option for a live chat after you click the "Select contact option".

EA_QueenBeeAHQ.png...

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Comment

Hey @al4myakuza,

 

Unfortunately we're not able to help with bans here on the forums. If you'd like to raise a dispute with our terms of service team, you can do so via the webform in this article. They'll be able to help you further...

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10 Aug

Comment

Originally posted by DeathOfHumans

Scenario 2... What I don't understand is how the pack math works out to award us with 115 pack per 500 levels ACCORDING TO THE PATCH NOTES, if in reality we are only getting 1 pack every 10 levels. None of this makes sense... especially when this was one of the foundations of the latest update and has been in the works for literal years, and yet you couldn't even release this working....

How many levels you'll need to obtain a pack reward varies.

It's 1 pack every 10 levels starting between the levels of 500 - 600 (with your first pack coming in at level 502). But between 600-700, you get it a bit more frequently (roughly 1 pack every 8 levels). Between 700-800, it's 1 pack for every 6 levels.... etc!

There are some 100 level ranges where you get it more often, and some where you get it less often!

Comment

Hey everyone! Thanks for all your reports thus far!

Zoning in on one problem here:

Not receiving packs after levelling up past level 500.

As we tweeted, we're still looking into this. But I'd love your help in getting more profiles we can look into. Specifically for 2 scenarios.

Scenario 1: You did not get your Apex pack upon levelling to 502 (the first time you'll get your first pack after the level cap increase), and then subsequently every 10 levels after (within the levels of 500-600—the frequency of packs varies as you progress into each 100 level bracket). BUT you later found that you did get the packs. It's just that it came late.

Scenario 2: You did not get your Apex pack up...

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Comment
    EA_Aljo on Forums - Thread - Direct

Hi there, @Zhongz 

 

This is something an advisor will need to look into. To do that, try messaging @EAHelp through Twitter or open a case with a live support advisor here: https://help.ea.com/en/contact-us/new/. You can also go to facebook.com/eahelphub to get in touch with support. Thanks!

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09 Aug

Comment

Originally posted by -Vertex-

Ummm they've given me the platinum ranked badge even though I got to Diamond...

Does restarting fixes the issue?

If you are getting all the other rewards, and the badge is displaying the wrong thing, might be a loading problem on season reset.

Post
    Trello on Trello - Thread - Direct

The Emergence update is a sight to behold. Get the full details in the patch notes.

https://www.ea.com/games/apex-legends/news/escape-patch-notes

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    Trello on Trello - Thread - Direct

The Emergence update is a sight to behold. Get the full details in the patch notes.

https://www.ea.com/games/apex-legends/news/emergence-patch-notes

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    Trello on Trello - Thread - Direct

Get ready to drop back into Skull Town! Also included in this patch is our devstream, meta updates, and usual bug fixes.

Patch Notes: https://www.ea.com/games/apex-legends/news/genesis-update-patch-notes

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    Trello on Trello - Thread - Direct

New Season, new Devstream, you know the drill! Join the designers as they discuss:

  • All-new emotes
  • Starter kits
  • The Bocek, and more!

Watch now and follow along with the patch notes.

Watch Devstream: https://youtu.be/dVgh-PRGja0 Read Patch Notes: https://bit.ly/336vvPL

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    Trello on Trello - Thread - Direct

10:00 am PT Server + Client Patch:

  • Fixed an error that was preventing players from logging in (“Array index 1 is out of range”)
  • Arenas matches will now end if there are no players left on the enemy team
  • Arenas should now track “time survived” more consistently
  • Arenas should no longer display the “Apex Legends” screen transition with incorrect textures sometimes
  • Fixed low detail player models in the lobby. Goodbye derpy blob Legends, you will be missed
  • Valkyrie’s passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This is a temporary measure done to improve stability—we’ll look to restore this in a future patch
  • Addressed an error with the Stats page which was triggered by switching back and forth between Arenas stats and Battle Royale stats
  • ...
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    Trello on Trello - Thread - Direct
  • Fixed some crashes, including one tied to explosive holds
  • Resolved some “OUT OF STRING MEM” errors
  • Fixed some menu overlap issues on Switch
  • Other various stability fixes
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    Trello on Trello - Thread - Direct
  • Fixed Heat Shield audio bug and a rare exploit
  • Heat Shields removed from crafting pool - Fixed some bugs with Loba’s tactical
  • Fixed issues with several event skins missing textures  - Several Switch fixes
  • fixed the bugged sound on Bangalore’s heirloom!
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    Trello on Trello - Thread - Direct

Welcome, test subjects. Thanks to the power of science, this update is bringing a big batch of changes, from new ways to play to the long-awaited launch of Apex Legends on Nintendo Switch.

caustic tt

The Chaos Theory Collection Event kicks off March 9th, 2021 and runs until March 23rd, 2021.

Today we’ll be telling you about:

  • The launch of Apex Legends on Nintendo Switch
  • The Caustic Town Takeover
  • The Ring Fury Escalation Takeover
  • The new “Heat Shield” item and accompanying Survival Slot in your inventory
  • A “No Fill” queue option for brave (or is it c*cky?) solo Legends
  • The Chaos Theory Collection Event and its associated rewards track, collectible cosmetics, and the new Bangalore heirloom
  • And a ...
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    Trello on Trello - Thread - Direct

Earlier today we pushed out a small update to Apex:

  • Fixed several character skins with grey, untextured hand models on consoles
  • Several stability fixes.

We’re still investigating issues preventing some players from logging in.