Battlefield V

Battlefield V Dev Tracker




02 May

Comment

Originally posted by jaokait

There is also a issue where the wind noise when dropping in firestorm is twice as loud, and lasts for about 20-30 secs after landing making it impossible to hear enemies. Pretty gamebreaking when it happens.

Ive also encountered this bug two times. https://cdn.discordapp.com/attachments/439858061008437295/573164562275368981/unknown.png

Haven't seen the first one mentioned before, I'll mention it on the feedback channel. The second one should be tracked already, not sure what the progress is on that.

Comment

Originally posted by necrate

What about the cases where the server accepts the damage? It's happened to both me (where the dead person killed me) and my friend (where he was the dead person killing people).

If it's the same bug then it's likely to be fixed

Comment

Originally posted by viserov

I think there’s an enemy in the corner that can’t be killed.

I will have a look. Thx!

Comment

Originally posted by Sundancetheshark

Looks like the old command amd counqer covers!

Was thinking the same! Those were great games.

Comment

Originally posted by xJazzBassSlapx

Roughly how soon will this fix be implemented?

We patch roughly every two weeks, so "soon"...

Comment

What am I looking at here? Can you explain?

Comment

Originally posted by Pink0Panda

Whoops I’m an idiot, PC and ThePink0Panda

I’ve escalated this to our QA team to look at it. When I hear anything back, I’ll let you know (it’s late in Sweden now, so probably tomorrow. Sorry about that!)

Comment

Originally posted by Pink0Panda

I know can't progress in Tides of War, any word on fixes?

Platform and ID, please?


01 May

Comment

Originally posted by lordmay123

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Did you fall asleep on your keyboard?

Comment

Originally posted by darthman56

Yeah, I can see this being pretty annoying as the bleeding out guy. I hope they get it fixed soon

It's fixed in the next patch. The thing you see is a mismatch between client and server where the client thinks he's still alive and sends fire info to the server, which rejects the damage since he's dead already.

Comment

Originally posted by PintsizedPint

I think I know what the revive icon issue is: it is displaying the timer as if one would neither call for help nor skip, resulting in the revive icon still being there despite the timer seemingly ran out (called for help) and also the timer vanishing half way through (skipped).

We're aware of that issue and working to resolve it as soon as possible. Can't tell when at this point though!

Comment

Originally posted by Sir_Sillypants

You mean like a guy from Ireland having a Scottish accent?

Dude, thank you for this. That bugs me too.

Comment

Originally posted by BleedingUranium

Oh good, I was pretty sure it was Thursdays, but had a moment of panic when I saw this post. Thanks Braddock!

For sure! Pro-tip: This Week in Battlefield V post has the weekly calendar, so you’ll know when things start up.

Good luck on completing your nodes!

Comment

Originally posted by BleedingUranium

Wait wait, does this start today or tomorrow? I was going to finish this week's when I got home from work…

Tomorrow. You have time to finish this week’s.

Comment

Originally posted by Leather_Boots

It would be nice if the community team developed a map with the community (and some dev's obviously) and no, not some rehash of a BF1942 map.

It really doesn't matter too much on what theatre, as by the time it is out, then the Pacific and later Russians will likely be in the game. Or a theatre could be given.

We've done it in the past with BF4. Was a great experience for all of us. Maybe it's something we'd revisit in the future :)

Comment

Originally posted by Jetpackgrayson

I would love to see airborne have its own playlist. Its by far my favorite mode and it really nails the fluidity of how a battle plays out.

Interesting! Don't think I've heard that suggestion before so delighted to read that :)

Comment

Originally posted by diagoro1

You could have link to the post, just to clarify the official word.

Sure thing! Out and about at the moment but to summarize - the data centers were consolidated in Frankfurt to improve matchmaking. It offers a much more central location for all of EU, and generally didn't threaten to impact the experience to much for folks in the UK.

It's not a final decision on the matter, it's just the path we're following for now whilst we figure out what's best for everyone. They could well return in the future and me and /u/Braddock512 will chip back in with updates when we have them.