Cities: Skylines

Cities: Skylines Dev Tracker




25 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Coookyman: There are 2 ways to make one route the fastest:
a) make it shorter or faster.
b) or you could make the alternative through route (probably that's useing trucks on your streets) more unattractive. e.g. by lowering speed limits.

^ This. The easiest to do is definitely a) where you just make more direct or faster routes, but changing speed limits on roads can also help (when there aren't a lot of other faster routes than the one you want them to use).
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, can you grab a screenshot of that? If you mean what I'm thinking of, that would be the LOD for the road showing when it shouldn't, which would be very strange. :S

Since things did change, it might be worth unsubscribing Theme Mixer 2 temporarily to see if that plays a role. I would unsubscribe and not just disable, as that's the only way to be sure the mod isn't doing something.

23 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
You should remove Fine Road Tool. Probably not related to the black rocks, but the original FRT is broken and conflicts with the newer Fine Road Tool 2, which you also have.

More Beautification is also at least partially broken. You should remove it as well.

These 3 I recommend unsubscribing whenever you aren't using them in the editor. They are really old and not working great, and they were never made for the game itself, just the editor.
- Building AI Changer
- Asset UI Category Changer
- Asset UI Priority Changer

I see a few local mods, which I assume are theme mixes for Theme Mixer 2. Try disabling these (or move them out of the local mods folder to test without them). They are:
- Central3
- Tukituki
- Wairona
Comment
    Avanya on Steam Forums - Thread - Direct
Best place to start with mods is to compare your mods to this list of known broken and incompatible mods:
https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/edit?usp=sharing

If you don't have any, or removing any mods on the list doesn't help, then you can post your output log (player.log on Mac and Linux). It lists all your mods and any errors that might be, which could explain what you're seeing. Then we might be able to give some pointers as to what mods might affect things.

This guide explains where to find the log and suggests some sites you can upload it to, as we can't attach files here on Steam.

... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
If you have Green Cities or Sunset Harbor, then there's the recycling center or the waste transfer facility (combined with the waste processing complex).

There's also workshop assets like these:

https://steamcommunity.com/sharedfiles/filedetails/?id=645834778

Or you can use mods to remove pollution. Like these ones (just pick one though, if you want any of these):

... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Originally posted by Rafael:
Originally posted by Felipe RB: Aaaand the problem is back. Nothing in the report. Im just going to re install

I'm having the same issue. Original buildings such as the clinic, police station and fire station, all gone, vanished, out of the blue.
So, you fixed that already?

Make sure you aren't using the Loading Screen Mod to skip any buildings, and make sure the European Style is enabled in the Content Manager under Styles.
Comment
    Avanya on Steam Forums - Thread - Direct
If you can post your output log (player.log on Mac and Linux) from a time where this happens, we can have a look and hopefully see what's going on. This guide explains where to find the log and suggests sites to upload it to, since we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
Comment
    Avanya on Steam Forums - Thread - Direct
It depends on how you do it. Banning trucks with TMPE could work. What you don't want is to completely disconnect the airport from the rest of your city, as that will cause problems with service vehicles. The game doesn't really understand that things can be unreachable and will try to spawn things that can never get to their destination.

Though if your setup is efficient, then you shouldn't have too many trucks spawn. The game will always send things through the fastest route - so as long as rail is faster, it will be used. Since trains have higher speeds, it's often about making the rails fairly direct, then they become the most efficient way to transport goods. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Does this also happen on a new city if you use the launch options -noWorkshop and -disableMods?
Comment
    Avanya on Steam Forums - Thread - Direct
- Right-click on the game title under the Library in Steam and select Properties.
- Under the General tab click the Set launch options... button.
- Enter the launch options you wish to apply (be sure to separate each code with a space) and click OK.
- Close the game's Properties window and launch the game.

As for the error, I recommend you remove the Random Terrain Generator mod. It hasn't been updated in 5 years and seems like it's broken.
Comment
    Avanya on Steam Forums - Thread - Direct
We'll need a look at all your mods then. Otherwise we can be guessing for days. :P The easiest thing is for you to post your output log somewhere, so we can take a look. This guide explains where to find the log and recommends some places you can post it, since we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log
Comment
    Avanya on Steam Forums - Thread - Direct
I recommend you follow the guide snowflitzer linked and set your pagefile max size to 32GB. That will give you a nice sized pagefile to work with. If you are concerned that something strange is going on with memory usage, I would remove the mods/assets you added recently and see if that brings things back to normal.

As for Industries, you should consider getting that similar to subscribing to 3-400 new assets. You might need to clear out some workshop assets to use the DLC, but you might also be fine with an increased pagefile.

22 Jul

Comment
    Avanya on Steam Forums - Thread - Direct
Simulation error: Object reference not set to an instance of an object
at Crossings.CrossingsNode.CanEnableTrafficLights (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at Crossings.CrossingsNode.UpdateNodeFlags (UInt16 nodeID, .NetNode& data) [0x00000] in :0
at NetManager.UpdateNodeFlags (UInt16 node) [0x00000] in :0
at NetManager+Data.AfterDeserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in :0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in :0
at LoadingManager+c__IteratorB.MoveNext () [0x00000] in :0
at AsyncTask.Execute () [0x00000] in :0 [Core]

This error can usually be fixed by Safenets or the Loading Screen Mod's Safe Mode option... Read more
Post
    Avanya on Steam - Thread - Direct


One City, Twelve City Builders. Watch the most creator-filled cinematic video EVER!

Over the course of a few weeks, we gave a few select creators access to a new Steam account, a new map made by MrMaison (link further down), and any assets they'd think they'd need, 12 creators built a new city! Everything from the basic infrastructure, to airports, to giant parks, and quaint neighborhoods, built from scratch!

Watch all the videos here, in one handy playlist:
https://pdxint.at/GlobalCollaborationPlaylist

Download the map "Miriam Bay" by MrMaison here:
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/255710/announcements/detail/2729696023064640970]here[/url].
Comment
    Avanya on Steam Forums - Thread - Direct
I just had a look through your mods and I suggest removing these two and testing how the city works without. It might mess up some things depending on how much your city uses those two mods, but the interesting part is if it fixes the households that seem to be stuck.

Customize It Extended
Ultimate Mod 2.8

Ultimate Mod is pretty new and so might have some undiscovered incompatibilities with other mods, as it does a bunch of things at once.

I'll load up your save once I get a chance. It should be fine with the mods and assets you have. I play the game heavily modded myself, so my system should be able to handle it. :)
Comment
    Avanya on Steam Forums - Thread - Direct
Hmm, that does sound strange. :S Can you share your output log (player.log on Mac and Linux)? That would be the easiest way for us to have a look through your mods and see if any combination might play a role here. This guide explains where to find it and recommends some sites you can upload it to, as we can't attach files here on Steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=463645931&searchtext=log

Sharing your save to the works... Read more
Comment
    Avanya on Steam Forums - Thread - Direct
Do you have Painter/Repaint? Could be the mod is coloring them or bugging out and causing some random stuff. That's one reason I can think of that might do it.
Comment
    Avanya on Steam Forums - Thread - Direct
Did you add any DLCs in this period? Did any mods or assets you're using update? Did you subscribe to anything new? 2k assets with larger textures could easily take up more memory than 3k assets with much smaller textures. So it's also a case of what you're subscribed to, not just how much.
Comment
    Avanya on Steam Forums - Thread - Direct
Disabling 81 tiles when you have built something outside the 25 tiles is a really bad idea. It might seem to solve some issues for you, but it's likely creating others as the game was never built to have anything outside the 25 tiles.

A better option would be to try and solve the issues, though I'm not sure how this disabling of 81 tiles has affected your city in the long run. To help solve those problems, we'd need your output log (player.log on Mac and Linux) from a load with 81 tiles on that has issues. This guide explains where to find it and recommends some sites you can upload it to, as we can't attach files here on Steam.

... Read more