Gameplay
- Fixed an issue causing projectiles to go through props with the “movement float” property.
- Fixed an issue causing items to become invisible and unavailable for a player if the picking is predicted by the client but the server eventually denies it due to timing. E.g: when picking pairs of health items simultaneously if one of the items makes the player reach the HP limit, and when dying as the item is grabbed.
- (Fixed regression). A previous fix to weapon fire going through terrain was accidentally reverted and was reinstated earlier today. Thank you to fohristiwhirl for the report.
- Fixed the previously undocumented mechanic that prevents assists being rewarded if the player under attack eventually heals for 50 HP or more. The removal of the assist mark was not being triggered by healing from a teammate with Siphonator, or from picking small or medium health items.
Statistics
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