Eco

Eco Dev Tracker




28 Dec

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In Features.eco: "SettlementSystemEnabled": false,

Note that this does not work for servers started via the client, e.g. singleplayer and that it cannot be changed on any world that had settlements enabled at any point, those saves will otherwise corrupt.

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Originally posted by Difficult_Tough4270

Not true. Some of the pickaxes were nerfed. Do I need to list more examples?

This is not an MMO, we don't nerf things.

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Originally posted by donald12998

Oh so this was an intentional change from the 9.x style of ore generation?

Update 10 itself changed ore generation from large clusters not well distributed into better distributed vain form, it was mentioned in the release notes.


27 Dec

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Originally posted by salbris

Isn't map gen configured via a text file? Could servers like Ecoville simply be using an old mapgen config file? OP might have generated it locally from a fresh install.

That would be the cause, otherwise its impossible to get the old generation.

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Originally posted by [deleted]

[removed]

Comment and responses removed for violation of Rule 5.

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There is a mod called "Chronicler" that can log every action server-side, but nothing that could be done clientside.

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Originally posted by ArchonFamily

I don't understand it then. It's showing 2 year old posts at the top, never less than 1 month, even if you scroll through it for hours you likely wont ever get a single server thats even running. Nobody gets server ads? Should we make another reddit just so theres somewhere people can look for servers?

It's in contest mode, showing posts randomized. I cannot see any old posts that weren't either made in the last 30 days or edited within that time frame.

No matter that, your post violates the rules and was removed.


26 Dec

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Originally posted by Difficult_Tough4270

Pottery got nerfed into oblivion along with a few other specialties.

The developers went overboard nerfing almost everything without buffing anything to compensate.

We don't "nerf" or "buff", but change the gameplay towards the design goals.
All professions over time are supposed to get intricate and complex crafting trees that are heavily interlinked.


23 Dec

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Originally posted by Extreme-Ad-4265

You say that pre-made groups power is now decreased - but that is not true. Imagine the situation: 10 random players form a town and another pre-made group found another town close enough to the first one because of crops yeild potential. Both towns have shared borders and start pumping culture to not be annexed. Because of how reputation network multiplier works - 10 players from pre-made group can actually annex a lot more territory and start force their laws on others players from another town easely.

And yeah, in real world pre-made group will found town earlier then 10 random players in almost 100% cases.

I pesonally don't like when the game forces to have pretty high level of collaboration to have the same amount of fun from the game. For what reason? It would be fair, if the "old rules" where in place, but if you want - you may form a group and have more opportunities and more fun. But now, you forced to solve a lot of complicated social issues to have the sa...

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Towns cannot annex other towns, they don't need to defend against each other.

Yes, a premade group will be faster and more efficient, but that will not allow them to take over the whole world anymore. They are confined to restricted space, which is definitely decreased power.

Eco is all about collaboration and players figuring out communication and build a society - it is the point of the game. Not sure what other reason I could give you than that being the intended gameplay Eco is and has always been developed for?

I've seen countless introverts becoming involved and more social over my years with Eco. And we're still a framework, there is already multiple servers that change gameplay mechanics from the default to put focus a bit differently, for example with global federation start. If the base gameplay isn't for someone, there is alternatives.


22 Dec

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Originally posted by MetallicDragon

The official discord server has a channel for people to advertise servers starting.

There are also a few official servers that start periodically. One is starting tomorrow at noon PST. Here's a link: to the official server schedule: https://discord.com/channels/254025510651297802/440657230615019521/1152505523455938570

The official servers are a good place to start as a new player, with the exception of White Tiger. They tend to have a good mix of new and experienced players, and are unmodded. White Tiger is an exception, as it starts with a government and currency, plus various modifications to make things more difficult.

There is also a ad megathread on this subreddit.

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The command /renounce also allows to do that where the foundation isn't accessible.

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It hints at some autocorrected problems with the savegame, it can typically be ignored.

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If you have unity crashes when connecting to any server, the reason may be older CPU's - a copy of our statement on that in Discord:

PSA: For the unity crashes seen on joining a world the problem is the usage of very old CPU's that do not support the AVX2 / SSE4 instructions that are required in the new Unity version we use. Those CPU's are all below our minimum requirements, but we will do our best to find a way to enable you to play nontheless. We are reaching out to players affected to test a variety of options we have via custom builds. We'll let you know if we can find a solution that works for everyone.

If that is not the case for you, please reach out to [email protected].

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Originally posted by VexingRaven

The creation of a new avatar is expected, they are saved locally.

Will this be brought into steam cloud sync at some point, along with your recent servers list?

I unfortunately don't have information about that currently. It might be an option for those purposes, while it isn't for local save games, given they are server worlds.

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Please let me know your discord username (DM, or reach out to [email protected]), it seems we have problems with false positive anti-raid automatical bans we're investigating.

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I have one of those as well, unfortunately the skills are more Slacking 7 rather than hunting. :)


20 Dec

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Try to find the server in the main lists (like New Beginners) and not the server browser, we heard of this weird problem a few times but aren't able to reproduce it so far. The creation of a new avatar is expected, they are saved locally. You will always keep the avatar you joined a server with and then be able to change it via a dresser on that server.

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Originally posted by One-Purchase-638

It was a joke. I thought that was obvious. As in, sarcasm? E.g. I was saying it ironically, as in I did not actually wish that...

Is that why you would prefix it with "Maybe I'm a bad person, but ..."? Sorry, neither me nor my colleagues received any joy from that "joke" or felt it was one. But that isn't relevant, even as a joke it is highly inappropriate and a violation of our server rules that we do not wish to tolerate. Given the amount of downvotes the post had, it didn't seem like anyone got that joke either.


19 Dec

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Originally posted by One-Purchase-638

I was banned and I have no idea why. I was not given any warning or information as to the ban. Tag is BitterRush

I actually banned you for wishing our developers panic and distress while fixing the issue. There is lines, that crossed it.

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Originally posted by Zhodos

Are new people getting banned on the discord ?
I joined an hour ago to follow the news channel there, but now the server disappeared and I can't join again.
Tag: mr_clue

Discord had started anti-raid mode due to the amount of people joining and banned some people. I have unbanned your account. People with similar issue can reach out to [email protected].