Eco

Eco Dev Tracker




03 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, it does. Singleplayer in Eco is nothing else than a multiplayer dedicated server hosted locally and the servers verify ownership of the game for joining players. Eco does not have a separate singleplayer.

02 Feb

Post
    Todd on Steam - Thread - Direct
Update 9.4.6 has been released and includes the following changes:

  • Fixed: Players and other objects would sometimes appear invisible to others
  • Fixed: The audio for chopping trees and other tools would sometimes stop playing until switching tools
  • Fixed: Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
  • Fixed: 32-bit build would crash on startup
  • Fixed: Casting a fishing pole was creating errors in the server log
  • Fixed: Issue with banlist on servers
  • Fixed: Using RCON with a non supported command was causing an exception
  • Added: /kick, /listusers and /listadmins commands now all have RCON support
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Government ran power is also the reason why it currently works as intended like this.

31 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The store is getting an overhauled UI in Update 9.5 that we think is a lot better in QoL. :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Electricity is currently global and does not care about claim borders, that works as intended. We plan to expand that later on with authorization for electricity usage and the option to require payment for using it.

29 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The crane is something we worked on in the past that actually does exist as model, it might make it into the game later on as well, but in opposite to painted trucks it's not on the list of currently planned things.

As for the skid steer and the tools, before it comes up again: No comment at this point :)

Also locking this topic, as it derailed and even a Steam Support staff member has felt the need to intervene.

PS: English is not my mother language, hence trying to interpret too much into what I probably meant exactly by linguistic means will probably not yield the expected results, as I'm in for easy faults using it as any non-native speaker - I'd hence recommend to just ask me again.

28 Jan

Comment

The wiki admins get all the icons from us directly, they're on their own discord which you can find here: https://discord.gg/N7tFc8J

Comment

Originally posted by Isyckle

Dunno if they fixed that, but world size must be in multiples of 6 or something, otherwise you can break your world at server generation.

I learned that after breaking my first install.

4, and that's working as intended, so never going to be fixed.


24 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Oh, yeh, i can imagine that. Thanks for the feedback, will bring it up :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the recipe only affects the Computer Lab, as lended from White-Tiger back then.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Could you explain why you think they're hard to work with?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
On some servers "EmptyBlocksCountAsWindows" is also disabled, which disallows having holes in the building, requiring you to build actual doors and windows. We plan to make this the default further down the road. (Just in case someone searches and finds this topic, but claimed)

21 Jan

Comment

Originally posted by braingkk

There is a very fine line you need to walk on the matter. I once played on a server that had a custom mod that penalized you for eating a specific food combination too many times. The game intends for you to find convenient foods to eat, and build housing even giving you the numbers telling you what to put in your house. If the devs did not want you to put down more chairs, why does the 3rd chair still give 60% of the original value?

I had someone once tell me that I was exploiting by sharing housing with 2 other people despite the ingame wiki recommending that very thing. "However, the 'diminishing' rate of rooms is favorably affected by occupany"

I see loads of people complaining about crowded rooms. I have never seen a kitchen IRL that I could walk around easily w/o needing to push chairs out of my way or move something to access counter space. Clutter is a real thing, and while some like minimalism, actually look at a middle class person in your country...

Read more

You'd love my kitchen then, you can walk around there freely and don't need to push stuff around either on counter or on the floor. I just hate crowded stuff. Actually, this is also how the kitchens of pretty much everyone I know look, aside of those few people that still live in their student home and hence don't really have a kitchen or it's extremely small. (Standard is having the kitchen separate from the eating room or having the kitchen as a separated part of the living room, with no eating room. There is other combinations, but that's rather when you have your own house or a flat in the more upper class)

So, given there are no chairs in my kitchen, you also can't push one around.

I always explicitly hated the crowded furniture rooms for the very reason it doesn't seem realistic to me at all. I guess we just know other people :D Or whereever you come from, the people do stuff in different ways :D

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that's the changed recipe. It can be set back to 'Normal' at any time, only a Computer Lab that is already set up for crafting won't retroactively change your recipe. If it doesn't change recipe for you after changing the variable, there is some issue with your server not taking the values out of it.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inthewasteland:
Originally posted by SLG-Dennis: It's part of Update 9.5.

Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
I generally don't give guesses on release dates, all it does is causing frustration on both sides. It'll get a release date with a blog post once QA says it's ready... Read more

20 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When it works the recipes will be different and hence shown different in the tooltips as well, yes :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's part of Update 9.5.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to add the EndgameCraftCost variable to your Difficulty.eco:
{ "CollaborationPreset": "MediumCollaboration", "DifficultyModifiers": { "SpecialtyCostMultiplier": 1.0, "SkillGainMultiplier": 1.0, "SpecialtyExperiencePerLevel": 25.0, "CraftResourceModifier": 1.0, "CraftTimeModifier": 1.0, "PlayerExperiencePerSpecialtyExperience": 0.0 }, "EndgameCraftCost": "Expensive" }
Comment

Originally posted by [deleted]

[removed]

That advertising was too blatant, removed.