Eco currently does not have a full creative mode implemented.
If you own Developer Tier, you can use the /creative command, but it is non-revertable.
Will the farming update add new fruits and vegetables? Whenever I play farmer I'm sad there aren't things like onions, garlic, carrots, potatoes, cabbage, apples, cherries, peaches, strawberries, etc. Orchards would be so much fun to have.
The update is too far away to make any statement of actual value, so I'm instead taking it as a suggestion to the team :)
Sounds interesting. Are there any "universal likes"?
No.
Originally posted by AnLambdy:No, they're not, we'd probably like to take a look on them for Update 10 and boats. We never really intended to have any sort of extensive water physics, so I at least for now wouldn't expect anyt... Read moreOriginally posted by SLG-Dennis: No, Eco does not have water physics yet. To transfer water you'll need an aqueduct, but it doesn't affect where you take it.Are they on the schedule? and if so can you give me a ballpark estament on when we will get them?
Are y'all going to address the fact that there's a nutritional balance meta in a meaningful way or just punish players for eating the same foods?
You can already test the features for that, as they're available as experimental features in the current version and run already on e.g. White-Tiger, if you are only a player.
Both systems do not work as punishment, but rather as a improvement factor. Food has been rebalanced to generally give less of XP, and via eating varied food you get more. The same applies to tastes, that are randomized over all tiers (but always with plenty of options per tier) and give negative and positive benefits in various stages for each food. Basically, you eat something and it tells you if you like it or not - in varying degrees with penalties and bonuses, so there is no meta anymore, every game will be different, as you need to find out what you like first and adapt to it to gain the most. Which also will make all foods in high demand, not just the common meta food.
I really enjoyed White Tiger while I was on it, definitely well ran. It’ll be interesting to see how the mechanics work once it hits release and what powers admin have to sort of Game Master-style set up frameworks. Really excited for this feature :)
It's developed with admins making frameworks for their servers in mind, it might not have everything right from the start, but given both me and John are very interested in giving all options to admins and in seeing what they make out of it, this shouldn't be much of a problem.
20% speed bonus isn't worth my sanity on large road projects lol
Players on White-Tiger must be special, then! :D
A food system overhaul before a farming overhaul? That's just mean.
Well, you can already see the new tastiness and variety stuff, food spoilage will follow soon and there's more in store. It will farming as it is now only more viable, no worries.
Well I’ll definitely be the first to make a server around town and nation building, depending on how the mechanics work that form nations and global governments. The previews I’ve seen make it seem difficult to control.
Challenge accepted. White-Tiger is of course also going to use it - in staging phase :D
As for control, given I run White-Tiger I made sure there is lot of admin possibilitites.
So what you're saying is: the intended gameplay is only achievable under supervision of an admin (like a game master?) and not with self organization of players?
No, that's what you're interpreting. The law system allows to do the same thing, but that needs organisation that needs to come up from people themselves (= matter of the server, hence its players). That is easier to get with admins involved that take a lead. Anyone can do it though, just like on Coast Redwood.
Also, there is no 'intended gameplay' aside of playing multiplayer. Eco is configurable and can be played to whatever liking with whatever concept, be it made by admins or players.
Originally posted by Nachtalb: Seems to be an old topic but to my understanding still a current one or has something in that regard been implemented? I am playing with some friends on a private server and it's annoying as it often happens that people forget to authorize vehicles. :|No, we don't currently plan anything for this either, as it's working as intended. We might look into cars keeping their deeds to allow permanent authorization somewhen down the road, but there is nothing planned currently.