I don't really mind the interconnectivity between professions to be honest. I like cooperating, sailing/driving around the globe for things I need and thus using the market as it is.
But I feel like main issue for casual players is the extreme fast pace of the game and all the pressures that come with that pace. The amount of people playing 8 hours per day on average on servers are the core group the devs seem to be looking at the most. And I think thats OK, as long as there are good long term alternatives (with exhaustion, I like that feature) with more differentiated and longer endgame goals.
If a server has more differentiated and longer goals, people can also wait a bit longer and/or play more casual, because it doesn't have to finished all within 30 days.
And yes, I know a server admin can change the meteor to any other amount of days, but the game doesn't seem to balanced at all for that at when it comes to profession progression and the singular focu...