Eco

Eco Dev Tracker




18 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If you're refering to those servers not yet having been updated, you can use the already mentioned workaround to connect to them.

We're also aware of an issue that prevents some players to join some servers and are currently investigating it to provide a hotfix as soon as the issue has been identified and fixed. If you are affected by that, providing the server log, the save and the exact ingame names of affected users to support@strangeloopgames.com would help us.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The general locations of ores didn't change in Update 10 - only their distribution. Looking around the usual places should still provide you with the ore you seek - it's just no longer there in big chunks, but more distributed veins.
Post
Dear Eco Citizens,
Update 10.1 is now available! We've been taking a lot of feedback from citizens on the settlement system that was newly introduced in 10.0 and applied it. It's a big system with unique mechanics that only truly play out when you have groups interacting together in their own worlds, and after 10.0 we've learned a lot from our citizens and made the following upgrades:

Homestead Support Papers

This update contains a new type of claim papers, called "Homestead Support Papers", which just like normal settlement papers will spawn in the settlement foundation based on the amount of citizens it has. The special thing about these is that they cannot be used within the influence of a settlement, but only to expand homesteads located outside.

Homestead Support Papers have no use for settlements - the intention is for these papers to ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Kicking them from the town removes their property from your jurisdiction, making you unable to expropriate them. At an executive action desk you can make a basic one-off law alike "If property owned by X, transfer property to X". (Or instead use a condition on if the property is owned by someone that is in abandoned group, for example)

17 Jan

Comment

Originally posted by Zakal74

I love seeing a dev jump in on this kind of post. I just wanted to say I've really been enjoying Eco for the past week on Chocotaco's server. You guys have made a seriously unique and impressive game! (See my other comment on this thread for more details.) I never leave Steam reviews but I'll leave you guys a good one.

Thanks for the positive feedback, always heartwearming to see as well :)


16 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Did you generate a world with default size? Until next update influence doesn't automatically adjust when you use bigger than intended world sizes. If that's the case for you, make sure to revisit the config after the update, as you may otherwise have even higher influence circles due to the multiplier from world size.
Comment

No, but there is a suggestion to be able to copy them that you could vote on:
https://eco.canny.io/feature-suggestions/p/storage-organization-copypasting

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Do you by chance have any controller connected, if so can you try to unplug all parts of it?

If that is not the case, I'd need you to reach out to support@strangeloopgames.com or DM me on Discord for some deep diagnosis.

15 Jan

Comment

Originally posted by Taradyne

Thanks for the unexpected reply, Dennis. I guess for those of us who have been around for less than a year, wherever this was communicated before mid-March I never saw.

I think the first detailed blog we already made in 2020, not absolutely sure, I would need to search it - it should be on Steam, though. But it was generally planned since Kickstarter to have multiple governments - and actually frequently requested from us as well. Things got implemented in stages, to provide a playable game between these stages.

It's always a big problem to try to satisfy everyone, we can only try to get the best compromise and as many configuration options as possible - which we've always been doing.

Comment

I have redirected this thread to the art team :)

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by =SDZ= Drifter: Exactly the example of one of many reasons I dropped this game. Be careful about speaking the truth here as thats not welcome and will get you a reprimand on Steam. As if it matters anyway lol. :steammocking:
If you refer to the warning you received nearly two years ago, that was given for insulting other users, while everything else in your thread was fine and stayed.

In no case this has any relation to this topic, though, and hence should also not be brought up here. You can always reach out to ... Read more
Comment

Originally posted by totallynotapersonj

You replied to the review that animal husbandry is "planned and will be one of our next features to implement"

Yes, but that is true, at least from my point of view - one of our next. Not the next.

Leading up to Update 11 we plan to do more regular small feature updates (Animal Husbandry is a full new system, so a major update like 10), hopefully nearly monthly. Update 11, which is the next major one, is currently intended to contain a first implementation of that system. 10.2 for example would contain a few smaller features in regard to painting / culture, but the first goal currently is to release a polish update for 10.

I am happy to add a edit note to the review answer if you feel this isn't clear enough, though it has been pretty universally known that our development cycle has major features only in major updates to my knowledge.

Animal Husbandry has also surpassed trains on our canny voting feedback system and we already know and have communicated for years that trains will not be coming before the end of EA. So this is the most natural new major feature to do...

Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The inspiration for settlements did more come from a mix of Civilization and Settlers than Victoria, but settlement to settlement diplomacy was indeed what we hoped to see on servers.

14 Jan

Comment

Originally posted by totallynotapersonj

Is it really next though?

No, but noone of us said that either, at least to my knowledge.

Comment

Originally posted by Opposite-Affect-5853

Okay. Apparently it doesn't work when a VPN is active. So now it's working. But.. New problem. I'm the only one who can access the server website for voting. People outside the my local network can't load the side. Any ideas how to fix it?

Port 3001 (or whatever you configured) needs to be accessible from outside.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by jw62157: Hi Dennis. New game started after download, then turned off the settlements. Are you saying the settlements MUST be turned off BEFORE you even create a game??? I'm already getting the land claims but somehow they just don't work. Says any claims must be a (part)? of another land claim by 50%.... Not sure if that's what it's telling me.
Yes - settlements feature is determined at world creation and changing afterwards is not supported, as the two systems are completely different and settlements off is a legacy option that won't get continued development. It's noted in the release notes of Update 10 as well. If you switched it at any point, the save is corrupted and only restoring a backup to the state ... Read more

13 Jan

Comment

Originally posted by Taradyne

Pretty much agree with this post. Quite ruined my longterm, high collaboration playstyle but we are trying to make a go of it in v10. Our server has had corrupted file issues so we are actually running on a playtest version that has frequent updates but is mostly stable and the server only lost about 3 hours of work in a rollback. Issues like this have plagued the v10 launch and we've lost most of the very high population (300+) we had in the first couple of weeks.

I get it that dev has their own vision for the game but v10 has massive changes to governance, resources and progression that have been a shock to the system for a lot of players. I kind of wish they'd added boats and called it good. But that's just my opinion.

We had these plans communicated for years though.

Comment

Originally posted by totallynotapersonj

I read the recent negative steam reviews and most I saw were auth server/DRM related, some were new update, there were a few comparing the game to Minecraft and there was a wolf review that wanted taming and the Devs say they are planning it very soon (whether that is damage control or real I don't know)

Animal Husbandry is on the planned features list for a long while.