Eco

Eco Dev Tracker




19 Dec

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Originally posted by Azragarn

Down bottom right near Minimap is the coordinates you are at. When on map it shows centre of map as the location

Note the wiki has not been updated to 10.0 as it is a work in progress so not sure how accurate the ore spawn levels are. It is noted in the 10.0 notes that ore will generate in veins where it used to be chunks

There were barely any changes to where they spawn, just how.

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Outposts are non-available WIP objects.

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    Ice Forge on Steam Forums - Thread - Direct
Fertilizers skill is essential to keep your yields rate up which is a substantially less of a problem if you keep moving plots around and it also had a much lessened impact in version 8 - 9 pre 10 due to the massive amount of wild crops in comparison to the argument that fertilizers skill is unused is primarily a source of
1. How many players you have active in your world.
2. The world size (bigger world means less use for it unless you have the player count to merit it.
3. The general amount of active hours spent playing as well as less food used = less fertilizers used which then results in less use of it if that makes sense.

Now as ShivaFang pointed out that the large majority of general balance changes are done with the overall public server profession and specialty usages in mind,it is not assumed to be necessarily something that's balanced towards say 5-10 people group.

On a separate note, we are working on more content to add more things to a... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
You can only limit access by picking who has access, we have not implemented a "denylist" behaviour purposefully, as we feel that will be used in a way against the spirit of the game's goal of collaboration and uniting.
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It's based on naturally generated terrain level, e.g. the ore is higher up where there are hills above it and follows the wave pattern of the terrain. Sea level plays no role.

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I can't really imagine what happens here without a video, any chance you can provide one?


18 Dec

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Originally posted by Ater_Roseum

Everyone I've asked to try has failed to so far. Been an issue for a couple of days. The error specified occurs the moment you press the G key too.

It's weird, as it doesnt hint at a server problem, but something wrong with the client and sending and receiving requests. That wouldn't usually happen to everyone though. Given I also cannot reproduce the issue, I have literally no idea. I made a investigation task, but that may take a good while at current time to get onto the plate.

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Originally posted by turtlelord

public bathrooms? Interesting lol. Do you have a link to any guide or video that will help us get an in-depth understanding of influence acquisition? Thanks!

We don't have any specific guides, some of the developer streams may help and there should be some YouTube content around in the future as well, I guess Oearth may make a video on it.

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Originally posted by turtlelord

Try the dresser for that, I think I saw it in there

That is correct. The avatar you configured in main menu only determines the avatar at joining, further changes in main menu will not change it on servers you already joined.

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Yes, in Settlements.eco:
"MinCitizensToFoundSettlement": [3, 12, 30],
Values in order of Town, Country, Federation.

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    SLG-Dennis on Steam Forums - Thread - Direct
Use the hammer to pick it up.
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    SLG-Dennis on Steam Forums - Thread - Direct
By default there is no slot limit, you don't need to do anything to play with as many people as you want.
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    SLG-Dennis on Steam Forums - Thread - Direct
Please do not use german within the english threads, you can make a topic in the german sub forums for that, I'm hence continuing to answer in english:

The point of Eco is not to represent maximum realism, but to provide an abstraction with balanced gameplay, that sometimes just makes it necessary to do things differently - this is the case here, we wanted the machinist tables to require power in a way that windmills and water wheels cannot easily provide, so the use of a steam generator is required for that.

Your second comment is based on electricity, e.g. electrical power. The wind _turbine_ and solar panels are suitable for that and still have sufficient energy output, but with the Industrial Generator there is a high power dirty alternative. It is intended to be like that - players need to choose if they want to pay more and push tech further to avoid that or use the cheap energy that has negative effects. That's the point of Eco.

Please note that ... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
You need to place the country foundation in a way where it's base influence of 150 covers both towns to 50%.
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Is this the case for everyone playing on the server or just specific people?

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The influence is increased by gaining culture through pictures and reputation and to some degree public bathrooms, this system will be expanded with more community centric activity options later on. You can configure the base influence in Settlements.eco as well if you just want to increase the base influence. You cannot claim outside of influence, that only works with legacy governments and SettlementsEnabled = false in Feature.eco. Note that a world that at any point had Settlements enabled cannot turn it off, one needs to create a new world for that.

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    SLG-Dennis on Steam Forums - Thread - Direct
That works as intended. The windmill and waterwheel are for the very first basic mechanic power generation - for the bigger crafting tables of the machinist professions you are supposed to use the steam engine for powering, hence the values were rebalanced this way.
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    SLG-Dennis on Steam Forums - Thread - Direct
The requirements for mechanic power were changed notably, waterwheels and windmills now only provide a very low amount of power, while the steam engine provides a lot more.

17 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
That is a known issue with "randomly generated" worlds that will be adressed in the next hotfix. For the meanwhile you can use the default world or start the dedicated server executable manually to create a random world, then load the world from the ingame client.