Fertilizers skill is essential to keep your yields rate up which is a substantially less of a problem if you keep moving plots around and it also had a much lessened impact in version 8 - 9 pre 10 due to the massive amount of wild crops in comparison to the argument that fertilizers skill is unused is primarily a source of
1. How many players you have active in your world.
2. The world size (bigger world means less use for it unless you have the player count to merit it.
3. The general amount of active hours spent playing as well as less food used = less fertilizers used which then results in less use of it if that makes sense.
Now as ShivaFang pointed out that the large majority of general balance changes are done with the overall public server profession and specialty usages in mind,it is not assumed to be necessarily something that's balanced towards say 5-10 people group.
On a separate note, we are working on more content to add more things to a...
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