Removed due to rule 4.
Removed due to rule 4.
The obvious is Minecraft servers with economics, factions, and governance mods. There is less progression and more creativity, but it hits similar notes especially when a server is reset for a new version.
That's where I came from to Eco, though you missed the ecology mods.
Hello there,
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It would be great if you took a bit of time to make a good and informative ad, you can use the template for our discord #serv...
Read more External link →Well, ECO can have economic PvP, just look at some more hardcore servers like White Tiger :D.
If you want a slower game about building, grinding and so on, maybe Life is Feudal?
Other than that, I'm looking out for Hytale.
Am I the only one not calling White Tiger hardcore?
I am a dev so have a github account, but why are we making every person create a github account in order to create an issue? I'd bet 90% of players hit that and nope out.
You can also send them via mail, but given we used GitHub for development in the past and still for our Dev Tier users, many players (and people in general) already have an account there - in opposite to any other solution that would also require creation of an account. We don't have the resources to make custom software for that.
Usually a reconnect fixes this. When you get it again, can you please send your logfiles to [[email protected]](mailto:[email protected]), you can get them like described here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-f...
Read moreAh, my misread then, thank you.
Or my misvoicing - not my native language, sorry for the confusion!
Isn't the poll kind of cheating? Those that watch your live streams know you're working on animal husbandry already ;)
Not sure what you mean, at least currently we are only working on animal AI and behaviour.
Please send the full server log and the savegame (.eco and .db) to [[email protected]](mailto:[email protected]) so we can have a look.
This means your antivirus software has deleted the server executable, that unfortunately tends to happen with updates to some people until it understood it's fine. Add an exception for Eco in Windows Defender or whatever software you use and then verify files in Steam to get the executable back. It doesn't affect your save games.
Read moreYou are likely absolutely not
Is that in reference to needing more than a large lumber stockpile for 200 bricks? We absolutely are at the moment.
1 brick = 1 wet brick + 4 mortar
4 wet brick = 3 sand + 12 clay + 4 wooden molds
3 mortar = 1 sand
∴
1 brick = .75 sand + 1.333 sand + 3 clay + 1 wooden molds
200 brick = 150 sand + 266.666 sand + 900 clay + 200 wooden molds
200 brick = 417 sand + 900 clay + 200 wooden molds
Large lumber stockpile has 100 slots, and both clay and sand stack to 10, so 1000 capacity for sand/clay, of which we need > 1300.
A large lumber stockpile cannot fit all raw ingredients necessary to craft 200 bricks.
The above assumes no upgrade modules, the 267 sand can be cut in half by them since the masonry table takes basic upgrades, but bricks are a prerequisite for advanced upgrades which is what the kil...
No, that was in regard to "I suspect that I'm not in the minority on this among the small-population servers".