Eco

Eco Dev Tracker




06 Feb


05 Feb

Comment

Originally posted by Raccoon5

The obvious is Minecraft servers with economics, factions, and governance mods. There is less progression and more creativity, but it hits similar notes especially when a server is reset for a new version.

That's where I came from to Eco, though you missed the ecology mods.

Post

Hello there,
this is the third megathread for server advertisements, replacing the former one.

You can post an ad for your server once per reset (or once per 30 days if you have resets that happen less frequently or do not reset at all) as a direct comment to this post - please remove your old ad when you post a new one. Alternatively you can edit your existing ad at any time. Your server MUST be on the current release version, servers with earlier versions or develop versions are not permitted.

Direct comments to this post that are not server ads or server ads that were posted again before the server has reset at least once are prohibited and will be removed without comment. Please use the report feature to report such comments.

It would be great if you took a bit of time to make a good and informative ad, you can use the template for our discord #serv...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Recycling was put on hold due to lack of player interest.
You can vote here to make it more likely to get back on the roadmap for the near future: https://eco.canny.io/feature-suggestions/p/recycling-tablebreak-down-old-items
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks, the issue seems to be caused by the "Continue" button refering to a singleplayer game that no longer exists. (E.g. after deleting the game you played last, for whatever reason it got deleted)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Try to remove your player.eco file. To get there, open "run" via system search and type "%UserProfile%\AppData\LocalLow\Strange Loop Games\Eco", which will get you directly to the location of the file. Let me know if it worked.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The room tier is determined by what material your room (walls, ceilings, corners) is built of, mortared stone and hewn logs are T1, bricks and lumber T2, concrete T3, ashlar and composite T4.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can play on as many worlds as you like.

04 Feb

Comment

Originally posted by ThePiachu

Well, ECO can have economic PvP, just look at some more hardcore servers like White Tiger :D.

If you want a slower game about building, grinding and so on, maybe Life is Feudal?

Other than that, I'm looking out for Hytale.

Am I the only one not calling White Tiger hardcore?


02 Feb

Comment

Originally posted by Axoliien

I am a dev so have a github account, but why are we making every person create a github account in order to create an issue? I'd bet 90% of players hit that and nope out.

You can also send them via mail, but given we used GitHub for development in the past and still for our Dev Tier users, many players (and people in general) already have an account there - in opposite to any other solution that would also require creation of an account. We don't have the resources to make custom software for that.


01 Feb

Comment

Usually a reconnect fixes this. When you get it again, can you please send your logfiles to [[email protected]](mailto:[email protected]), you can get them like described here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-f...

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30 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Once again, if you need support, please reach out to [email protected] - I'm not sure why you are continuously ignoring the information you have been provided multiple times by now. Just reaching out there could likely have resolved your questions already, without the need to resort to insults of other players or hijacking other users' threads.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Try to reconnect to the game / restart the server, does that fix it?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We are going to investigate why this could potentially happen, but it is a false positive. Builds are made automatically on a separated machine and the amount of changes going into the server on hotfixes is pretty low, which wasn't any different in this case. Version control allows to check exactly what went into the code, there not being any malware contained. Any Dev Tier user can view the full source code on our repository.

It is generally known to us that new updates trigger some antivirus software for some people on every update until a few days after release, that has always been a problem that for most antivirus software can only be fixed by paid memberships on their respective form of "whitelist".
Comment

Originally posted by sunyudai

Ah, my misread then, thank you.

Or my misvoicing - not my native language, sorry for the confusion!

Comment

Originally posted by TravUK

Isn't the poll kind of cheating? Those that watch your live streams know you're working on animal husbandry already ;)

Not sure what you mean, at least currently we are only working on animal AI and behaviour.

Comment

Please send the full server log and the savegame (.eco and .db) to [[email protected]](mailto:[email protected]) so we can have a look.

Comment

This means your antivirus software has deleted the server executable, that unfortunately tends to happen with updates to some people until it understood it's fine. Add an exception for Eco in Windows Defender or whatever software you use and then verify files in Steam to get the executable back. It doesn't affect your save games.

Comment

Originally posted by sunyudai

You are likely absolutely not

Is that in reference to needing more than a large lumber stockpile for 200 bricks? We absolutely are at the moment.


1 brick = 1 wet brick + 4 mortar

4 wet brick = 3 sand + 12 clay + 4 wooden molds

3 mortar = 1 sand

1 brick = .75 sand + 1.333 sand + 3 clay + 1 wooden molds

200 brick = 150 sand + 266.666 sand + 900 clay + 200 wooden molds

200 brick = 417 sand + 900 clay + 200 wooden molds

Large lumber stockpile has 100 slots, and both clay and sand stack to 10, so 1000 capacity for sand/clay, of which we need > 1300.

A large lumber stockpile cannot fit all raw ingredients necessary to craft 200 bricks.


The above assumes no upgrade modules, the 267 sand can be cut in half by them since the masonry table takes basic upgrades, but bricks are a prerequisite for advanced upgrades which is what the kil...

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No, that was in regard to "I suspect that I'm not in the minority on this among the small-population servers".