Generally, the game is played in a too fast manner for what is intended, yes. I also personally agree with most of your points, but there is differences to be made in what mods are used. There is mods that just outright make the game easier / quicker to finish, such that alleviate grind for people that aren't a fan of that (which is understandable, especially if your time is limited), some that introduce QoL features (both for things where we want to do that as well and for things where we purposefully want things to not be easy until later game like terraforming) and such that are decisions that are helpful to follow a specific concept and set an atmosphere, like global currencies. But there is also tons of mods that in the opposite make the game harder and less quick to finish.
Though, town competition can quickly lead to a more hostile atmosphere and is something that can be very detrimental to gameplay depending on what kind of experience you want to have. It's a consta...
Read moreThis happens when no RemoteAddress is set, there is a pin in the discord for that:
I believe void storage is accessible via the icon on the screen to the bottom right? For anyone unsure.
Correct, the swirly Strange Loop icon in the bottom right to the left of the minimap UI part.
The storages were likely configured to accept more than they do by default, which was lost when you didn't copy configs and mods over - the game will then move everything that was stored and is now no longer supported to be stored into the void storage of the respective owners.
Long way to say “low priority”
Actually not - if something has priority, it is actually planned.
Suggestions aren't planned until they specifically get planned.
If you are playing alone with no cooperation settings, is there still a maximum profession limit?
No, profession limits by default only apply on higher collaboration levels.