Eco

Eco Dev Tracker




24 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by xrude72: it's a private server so are you saying that i should be able to control each stockpile

No, the visibility of a stockpile in the menu depends on how far away it is from the object you are accessing and on if you have access to it - if it is too far away or not accessible, its not being displayed.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Visiblity is controlled by authorization and distance only.

23 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can configure the growth rate for all plants at once via a config setting now and the most important config settings can be changed at world creation and afterwards via the ESC menu in Update 11.

21 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The only time I had such an issue is when my Logitech G903 broke and holding down the left mouse button would randomly stop being recognized despite still pressed.

An issue in the game causing that is at least not known or reported, if you have a case that can be reproduced mouse and pc independant you can file a bug report on our GitHub, though.

20 Sep

Comment

Originally posted by CourageousChronicler

In addition to what u/SLG-Dennis said, you can also ask here. We aren't allowed to spam advertise servers, but I don't believe there are any rules preventing you from searching for the right one here. :)

Indeed, it's only considered a server ad if it is posted unsolicited or advertising a specific server. Looking for group / Looking for server and similar posts, despite regularly reported as well, are currently considered fine.

Especially the settlement system has caused an increase in players looking for someone with specific professions for a settlement on some server, without being related with the server directly, so we think that should be allowed.

Comment

Originally posted by [deleted]

[deleted]

Well, we would need a copy of the savegame and logs, can send to [email protected].
A database starting point save and one that grew "massively" later to compare would also be useful.
Also a full list of mods.

Comment

Originally posted by magestik12

I don't know how you guys stay so calm amidst such insufferable people. Thanks for all that you do, SLG!

By not assuming malice with anyone, e.g. not considering someone that posted constructive and polite feedback (no matter if I or we personally agree or not) insufferable to begin with.

Comment

Originally posted by CitricBase

Thank you for your reply, and for not dismissing me out-of-hand. Devs who are open to feedback and communication like this are awesome.

P.S. at risk of killing the funny, perhaps I should clarify that the (a) and (b) contrast was only supposed to be a humorous rhetorical device emphasizing how welcoming the game otherwise is for pacifist players. I hope no one read that thinking SLG could earnestly have been taking such a political stance, apologies if it came across that way.

In text, especially on Reddit with it's somewhat "No Emojis" stance, it can be very hard to recognize any rhetorical devices that aren't conveyed through simple text. I didn't get it as what you intended it to be, but also not as malicious. :)

Comment

Originally posted by clockworkflame

Supposedly it's an issue with a logging (not sure if archiving or wood chopping type of logging tho) mod. Silverleaf is encountering the same issue, but besides restarting the run without that mod, our glorious admin hasn't found another solution.

Is there any additional information available? The only "logging" as in "archiving" mod I know is Chronicler and that works fine on all five official servers without issues - that doesn't use the game db for any saving, though and hence couldn't explain OPs "database is growing very quickly" thing. Custom mod?


19 Sep

Comment

There is a server ad thread and a much more active discord channel on our official discord (https://discord.gg/eco) that is currently more suitable to get a first impression than the server list that we want to develop into that direction. A real feeling for if a server is for someone can mostly only be gotten by trying, though.

Comment

I guess the simple but honest answer would be "c) they didn't have anything in regard to "pacifist" playthroughs in mind". That's ultimately what is the case, we never accounted for "pacifist" in that sense at all. It's the first time I have ever seen that someone actually does something like this, though I have heard about it before :)

We actually abstract nearly everything in Eco - the food system for example requires a simple "balance it out perfectly", which probably depending on which science paper you consider isn't very correct for one or the other reason. I do remember someone asking for the ability to get a perfect balance just with plants once, which was a interesting idea we still have tracked, but isn't really a focus or priority of the game. That some playstyles provide a specific challenge is also technically a interesting thing to have.

We also don't make any statements, in opposite to what some reviews about "fearmongering democrats" note, Eco has al...

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Post
Hey Citizens,
we have just released Hotfix 11.0.6 to address the following issues:
  • Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnected.
  • Fixed: It was possible to place pictures into frames despite not having authorization to do so.
  • Fixed: An issue that prevented players from placing marketplace items despite having sufficient blueprints available.
  • Fixed: An issue that caused the warning about more marketplace items being present in the world than owned blueprints are available to be shown erroneously when placing a marketplace item.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, every new server, it's the maximum amount of items you can create on any given world - so if you buy 4 you can have 4 on as many worlds as you want.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, every player can by design only have a single homestead and that cannot be changed.

On Low Collaboration settings you get extra outpost stakes and claim papers for reading skill scrolls like in Update 9, though.

18 Sep

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Singleplayer is a server as well, everytime you leave it, the server stops, everytime you join it, the server starts. Unfortunately I'm not able to reproduce the issue you are describing, the only way that could happen is if the setting for meteor was changed afterwards, for example through creating a new world - all worlds share the same setting.

Same solution applies though, shooting the meteor and then disabling its creation again. You can also set the time for the meteor to hit to a very long value in the ESC -> World Settings screen.
Comment

Originally posted by Iseenoghosts

yeah which is why its not adding up. What am i missing?

Probably the chat, haha. No, I don't know, probably not playing where everyone else plays. We definitely have no wish to add any PvP though, general feedback is very clear about conflict being sufficient or already too much as is.

Comment

Originally posted by Iseenoghosts

Whats the conflict? I really dont get it. I can make 99% of what i need and then just wander into town to get whatever else. Maybe smaller servers you might have shortages? idk. Just playing with a buddy we are 99% independent and thats after only a couple days.

On a typical server you don't really get to make 99% of what you need yourself, especially on larger servers. The independence with grouping you cite is also a frequent reason for conflict in servers with other players.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is a known issue that a shot down meteor reappears at the next server restart if CreateMeteor is set to true, that will be addressed separately. You can fix that by shooting the meteor and setting CreateMeteor to false afterwards.

17 Sep

Comment

Originally posted by Iseenoghosts

Eco really has plenty enough conflict as is

Maybe i need to play more because ive experienced exactly zero conflict haha.

Seems you might be playing on very cozy servers.
I wished the ones we need to administrate were like that.