Eco

Eco Dev Tracker




08 Jul

Comment
    Ice Forge on Steam Forums - Thread - Direct
Necromancy! Happy you found the resolution helpful at least :D.
Comment

Originally posted by Wiggitywhackest

Some direction and a fire under the devs asses, lol. Don't get me wrong, I love Eco, but this game has been in early access for more than 4 years with a couple updates here and there and lots of grand ideas I'm still waiting to see fleshed out. At this point it doesn't feel like a game that will ever reach it's end because it doesn't know what its end should be. It's a common thing I hear from players.

We actually openly state that Eco is not intended to have any kind of 'end'. Also, that fire hurts! :D


06 Jul

Comment

Originally posted by minimeowsketeer

The one at the end of your original post.

"/link/vp21fr/video/hu3jb0npuy891/player" takes me to https://www.reddit.com/link/vp21fr/video/hu3jb0npuy891/player

Is it supposed to be an embedded video? Maybe it's a mobile issue?

I indeed can't see or find a link in that post. I uploaded our video that is also on our other channels, it's at the end. No issue here either on mobile or desktop.


05 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, we're all alive and working.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, multiple governments are a feature of Update 10. Currently a second capitol is only able to overthrow the government of the first if the building is more prestigious.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If I don't misremember the Steam Engine once provided mechanical energy, so we probably just didn't rename it. I think there is some long-term thoughts to have it provide both, toggleable.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Generally we highly appreciate people answering on a bit older topics as well, but this one is dead for more than four years :D

04 Jul

Comment

It doesn't fulfull any of our minimum system requirements - we set those pretty high on purpose though to be safe safe than sorry, as due to all the changes all the time we cannot really yet set specifically clear and tested requirements, so you'd need to try. But I don't think this specific thing can do it.

Comment

Originally posted by minimeowsketeer

Is the link working for others? It is saying page not found for me

What link do you mean?

Comment

Originally posted by minimeowsketeer

I could tell pineapple friend rice was intentional. But please fix froth "floatation" :) (should be flotation without the extra a)

I unfortunately have no good excuse for that typo :D


01 Jul

Comment

Originally posted by Strythe_Horde

Pineapple friend rice.

You guys just owning that typo, huh?

It's not a typo - at least not ours. We took it from the menu of a restaurant near our office when we still had one, so the typo was always intended :)

Post

Hey Citizens,
Eco offers a wide variety of food items from different regions of the world that players can craft - have you ever wondered how those would look like on a table?

Let's find out - our art team has been cooking up some 3D food for Update 9.6!

https://reddit.com/link/vp21fr/video/hu3jb0npuy891/player

External link →
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We already have discussed that in the past and decided to not do it for solely technical reasons, the suggestion is still on the tracker though, in case that ever changes.

30 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is not possible nor supported. You could try to edit the savegame manually if you know what you do, but a lot of things are interdependant and deleting it from the database likely leads to the save corrupting.

Renaming isn't supported either, but you can do so with the /objects edit command by addressing a citizen. Executing the command will usually lead to an immediate crash, in most cases the server boots up fine though with the changed name. Sometimes it works without a crash, then you need to do a restart manually. I won't give any more details though, as that is not supported and dangerous.

29 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That issue was fixed in 9.5.3, it is not retroactive, though, e.g. if the issue had appeared in that save already, it won't work. When you start a new save and still experience the issue, feel free to open a bug report with as much details as possible and reproduction steps, it was a hard to track down issue already reported in Playtest for 9.5, hence without that reproduction data there is nothing we can do.
Comment

Originally posted by Hecfret

Leaving any vehicles unattended seems to have them yeet to random locations or underground. Any chance we'll get a fix for this before shop carts. Seems like a great idea but if I'm trying to set up a roadside food shop would be annoying digging it out of oles in the ground every log in.

Shopcarts are not planned to behave like vehicles once their 'store is opened', they are supposed to be static objects then.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is a known issue, but not related to your original report.
Post
Hey Eco Citizens,
today we release Update 9.5.4 addressing a regression in the last update in regards to filters, thanks for reporting!

Fixed: It was not possible to select multiple entries in civic and work party filters.