Eco

Eco Dev Tracker




21 Jun

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Originally posted by Goondok

When update?

SoonTM

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Originally posted by MikaMattOfficial

Hey all, thanks its1700somewhere for sharing!! This is a boats mod for Eco that myself and our community at eCore / OpenMods.io (site coming soon, wiki under way) have worked on.

There was a slight misframing - what is meant is that this does not represent the final product by SLG; rather than this is not SLG's asset. This is absolutely a fantastic asset made 100% by SLG. The details they've put into it are incredible - controllable ramps, what appears to be a hook-line for linear transport, and more. I feel bad spoiling it so soon but we have their blessings, and there was just a misunderstanding here in framing this mod.

So to be crystal clear, this is using Eco boats assets, and a lot of Eco boat code. All contributors had Dev Tier access, which is a very reasonable request by SLG. Unfortunately this means we cannot release the mod. We are considering spinning up multiple server types and regions, though, to supp...

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Yeh, that went a bit bad, especially given our regulations are so that this is not happening.I will keep your post with this statement around for a day, but then delete the whole post, as the confusal is just too high. As I read the OP he's saying this is not made by SLG, which it is.


20 Jun

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Hey Citizens,
our next Update is making good progress and going into polishing now, so we're going to start a little series of teasers and outlooks on what you can expect in Update 9.6:

Ever settled somewhere at the end of the world with all your customers being elsewhere, but not wanting to move your whole residence? Settlements too scattered to have a shop everywhere?

Worry no more, instead of the customer coming to you, you simply make your way to the customer - with the new shop cart!

https://i.redd.it/9cnvhtenbs691.gif

The shop cart comes with the well-known store UI and internal storage and works everywhere without requiring a building.

Additionally, you can also set up...

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    SLG-Dennis on Steam Forums - Thread - Direct
I get that, but I think the actual problem is the degrading performance to begin with, though I have not noticed any such degradation - the problems come from storage objects, not normal world objects as far as our investigations go. It's not out of question, but at least for now such a setting is not planned. (I noted it as suggestion, though)
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    SLG-Dennis on Steam Forums - Thread - Direct
Eco doesn't have that and I also don't know a mod for it. I personally also don't think that Eco should have that, it's quite a different game to Ark or Conan, I personally don't unclaim inactive stuff either if it's not just basic buildings, prefering to preserve peoples work that abandoned and getting the stuff that is really ugly cleaned up by government and auctioned off.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by goemo:
Originally posted by SilverSatin: you might want to turn on vsync but also have you checked your hardware maybe you have a dead fan in your PC case or on the GPU itself (need optimal airflow)


also clear out dust in the heatsink of your GPU..
dust is a silent cause of overheating
Thanks for the info but global illumination was the issue.

It also didnt really overheat when i checked the temps. Just that all got blurry and had afterim...
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    SLG-Dennis on Steam Forums - Thread - Direct
No, /fly can only be used on yourself as toggle if you're an admin - you might be able to mod it to work differently, though.
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    SLG-Dennis on Steam Forums - Thread - Direct
We have a big collection of such issues that we want to fix in 10.0. I actually can read these examples very well, but there is severely worse ones than this, unfortunately. Like the blueish text in law descriptions. We'll try to get all the text to an easily readable state, but I can't promise that every color will work out perfectly for everyone in the end, as there is a bit of subjectivity as well in what is well readable.
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    SLG-Dennis on Steam Forums - Thread - Direct
Why not build your own? With WorldEdit mod you can even transfer it to other worlds :)
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by DrTuSo:
Originally posted by XTYRMIN8Z: it's not very well explained in the game....but yeah. The yellow bar is 100% passive gain.
Please read my comment above yours, it is not correct that it is 100% passive. A server owner can change the config so you can earn actively character xp by crafting and mining, chopping wood etc. as long as these related skills are not at level 7.

We're not recommending to do that, though, especially on multiplayer servers... Read more
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I know you have done a lot of big effort for that post, but unfortunately the same rules apply to everyone - Server Ads can only be posted as comment on the megathread, so I'm removing this one.

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Lighting will be fixed ... eventually. As in darker, not removing that bug.

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That looks suspiciously like our barge coming in 10.0, very much actually. Did they use our assets? (That is okay for Dev Tier users if they state it as info on their server - but it cannot be released)

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Originally posted by Birphon

I know of a tester for ECO (like that does game testing) and has files and such, sadly (and naturally) cant give them to me but has mentioned:

What you would do is write a basic plugin for Eco server that dumps everything to a JSON with the ability to run that operation on startup. Then use the container form of Eco server we publicly distribute as a GitHub action

This is because I was wondering if there was a ECO Calculator not only for Recipes but also something that I can add onto for custom battering setups since we use the 1 currency = 1 log = 5 rock = 4 ore = 1 sand/clay = 10 crop = 0.1 Bison formula for our server and I would like to make something that auto prices everything

Sadly I'm not that much of a smart code brain (WIP) to make a plugin to dump everything into a JSON file. the Documentation isn't well documented either and I recently asked how I would go about this in t...

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The wiki does have the recipe files, they're in the data space and used to show the recipes on the item pages. There is also a mod that does that, but afaik it's not yet fully updated, it was maintained by someone that took a break. There is also several calculator mods out there, one adding a calculator to the Web UI. Other option of course is to make a mod that dumps the info and keeping that up-to-date.

If someone comes up with a new tool, feel free to hit me up via DM, the ones pinned on Reddit and Discord are a bit outdated and I'd love to add new ones with your credits.

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28,95; WFH; Two Guys - Double Main Income, No Kids - great for working flexible, reduced hours instead of more money for more time which obviously benefits possibility to game.

Though I work full time for SLG since a few months now. I honestly don't play a whole lot anymore since I work for SLG (and then only on private, locked off servers), but with White-Tiger I'm always busy and involved and I originally got the game for making concepts and societal experiments with players (e.g. the government and economy system more than the "actual gameplay") on my back then private servers, so basically I'm always playing the game.

(I'm sure I wasn't the intended recipient for this question, but it wasn't different back before I started working here either. I only had so much time for making a server and caring about it due to this constellation. In general I see a lot of rather adult population on WT, some with more time, some with less, from all social backgrounds and with ...

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Originally posted by Dizzy_Fish4176

So, this is why it is important to have more than one person who can supply/supplies the community… it’s called supply and demand. AND… if there is a monopoly, he who holds the golden egg (the guy/gal who has what you want) sets the price. Henceforth, why a balanced economy is highly important… you have to make it competitive. Or… completely restrict the ability to price gouge, in which case, the affected person will probably shut down production and move on, leaving you the choice to do without or make a “competitor“ which then becomes the new monopoly. And a vicious cycle… so, make competition. Don’t restrict…

Regulate instead of restriction. Governments have a whole lot of options, including carrots instead of sticks.

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Originally posted by throwaway-cuntboy

i cannot see what you are referring to i am afraid. when i click backpack it opens the pictures tab, which shows me to not be wearing a backpack.

The backpack on there is cosmetic and can have additional buffs, but your inventory is separate from it, you always have it, no matter if you wear a backpack or not. Indeed just move the whole UI window to the left, then you'll see it again.


01 Jun

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    SLG-Dennis on Steam Forums - Thread - Direct
Of course they do, they were changed in 9.4, but Nid hasn't updated his mod yet for those changes and fiddles with the vanilla commands, so that's where most issues with them currently come from. We don't have commands for everything though, as most of these commands were former QA commands and we simply don't need every command you could imagine to be useful.

NidsToolbox is always a great choice for having more options.
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    SLG-Dennis on Steam Forums - Thread - Direct
You need to remove the empty spaces, the config may not contain empty spaces, it says so below the example. I bolded it.