We do not plan the ability to have multiple charac... Read more
It's always the same for me - I start a game with friends with our own server set to public but intended for us and if people join due to my community building hobby I had since at least 15 years I start to adjust the server to the population and build something out of it. If it goes off, I continue to do so and provide the server even if we are no longer playing, as I just like community building and providing a service of fun to others.
If it doesn't take off, but people play I will also keep it running, but just not be involved. This doesn't work super well for Eco, but on many other games.
Having played on a wide variety of both official and community servers, I really respect how you guys on the SLG team run the official servers. I think you guys really do strike a good balance of how to admin the servers while still letting the players be in charge of things like economy and government. Not every run is successful, but that's largely up to the players of the server that round.
I meant that more as a general tip - the same also applies to concept servers like White Tiger that have some presetup stuff. It's only important that players know how stuff is run and what they can do and cannot. If they don't like what you do, they can decide to not use their time, which is respectful. It's creating the bad experiences when players notice something that they did not expect and feel like they wasted their time or got punished for something they couldn't have known, because the admin doesn't like it. If the admin doesn't like it, he should put it in the rules, then players doing it know what the consequences are and can once again freely decide if that server is for them. Just as players reading the rules get an impression of if things they don't like can happen there if players don't do something on their own or if admins will intervene and they hence can expect specific behaviour to not occur. (Like a good chunk of people likes to be able to do anything with prop...
Read moreNo arbitrary intervention.
Only help with issues that players experience, fixing broken laws, getting that cart out of the deep ocean. All administrative actions based on written down rules in the ecopedia (or anywhere where players have a realistic chance to read them, no matter if they ultimately do) that need to specifiy what's going on. It's not really about the intervention itself, but the fact that players need to know when joining what's going on and what can happen. There is no reasonable beyond that, one server might have a lot of rules to facilitate a specific playstyle which gets interested players for that, another one might limit to action on griefers, getting players for that. Both are fine and reasonable, as long as players were able to be aware of what can happen and there is not suddenly the invention of a new rule or usage of the "this is my server, i decide what i want" trope.
No sudden rule changes and if so, not applicable to things that happene...
Read more20 minutes by default, configurable via Civics.eco
Originally posted by Zima: How is the fix going? I can't see any sardines in the waters, can't even shoot them with a bowThe fishing rod has to my knowledge been working since 9.6.x (edit: in regards to catching all possible fish ) as for why you cant see them in water is likely due to their size as well as LOD's based on your view range settings.