EVE Online

EVE Online Dev Tracker




02 Nov

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Oi oi, noted, and taking the request to the market people. Great suggestion o7


01 Nov

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I’m afraid we don’t have a date for the Personal Skill Plans, but it’s being worked on as we speak.

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Hi

If you don’t have a EBR ticket, please create one with as many details as possible (macOS version, hardware etc). We can try to reproduce it internally.
If you do, let me know the number.

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Tranquility is back up and accepting connections!

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Hello everyone!

Sorry for the delay, TQ is up and is expected to be accepting connections momentarily.

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Hi
We have made some window changes for the next release. It should reduce (or hopefully eliminate) the need to click in the window more than once to receive input.

It’s should be live on Singularity now, so if you’d like to give it a shot and give us any feedback, just select Singularity in the bottom right of your launcher.

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I think this is the eGPU one?
We’re not specifically testing eGPUs right now (There are simply too many combinations), but I’m sorry to hear that. I’m not sure if it’s a 6900XT specific issue, as we’ve not seen this issue on other AMD-based cards on macOS.

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Great news. This matches what we have seen too - The Nvidia issues are resolved in 10.15.
Thanks for letting me know :slight_smile:


29 Oct

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Hi @Hashure, the information from OP was delivered to the tech team when I posted my previous post, but thanks for the heads up.

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Small update:

We have temporarily disabled NPC Forward Operating Bases and Shipyards this morning. They should be re-enabled next week. We will update the thread with any developments.

Cheers!


28 Oct

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Hey @Kalbuir_Skirate: Can you confirm that you are still fetching this data? And if so, can you let us know when you are done?

Internally we got alerts on

  • SkillHandler.GetAllSkills_External
  • SkillHandler.GetSkillPoints_External
  • SkillHandler.GetFreeSkillPoints_External
  • SkillHandler.GetAttributes_External
  • SkillHandler.GetImplants_External
  • SkillHandler.GetRespecInfo_External
  • charMgr.GetClones_External

and it looks like the corresponding external calls are

  • eve.character.skill.GetLearnedSkillsRequest
  • eve.character.skill.GetCharacterAttributesRequest
  • eve.character.implant.GetActiveImplantsByCharacterRequest
  • eve.character.clone.GetClonesByCharacterRequest
... Read more
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Haha, no worries! We’re just happy to hear people are noticing and updating.

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Closing for below

Any declared exploit will be posted on the following support page; as well as; will generally have a news article about it (See the most recent CRAB exploit notification Exploit Notification - CRAB | EVE Online)

Read more
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Today we released more fixes:

  • A fix for certain AMD GPUs having freezes or crashes when using a jump gate. The same fix may also help with general client stability.

  • Launching EVE is now possible on case sensitive file systems

If you are using an Nvidia card and 10.14, please see my post here: EVE X Apple - #120 by CCP_Caffeine

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Today we released more fixes:

  • A fix for certain AMD GPUs having freezes or crashes when using a jump gate. The same fix may also help with general client stability. @d0Ci0n - This may resolve your issue. Could you try and let me know?

  • Launching EVE is now possible on case sensitive file systems

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There are currently no plans on restricting space entry based on character age.


27 Oct

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To all of our third party developers,

Please note that version 4 of the character/{character_id} route on ESI was removed last Monday (25 October). Any applications which were written using v4 of the character route need to be updated to v5.

The ESI changelog can be found at esi-issues/changelog.md at master · esi/esi-issues · GitHub where you can find the official documentation of changes made to ESI.

Related to this, we are currently seeing an increase in traffic to eve.character.skill endpoints since v4 character route was removed, possibly indicating applications which have st...

Read more
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Hi there - we are aware that developer registration is still down at the moment.

The problem is being looked into, we’ll post updates as we know more.

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Hey! Thank you for participating in this mass test. While our team for this is still going through the feedback and bug reports, I added 2 M skillpoints to all 229 participants on Singularity. Thanks again!