Last Epoch

Last Epoch Dev Tracker




29 Oct

Comment
    Mike_W on Forums - Thread - Direct

Masochist mode is gone and will not return.

We have an alternative solution planned for players who wish to opt in to a harder difficulty planned.

Comment

Originally posted by Vess228

Yea was just hoping a direct damage spell could somehow have cold conversion aside from just summons, even if just one spell so you had something to cast when not in reaper. Otherwise maybe you could explain the intent of having gravechill node in Reaper tree?

We sometimes drip feed obscure elements to give players the opportunity to experiment with out of the box ideas.

For example, the void conversations in a sorc set. Sorc has no direct void support at all.

Comment

Originally posted by Vess228

Hoping warlock has some cold spell or conversion/synergy. Still can't figure out why Reaper form has a cold conversion node when there are no cold spells to go along with it except summons. Would love to try cold reaper but don't see how to.

Cold is a tertiary acolyte element. I can't really tell you about what is coming but don't get your hopes up.


28 Oct

Comment

Originally posted by Deep_Bath6075

Oh that's interesting! Thank you for your quick reply!

I have one more question: I submitted a bug about the Enchanted Weapon Kindling Blade node. It is supposed to auto-recast Enchanted Weapon when its cooldown expires. I found in my testing that sometimes it would work, and other times it just wouldn't. Do you happen to know if this is an outstanding issue being investigated?

I'm sorry I don't have any information available on the status of bugs or their potential resolutions.

Comment

Originally posted by Deep_Bath6075

I am doing some build theorycrafting with Flame Rush. Do I need to have Glyph of Dominion on my cast bar for the Glyph of Intent node to work, or would it cast a base Glyph of Dominion anyhow even without me specializing it or having it on my cast bar?

Assuming that's the auto cast dominion at your rush target location node, you technically don't even need to have the ability unlocked.

Comment

Originally posted by xDaveedx

So the Warlock and falconer slots in that new little timeline for the weeks before 1.0 just mean you reveal them to us right? Because I saw a bunch of people who interpreted that as them being released and playable then and there.

Warlock Preview

First look over on Icy Veins.com

and

Falconer Preview

First look over on Maxroll.gg

I know I've seen you around a fair bit, does this honestly give any hint that it will be playable?

Comment

Runemaster was the only early trick. Warlock and falconer are 1.0

Comment

I was curious to see how this would shake out so I didn't reply yet.

Even if everyone was unanimously in favor of it, adding this would have been a very tough fight. We will not be adding this. It kinda already exists in a slightly round about way anyways. If loot was shared like in D2 then it would make sense but because it's all instanced anyways, you aren't having to share the drops so they don't need to be increased to compensate for the extra party members.

Now, since you can gift items to other party members, you do effectively have access to everyone's loot.

Comment

I think Perrythepig on YouTube has a defenses for beginners type video that goes over this. Not sure if there is an infographic type thing floating around or not.

Comment

We are aware of an ongoing issue and are working to fix it now. Your save data is not at risk.

Edit: I think it might actually be fixed now.


27 Oct

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

A quick hotfix today to resolve an issue where a small number of players were unable to log in.

Bug Fixes

  • Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.

What we’re Working on

Along with today’s hotfix, we also want to provide a quick update of some of the bug...

Read more
Comment

Originally posted by sofritasfiend

Is there going to be a non-cycle mode? Is stash from the current game going to carry over to that? Either way, I'm super excited for cycles and excited for 1.0. Last Epoch has been one of my favorite games this year, which is crazy considering I had never played an ARPG until this year and 2023 has had a TON of great releases.

Yes, it's called Legacy.

Comment

Originally posted by V4ldaran

Some other plans then maybe like creating a preset or something like that?

Nothing like that has been implemented but it is a popular idea. I don't think we will have time to do it for 1.0.

Comment

Your stash doesn't carry over to new cycles.

Comment

Originally posted by legiononeps4

Supposedly this is happening because load screens in areas like the dungeon from floor 1-2 it unequips your gear temporarily. Not 100% if true it’s 3rd party info

Not true. 1st party info.

Comment
    EHG_Kain on Forums - Thread - Direct

Not unreasonable questions! The reason we want to fix the flurry bug has two major factors: The first is that the flurry bug is unreliable. It doesn’t happen all the time, nor does it happen for all players. It’s not a “fair” bug. The second, is that the flurry bug has a massive performance cost. Projectiles are one of the more costly things for both server and client performance as they need to track and check collision along their path as they travel, then calculating damage when they do interact with a hitbox. For server performance, it also has to share projectile information so other clients can render the projectiles. There’s certainly performance tricks at play to minimize this, but with the shear quantity of projectiles, it still adds up to a lot.

As for “Why not a corresponding buff with the fix?”. This is because discussions need to happen regarding the skill as for why it’s behind in popularity, what the best way to go about buffing it is, getting those buffs in, t...

Read more
Comment

Originally posted by TaigaOSU

Thank you, I know what you mean, it is just, I know I am not alone and often devs tend to say that they are working on this issue.

To make your work better, I have paid attention to things and ends up disconnect happen when I interact with things like reward shard, reward chest, npc, stash, mono shard, with like anything possible to interact. If I stand still in place and just move around from time to time, even after hours, I am still connected and everything works.

Thanks for the info. I’ll pass that to our dev team!

Comment

Originally posted by Monratisek

Is there any issue currently i can't play for like 3hours i select character log in and after it starts loading disconnected it was working really good yesterday.. Eu West server

The team is saying they’re seeing a slight increase in reports like this so they’re investigating.

Comment

The in-game reports are helpful and being looked at and utilized, so thank you for doing that when you encounter an issue. Unfortunately when issues like this occur it would take up all of our bandwidth to try to rectify the issue for a single individual when the nature of them are nearly never player specific and something we need to address for a subset of players, or all of them. Lots of effort is going into rectifying these issues so please know that we’re not just sitting on our hands. And again, thanks for the reports.

Comment
    Mike_W on Forums - Thread - Direct

We do not officially support the Steam Deck platform. However, I have seen several reddit posts where people have got it working pretty easily. We aren’t prepared to officially start supporting any more platforms for 1.0.