Last Epoch

Last Epoch Dev Tracker




24 May

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Results on Steam Deck are few and far between with inconsistent results so far. I've seen several people say that they are having a great experience with it and others saying that it is unplayable.

It is technically an unsupported platform for an Early Access game so it's a little tricky to get hard details on it. I think that most people are running in Proton for a better overall experience.

Hopefully you can get some first hand info as I haven't actually tried it myself yet.

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    Mike_W on Forums - Thread - Direct

@Force @Nevieth Please do not ping Judd. He is literally the most busy person on the team and he can’t help you with this. He would just ask the people who the support tickets go directly to anyways. (I deleted the messages saying to and with the ping)

@D27 ...

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Days like today, when our game is about to take a big step forward in presentation, I can't help but feel a bit nostalgic.

When dreaming about where we are heading, it's always important to keep in mind where we started. Check out what Last Epoch's humble beginnings looked like

2018 Kickstarter Gameplay: https://www.youtube.com/watch?v=YnmgxvvslaY

Rising Flames Patch Trailer: ...

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23 May

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    EHG_Kain on Forums - Thread - Direct

Offline will be fully offline. This has been a very strong request from the community which we agreed to. We don’t want to put asterisks next to it.

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    EHG_Kain on Forums - Thread - Direct

We had previously raised the possibility of intermittent check-ins to maintain some of the connective functionality for offline mode, and it was quickly shut down by community opinion. Offline mode will be fully offline.

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Originally posted by Valcrion

The Weaver uniques sound pretty kool. Question though to make sure I am understanding this right. Weaver Uniques are their own special uniques? For instance we wont get a Bastion Weaver Unique.

Correct. Weaver uniques are their own special uniques, and no existing uniques can have Weaver's Will.

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Originally posted by WhoThatDow

Added a new Added Crit Chance and Bow Attack Speed hybrid affix for Bows.

i hope this is base crit

It is

Comment
    EHG_Kain on Forums - Thread - Direct

Campaign

Chapter 1 Rework

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We have completely Re-created Chapter 1, fleshing out the story and environment. Inhabited by new enemies and allies, Chapter 1 continues ...

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    EHG_Kain on Forums - Thread - Direct

0.9.1 Patch Notes

Rising Flames, Patch 0.9.1, is coming 2023-05-25T16:00:00Z!

Rising Flames 0.9.1 Overview by Game Director, Judd Cobler

Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week we’ve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the exper...

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    EHG_Kain on Forums - Thread - Direct

I’m closing this thread as it has devolved into user harassment.


22 May

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    EHG_Kain on Forums - Thread - Direct

Please remember to keep conversations civil. We certainly understand it’s easy to get heated about something that you care about, that passion is very important. However please make sure that passion isn’t directed at other users.

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    EHG_Kain on Forums - Thread - Direct

Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!

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One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, we’ve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!

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Hello! The “passage” you see is not really a passage at all, it is actually boundary. It can be little hard to tell because of how it shows up on the mini map. I quickly drew over the mini map to give you a better idea on how to progress past this point here

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    JustinC on Forums - Thread - Direct

Thanks for the reports. We’ll look into this!

For those that have encountered this, after you clicked the respawn button did the game behave normally? Or did you remain stuck in that spot where you died?

Does this issue exclusively occur in dungeons, and if so, is it exclusively in Lightless Arbor?