Last Epoch

Last Epoch Dev Tracker




25 May

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    Mike_W on Forums - Thread - Direct

Tons of additional information on this thread.

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Originally posted by I_AM_ALWAYS_WRONG_

I just wanna be like Mordecai from borderlands. But I guess if you weave in zer0 for the melee portion of the kit, we all good too.

This is my main inspiration for the class. Mordecai in Borderlands was an absolute joy to play and it felt so good to unleash Bloodwing on a group of enemies!

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Originally posted by xDaveedx

I'd love to see some influence from the game The Pathless (awesome and relaxing game btw, gorgeous visuals and music, 10-20h long) like a mechanic where you can shoot enemies while sliding over the ground while building some sort of momentum buff or a combo skill where you grab your bird by the legs, fly up into the air and use some attacks from there.

This is the best example of a well executed bow wielder + bird companion I know of where it really felt like it wasn't just a minion, but you 2 felt like a team.

beautiful looking game - great reference

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Originally posted by A_S00

Support for bees!

If there was a tree on every screen we could have the falcon attack a tree (bee hive) and make it dispense 10 BPS! Alas, our level design team would not like that request...

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Originally posted by SniperSAKH

Like maybe falcon may be able to seek out the most valuable prey (rares, bosses) so falcon focuses on then and debuff them (speed, accuracy, etc)

Great passive tree idea

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Originally posted by CounterPointCharlie

One skill node could give the falcon a passive aura with radius that reduces monster chance to hit (harrying), and maybe also boosts falconer health regen. Melee users would get both effects when fighting in close, but you'd have to trade them off if using a ranged attack. Additional points could expand the radius, the effect, or both.

It'll likely be moving pretty quickly around the screen at any given time so a radius check may be a bit problematic. I love the idea of some type of harrying effect though - blinding the enemy, rapid strikes, crit vulnerability, maybe setting up some larger damage from the rogue themselves. There's something good there!

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Originally posted by themostclever

I just want to use the bird as a spotter for a bow build. Like a toggle to fly up and grant bonus damage for all enemies >some distance away or something idk.

casting from the bird would also be dope.

Also, let me give my bird knives. Knify-birdy I'll call him

Almost like a "Surveil" type situation? There would be plenty of options for the skill tree with something like that

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Originally posted by Reindeer-Conscious

Swap places with the bird seems like a cool idea, or cast skills from the bird. I like the idea of bird smoke bombing

We've been considering what a potential Falconer movement ability could look like! Smoke bombing is also very cool and I think we have a good spot for that.

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Hi everyone, I'm currently having a little late night brainstorm session on things that we may want to see on the rogue's upcoming Falconer mastery (coming later this year - not tomorrow's release) that we may have overlooked.

The Falconer's main niche will of course be that they have a permanently summoned falcon pet - and play styles will include the ability to weave between bow, melee, and utility skills found elsewhere in the rogue's kit and Falcon skills. We have a little flexibility left in the design space for this class so I'm curious to hear from you all what you may like to see from the skills, passives, and play styles?

Edit: loving the ideas already!
Edit #2: woke up to a lot of new replies. I'm excited to read through all of them after we launch this patch. Rising Flames launches very soon - 11am CT!
Edit #3: I've read every response and have to say that was a ton of fun. You guys have some awesome ideas, some that I see as great additions to...

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    Mike_W on Forums - Thread - Direct

I’m sorry, I don’t know. I kinda just saw the thread and thought I could help with some technical stuff in looking into why nothing had been received at all.

If anyone was to be pinged, probably Kain as the community manager.

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    Mike_W on Forums - Thread - Direct

The main reason this is so important is that it is much more efficient to help people without going down the wrong path right out of the gate.

And I’m not sure what the problem is yet but when I got someone to check earlier today, all open tickets had been replied to by a real person.

We can distinguish between auto reply sent and real person reply sent.


24 May

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    Mike_W on Forums - Thread - Direct

Sure thing.

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    Mike_W on Forums - Thread - Direct

In the future, I request that you make the explicit distinction between the two as a report of getting no reply at all indicates a problem with the technology of the communication channels and not getting a reply from a person yet but getting the automated reply indicates that the ticket has not been resolved yet.

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    Mike_W on Forums - Thread - Direct

Do you see how it might be difficult to figure out what the problem is when in the same post you mention never getting a reply and also getting a reply?

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Originally posted by SottoSopra666

Yeah I was gonna wait a couple of days anyway, tomorrow is gonna come out a new dlc for another game that I play, so I'll mainly stick to that for at least a couple of days, and then go back thinking about Last Epoch.. Maybe that will fix the performance!! (Even though I took a look at the patch notes and seems like performance was never mentioned)

It was mentioned several times.

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Originally posted by SottoSopra666

Yeah, that's exactly the situation, I was also trying to find some Infos in this subreddit, but looks like a lot of people talk about decent performance and stable 40 fps (beside endgame contents), and then there are some users that report almost unplayable situations..

Gonna think about it a little more, then maybe I'm gonna buy it, and eventually refund the game if it's not gonna be my cup of tea

Well if you're considering that, at least wait until the patch tomorrow. It has the entire first chapter completely overhauled and is a totally different starting experience that is much better.

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Originally posted by Kozkoz828

yeah it really should be stickied somewhere on the sub unless it already is lol

only in the FAQ in the side bar