Last Epoch

Last Epoch Dev Tracker




20 Oct

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Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch's 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call "Cycles". These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We u...

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Post

Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch’s 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call “Cycles”. These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We understand that February...

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Comment
    EHG_Mike on Forums - Thread - Direct

We can tell if an account has been migrated to steam or not yet. If it hasn’t been migrated to steam then we know they haven’t logged in since the steam switch went 100%.

So I know that we can kinda tell one way for this one cutoff that just so happens to line up with their event.

I’m not sure if they can check the actual log in dates but you can use another thing and logic to get enough info in this specific situation at least.

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We're knocking out bugs very quickly internally now in preparation for 1.0. Keep an eye on socials today.

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    Mike_W on Forums - Thread - Direct

The stats on your gear are likely increased mana regen. This is a relative value to your base mana regen, not a percentage of your overall mana returned to you per second.

You have (base + added1 + added2) * (1+increasedValue1 + increasedValue2) * (1+moreValue1) * (1+moreValue2)

So for your mana regen, you had 37% increased mana regen that totaled to 12.


19 Oct

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Originally posted by Megane_Senpai

f**k I level 8 characters to lvl 80 yet havent known that.

You do get a +1 all attributes if you beat the final campaign boss so it's not all wasted.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

We’re releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers ‘zombifying’ preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.

Changes

  • Fixed a bug where Town servers would sometimes “zombify” preventing players from accessing the Town
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It's good enough to be linked inside of the studio's slack with people talking about it ;)

Make sure you save room to use a Rune of Creation at the end of the FP use!

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    EHG_Mike on Forums - Thread - Direct

I haven’t seen the emails or the support request so I’m purely going off of this thread.

Here’s what I think happened:

  • The timing is coincidental.
  • They answered your first email.
  • They closed the issue because they didn’t expect a reply.
  • You replied.
  • The system automatically sent out the survey reply at the same time.
  • The reply didn’t get seen because of the timing.

Here’s my advice with my “player hat” on:

  • Send a support ticket with all the details.
  • Ask them to reconsider.
  • Tell them about the extenuating circumstances.
  • Ask them to check if your account has logged in since that announcement went out (if you didn’t migrate to steam, you haven’t).

If you don’t want to do that, then I’m sorry, I can’t help.

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Please open a support ticket and we may be able to help Support.lastepoch.com. Have you verified game files via Steam already?

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    Mike_W on Forums - Thread - Direct

Do you think that was an intentional decision that someone made when reading the reply to manually send you the survey and ignore the follow up?

(Serious question because I don’t but you might)

Regardless, if you haven’t given up hope yet, the best way to achieve your goal is to contact support.

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    Mike_W on Forums - Thread - Direct

Ok, first off, I’m sorry we didn’t properly communicate to you that this change was happening when it did. We sent out notifications on all of our usual communication channels. I understand that you didn’t have access to those channels. I don’t know how we could have told you about it.

I can’t make any promises because I don’t know what the exact rules are or why they were put in place. I recommend replying to the support email directly instead of posting on the forums. The people who can help might not check here regularly. The ideal outcome for you is getting the refund but this thread doesn’t support that goal. I think you’ve received some really good advice here about how to approach a follow up email.

I do take pretty big issue with the suggestion that we don’t care about our players. I take great pride in how we do care about our players. We spent months trying to find a solution to make it possible to keep the stand alone launcher. We came to the conclusion that...

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Originally posted by LadievESO

Missed opportunity to name it Spoonmaster

That's the name that it got sent to me with.


18 Oct

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Originally posted by omguserius

Are you going to fix the error or the problem?

It has already been fixed internally.

Edit: this is why I can't quickly check to see if it is working or not on live.

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    EHG_Kain on Forums - Thread - Direct

We certainly understand the frustration of having a number of bugs present for weeks or more. We also want all bugs fixed as fast as possible for everyone (as well as less bugs released with a patch)!

We’re going to be doing a large sweep on bugs for 1.0, with a much greater time period set for QA and Bugfixes than prior, all with the plan to crush a ton of bugs. We are also developing and currently implementing better processes for bug prioritization where it comes to the community. Making sure the bugs the community encounters, values, and reports are being evaluated with community input in best reference.

Loading screens are also something we’re constantly looking to improve with every patch, we know they’re certainly much longer than where we want them to be and will be continuing to make improvements to them.

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Originally posted by deadlycherub

Oh no need for that, I was just curious. I take your word as gospel when it comes to LE. Sorry for the confusion and thanks for clearing it up!

lol that's a dangerous game. I make mistakes. It's just too much and changes too often to be right up to date on all of it yet.

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Originally posted by deadlycherub

Well hold on now, for clarification, I meant that I thought the error was that it was only supposed to read one "more" in the affix, not two. but you said it's supposed to be "more more"?, that it just doesn't work? Or am I the dude playing the dude disguised as another dude and mindf**king myself?

It is supposed to be 1 more. The 2 mores could work in some situations. I don't know if this works or not, it's already been fixed so I'd have to roll back my editor to check and I'm not going to burn a day's work to investigate this.

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Originally posted by deadlycherub

Damn, this whole time I thought it was an error. Even perry or Aaron caught it one of their vids and said it's probably a typo. That's awesome.

It is an error and probably doesn't work.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

We’re releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.

Changes

  • Fixed a bug where the barrier would sometimes fail to dispel in Council Chambers preventing access to The Sheltered Woods
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Originally posted by Altiondsols

wait, is that actually how it works? effectively 1% more damage per stack of shock, times the number of different "more" multipliers you have?

It might not actually work right but yes, that's what that means.