Last Epoch

Last Epoch Dev Tracker




01 May


30 Apr

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That name is fantastic

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Originally posted by massiveboner911

Your game is amazing. Good job and well done.

Thanks :)

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It can't take a sealed affix at all. If you are 100% sure that it did for certain, please make a bug report on the forums.

It randomly picks from the 4 available unsealed affixes with no weighting.

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Originally posted by massiveboner911

Do you know what their gonna do?

As a senior dev on the game, yes. I can't really share details yet though.


29 Apr

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Originally posted by Dubbien

This still happens, just for info. Hopefully you can fix this.

We found a cause that was unrelated to rubberbanding, the ability was incorrectly getting buffered on the server which resulted in it going off twice. A fix for this will be included in the next hotfix.

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Originally posted by paul20z

3 months later but just found this and the explanation was helpful. Does corruption also increase the chance of a rarer item to drop from echo bosses? For example, I've killed the boss of The Stolen Lance about 10-15 times but he ONLY has dropped one of the 2 set items each time. I need both of the other pieces he drops. is he more likely to drop the rare additional item with higher corruption?

Yes, each timeline boss has 4 specific drops. Two of these are common and it will always drop one or the other regardless of corruption. Then there are two rarer drops that have a drop chance that scales with corruption, and one of these two can only drop at 100+ corruption.

In the case of The Stolen Lance the set items are the common drops, Wings of Argentus is the rarer drop that requires 100+ corruption, and Throne of Ambition is the other rarer drop.

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Originally posted by dr_eh

Hilarious. I heard one of xcom devs mention that the real number is different than the displayed number... But the other way around, so when it says 90 it's actually 95.

Yeah, perception of chance is kind of a nightmare to deal with as a developer. It's a big reason why we ended up removing % fail chance when we overhauled the crafting system.

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That whole section of the game is getting completely overhauled anyways.


28 Apr

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Originally posted by Mako_Toy

Ohhh thank you!! What does reroll chance refer to?

It's basically an item rarity value. It's the chance that if you were going to get one it will be replaced with something else instead.

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Originally posted by Mako_Toy

Thanks for the reply! What do you exactly mean with prism wraps exception?

Is there a way to check each gear piece LP chance or something like that?

Lord Motas was right about Prism Wraps but you actually can check the levels here: https://lastepoch.tunklab.com/uniques

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Sometimes during a new patch a file gets damaged or “corrupted” when steam is importing it. To fix the corruption steam recreates the file in its “default” state, which is unfortunately an empty file. This can cause all sorts of issues when information is missing that the game is looking for in certain cases. The best thing to do when something seems really broken when a new patch is released is to verify game files and see if that resolves the problems you are seeing.

That being said, there does seem to be an increase in files not importing correctly, we did a small investigation into it and I believe we found there isn’t much we can do because it has to do with steam validating files/recreating files.

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Thank you. Yes, i believe we found the cause of this. We will try to get the fix in as soon as we can. It’s unfortunately being triggered by having lunge and smite on your bar.

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Can you try to verify the integrity of your steam game files? Sounds like there might be a corruption. Let me know if this resolves your problem.

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I think I might have found the root cause of this, which we have a fix in the pipeline for. What abilities do you have on your action bar when this crash happens? I would like to double check to confirm our fix will address this case as well.

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We don’t prioritize classes for hot fixes, it’s more that we have a lot of moving parts happening at once. I can see how sometimes patch notes could look odd but that is because we have multiple departments working on different projects all the time. The necromancer minions adjustments were to supplement vfx improvements/projectile clarity in combat (we are also aware that for some players they are not working correctly). Our goal is when we do vfx pushes like this, we also try to optimize as we go so we don’t have to return to optimize it later in another pass.

We are still working on trying dungeon bug fixes and sorry to hear that playing with 4 players feels rough right now. I guarantee that we are trying to improve that experience with optimization pushes with every hotfix (just like this one) which will also be helping in group play.

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I believe this is the same issue reported here. It looks like exiting the game and checking steam for an update might solve the problem you are having

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Thank you for the report!

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Love threads like this. Let’s see what gets some upvotes!

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Originally posted by Westonard

I can double check but I don't think so. When I have reloaded they can be picked up.

Try alt +z