Last Epoch

Last Epoch Dev Tracker




17 Sep

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Which skills are granted in which section of the passive trees is surprisingly important to how the skill and passive trees and unique items are designed. Making the skill unlock order variable would cause a complete audit of every node of every tree in the game. We would have to change, move or remove many nodes.

It's a cool idea that would have a much bigger impact than you might think.

It's not feasible to implement at this time if we did decide we wanted to do it.


16 Sep

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    Mike_W on Forums - Thread - Direct

Hi everyone, just a general cautionary note with regards to this topic. There is a ton of misinformation floating around out there. I’m seeing several mistakes in this thread too. The situation is also still unfolding.

So, if you are interested in the topic, I recommend doing a little deeper dive before reacting.

Just remember to keep things generally respectful.

Thanks :slight_smile:


15 Sep

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Just a bug that snuck in. It wasn't doing that in testing.

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Originally posted by mukavva

Can you make a tldr version of that thread lol? Thank you for your effort.

The answer from Judd on September 6th 2023 is probably the best tldr as it was from an interview done just as Gamescom was wrapping up.


14 Sep

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Originally posted by danted002

Nice thank you ❤️. BTW the story is super dope. It hits perfect for an ARPG not to deep, not to shallow just enough to make you remember the important stuff and keep you immersed gudos to the team for it.

thank you :)

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Originally posted by danted002

Any chance we get some ultra-widescreen QoL. Like being able to put the forge/shop panel being next to the inventory panel. I know asking for movable panels like in FF14 is to much but having the inventory on the right of my screen and the forge on the left makes me feel like going on a road trip every time I need to move the mouse from one end to another 🤣🤣🤣

This is not currently planned for 1.0

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Originally posted by danted002

Wait what? The story ends how it ends now? I mean I understand why but I was hoping 1.0 will reveal what’s next in our journey

No, we have a few more chapters before the campaign is "complete". More story stuff will happen after that but the core campaign that we initially set out to make isn't done yet.

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    EHG_Kain on Forums - Thread - Direct

Changes

  • Fixed a bug where using a Rune of Research could not create a Glyph of Insight.
  • Fixed a bug causing projectiles to be destroyed early in the Ritual Lake echo layout.
  • Fixed a bug which caused Frostclaw’s Glamdring node to scale with increased and more melee damage stats.
  • Fixed a bug where submitting a bug report when your Log File was too large could crash the game client.
  • Submitting a bug report now also includes the Log File for your previous session as well.
  • Fixed a bug where Adanai’s personal item dropped as a Staff instead of a Dagger. This fix will not retroactively affect existing items.
  • Fixed a bug where Frost Claw did not have localized text.
  • Fixed visual issues with Frostclaw’s Fire ...
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We already have a thread going on this topic. Locking so people don't just make more.

https://reddit.com/r/LastEpoch/s/Vr2ZJOQy67

While getting a new bill in the mail is never fun, we don't have all the information around this topic yet so we are going to wait and let things settle.

We aren't entertaining the topic of switching engines roughly 3 months before launch.

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Originally posted by Kalashtiiry

System, you say?

Also, why update systems and not just story at 1.0, given bug potential?

Because there is room for big wins in gameplay experience and we aren't adding more story chapters at 1.0

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That system and panel are slated for 1.0 updates. No details at this time.

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We encountered a fresh bug with towns very late in 0.9.2's development, which meant we had to disable them again when we launched the patch.

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Originally posted by Clancreator

They're currently bugged and unobtainable.

A fix for this is included in the next hotfix, which we're currently testing a release candidate for.

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Originally posted by Andrew_Tilley

No, a console version will not be available at the games PC launch which is currently targeting the end of this year. There are, however, long-term plans to eventually bring it to console.

Here are some recent developer responses on the subject. Judd Cobler is the CEO of EHG & LE Game Director and Mike Weicker is a senior developer.

July 21, 2023

Q: Are there any plans for console version?

Judd: Very likely. We need to ensure that the PC production and live ops pipeline is well established and smooth first, but we’ve always believed we’ll come to console eventually. Not at 1.0 though.

Source: Reddit Link

September 1, 2023

Q: Will this game be coming to console anytime soon?

Mike: Uh, not anytime soon. ...

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Saved me a reply - thanks Andrew!

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Hey Ffraxic, that’s no good! We’re trying to hunt down people that are reporting things like this so we can get to the bottom of it. Sometimes people are using setups like Himachi or VPNs causing things like this to happen. Would you mind sending me a message and potentially showing us the issue first hand so we can diagnose?


13 Sep

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    Mike_W on Forums - Thread - Direct

They already measure company revenue. The monthly subscription cost for Unity is tiered based on company revenue.

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    Mike_W on Forums - Thread - Direct

Just to confirm, yes, this is exactly what they initially announced and intended. It was directly confirmed by a Unity rep on twitter. It triggered some heavy panic for me. I was writing a report to give to some people internally when I saw that Unity amended it slightly. It’s no longer per install but...

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Funkfuuz, would you send me a message and share with me your skill tree, passive tree selections, and items equipped?

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Haha he’s definitely showing his age, mechanically and visually. Eventually he’ll get an update but it’s not going to be the next couple patches


12 Sep

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Hey Meliodaflu, would you be open to hopping in a Discord chat and showing our development team what is happening first hand? We want to knock out any bug that is happening in this regard but we're not seeing the instability in our dashboards. If so, please send me a message! Much appreciated.