Last Epoch

Last Epoch Dev Tracker




29 Mar

Post

Edit: 0.9g2 has been released to fix a save data bug for Offline mode.

Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • ...
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Comment

Originally posted by Juzzbe

Does damage while channeling increase the ignite damage?

Yes, it affects all damage dealt by channelled skills and skills you proc while channelling and the ailments they both inflict.

Comment

Originally posted by Rogue_Like

Potential for... LP? Doesn't crafting gear raise the level requirement?

Currently it does, yes.

Comment

We are actually planning a change that will make leveling gear have a way bigger potential.

Comment

Is the item that appeared to turn into a dagger in your forge window an item that you bought from the gambler? Were any items in your inventory items that you interacted with at the gambler either sold or bought? After this dagger appeared, did it remain after going to another zone? And/or after you logged out?


28 Mar

Comment
    Mike_W on Forums - Thread - Direct

I don’t think so because it’s not like it’s making checkpoints really. If anything this would probably increase the chance by forcing you onto more servers. Pure speculation on my part by the way, please don’t think that staying logged in will help either.

Comment

Not yet, we used to and a bug ruined it in multiplayer. We have a fix for it in the works though.

Comment

I don't like to straight up just say no to suggestions we get but we very intentionally do not have items autolooting. This is something that is extremely unlikely to change.

I'm with you on the shards but other than that, no.

Comment

We have several gender lock and character customization threads already. Please use one of those instead.

Comment

I can confirm that this is missing due to a bug. We have a fix in progress but I can’t give an estimate on when we will have it released yet.

Comment

Blessings are actually items in disguise. So yes.

Comment

Minions can't have or use attributes.

Generic stats all work.

Unique affixes are a case by case basis.


27 Mar

Comment
    Mike_W on Forums - Thread - Direct

I have a fix for the cause that I’m just about to send for testing. I’m still working on a system to fix everyone’s stash that has hit this.

Comment
    Mike_W on Forums - Thread - Direct

We aren’t intentionally doing something that causes a rollback. There are a few bugs which can cause the servers to get confused as to what the most recent data is and a newer version of your characters gets overwritten with an “older” one. Technically it is a newer one but it’s not the most recent one you were in control of. It’s a long story but we are working on it and we have some solutions in the pipe that are being validated. There is no way you can tell if it’s going to happen as a player and there is no specific behavior that I can recommend avoiding in order to reduce your chances of experiencing one.

We know all too well how frustrating this is and it is a top priority to fix. This is one of those things that must be fixed.

Comment

Originally posted by Training-Shallot-960

Hi there are we any closer to getting a console port yet?

No, nothing has changed with regards to console ports. It is still what I would call a "someday feature". We are currently focusing on fixing any remaining major bugs with the 0.9.0 launch and the upcoming 0.9.1 patch.

Comment

Originally posted by hugelkult

Glad to know the devs are so interested in hearing from teh community.

Endurance reads "Endurance reduces damage to your health below your endurance threshold"

The way I understand that is that if a single hit brings me from somewhere above my endurance threshold all the way to zero, then endurance doesnt come into play because my current health level never entered the "endurance zone".

So if my hp is 1000, and my endurance threshold is 500 with 50% endurance , then a 1000 hit would take me to 250 life correct?

Yup, that's exactly how it works.

We actually initially stealth added it to the game about a year before we officially introduced it. It was originally just a hidden stat that all players had to help make it feel like you were getting close to death without actually falling. Then we realized it was a cool defensive layer to scale with gear so we added it to the game properly.