Y'all should just halve the cycle lengths and alternate between major content patches and balance passes.
That way we get a cycle with crazy new stuff, and then a cycle with some semblance of balance, repeat forever.
Then at least there are some periods where the meta is some semblance of the intended balance. Right now the new stuff is always broken and there's never not new stuff, so there's always something that's just wildly out of whack.
That, in turn, means that we the player base have a hard time telling what the balance target is, which makes it hard to provide feedback. Like, is my current build bad, or am I bad, or was I just playing something wildly OP before? I genuinely do not know.
Really the ideal would be to pick a target cycle length, and stick to it, and do pure numbers balance passes for any cycle that doesn't get a big patch.
As long as the purely numeric balance patches are aggressive enough, I think a lot of players...