Important to note, the fix that is coming is retroactive so all the blessings from previously dead HC characters will be available on new HC characters.
Important to note, the fix that is coming is retroactive so all the blessings from previously dead HC characters will be available on new HC characters.
No it’s not.
Hey all, I'll personally bring this thread into our upcoming game design meeting. Thanks for your feedback.
Edit: Justin has provided some more info here in the thread https://www.reddit.com/r/LastEpoch/s/rUlOgkhEjG
Oh thank you! Can I have the ticket number so I can track that down?
I see the issue. We’ll work on a fix for this. Thanks for the detailed report!
Hello Travelers,
We wanted to provide as much head’s up as possible regarding an upcoming bugfix for a skill node as per our promise regarding fixes for bugs which result in the overperformance of a skill.
We are currently planning for our next patch to contain this bugfix which fixes the behavior from “Shattered Immunity”. This node was providing its damage modifier as four separate multipliers: “more damage per poison”, “more damage per poison at high health”, “more damage per frostbite”, and “more damage per frostbite at high health”.
This is being fixed to make it work as described in the node: There will be 2 multipliers, “more damage per poison” and “more damage per frostbite”, and the values of those multipliers will be doubled if the target is at high health.
We expect this patch to be going out later this week.
Greetings Travelers,
We have had an exhilarating week, celebrating your victories and lamenting your defeats. We cheered on every attempt at Aberroth we could find. We watched in sadistic glee as he demolished the hardcore leaderboard. Spending that time with the community is a once in a lifetime magic, and it is humbling to say the least.
This weekend a new gold dupe exploit was brought to our attention. The integrity of Last Epoch’s player economy remains paramount to our mission of creating an amazing ARPG experience. We wish to thank you, the community, for bringing this to our attention promptly.
We detected the exploit and temporarily disabled player-to-player trading (which was the method being used ) via server-side flag, while we investigate further. We’ve also increased our monitoring and are taking action against abusers. These actions have already had positive impact, as we see prices across the bazaar stabilizing.
We do take exploits of any k...
Read moreHi there, would you be able to provide either the folder called ‘Old Characters’ or any player.log files from that time period?
Hi there! I wanted to let everyone know that we are looking into these reports so I might reach out and ask for some files directly!
For players who are making new Characters but never seeing them again after logging out - please make sure your Save File isn’t in ‘Read-Only’ mode. This has caught a few of our players out.
I’ve confirmed the issue internally. It’s inconsistent, and appears to enter and exit the bugged state when using other abilities. We’ll work on a fix.
Thanks for the feedback, Empy. Was a ton of fun to watch you guys play through 1.1. I’ll bring this feedback up in an upcoming game design meeting and see what we can get cooking from the list!
Is there a request process?
Not at the moment.
Has there been in progress on the game data api? I see 9mo ago it was being tested for 2 sites.
v/r,
Angelo
It does some more stuff now. It still is limited in who has access.
Apologies all - we’re pulling in the weekend gang to hotfix this one.
We have a very large pool of gamepad improvements releasing during the 1.1 cycle regular releases as well for those of you enjoying on gamepad (or trying to! I am one of them haha)
Edit: fix confirmed - now building the release client
We’re investigating this now. It looks like this is indeed the case and we’re pulling in the weekend forces to hotfix.
For anyone saying that they’re unable to use dodge on gamepad you need to reset your key bindings btw
Edit: fix confirmed, now building the release client for deployment