Last Epoch

Last Epoch Dev Tracker




01 Aug

Comment

Originally posted by Shirofune

It's the custom one for sure.
Are you guys able to share it around for Photoshop purposes?

Thank you!

I don't actually know. I would send in a support ticket.

Comment

I can't remember if we switched it over to our custom one or not.

It's either Cinzel or Last Epoch


31 Jul

Post
    EHG_Wick on Forums - Thread - Direct

LE_LoreHuntWinnerAnnouncement_SteamCover

Congratulations!

Travelers,

The histories of Eterra have been saved, and we have many of you to thank for it. Your efforts have secured the knowledge of the land for time unknowable; but a devoted few who have proven to be true scholars of the land deserve to be recognized.

1st place

First to correctly submit the answers ...

Read more

30 Jul

Comment

Hi there, as this is actually a bug report can you please post this in Bug Reports - Last Epoch Forums or use the In Game Bug Reporting tool as this attaches very useful data for our team! Thank you!

Comment

Originally posted by Skyqula

When I saw the new Phantom Grip rings, the first thing I thought of was combining 2 of them, a Julra's Obsession with Experimental Ward per Missing Health and then using a Chronostasis.

Though, I guess the swords themselves don't use a melee skill.

They do actually use a melee skill. It's just a basic minion melee attack but it counts.

Comment

Originally posted by zenless-eternity

Everything should work just as it does with players. Some things might need nerfed, but this would give the game a unique and dynamic build mechanism like POEs spectres. Which is lacking. I love the game, definitely better then Poe, but dynamically different builds and interactions would take it the next step

I agree that would be nice but it's not a balance issue preventing that from happening.


29 Jul

Comment

Originally posted by NotARealDeveloper

I thought manifest armor nodes would copy all affixes. Was very disappointed when it didn't.

Yea, if you've got some specific armor items that don't work that you wish did, I'm also interested in that.

Comment

Originally posted by Derpbettler

Anything that can proc other things e.g:

  • Palarus's Sacred Light - Smite Casts
  • Battlemage's Endeavour - Lightning Blast Casts
  • Volcanus - Magma Shards
  • Alluvion - Tidal Waves
  • Bane of Winter - Void Winter Bolts

and lastly Eye of Reen and Jaspars Searing Pride Stacks on hit

They would trigger their own versions of things so the smite casts would be vanilla but thanks for the good list to kick things off.

Post

Forge Strike has the ability to summon copies of your equipped weapon but does not apply any of the special unique effects. I'm wondering which weapons you've wanted to work the most but just don't.

Like for example, maybe you've hoped that The Last Laugh's kill threshold (culling) ability was passed along or something.

External link →

28 Jul

Comment

Originally posted by Candid_Target5171

I don't know the name of what it's below??

Don't worry, I got the joke.


27 Jul

Comment

Originally posted by IlllllllIIIll

AFAIK more is additive with other more sources, but multiplicative with increased sources.

No, multiple more sources are multiplicative with each other.


26 Jul

Post

We have received a few reports of Forgotten Knight faction reputation being reset. As such we are reverting the recent change to SCF/SAF migration as the suspected cause in an effort to prevent players losing progression while we investigate.

Changes

  • Reverted change: When you abandon the SCF challenge, the most progressed Forgotten Knights faction between SCF & SAF will be carried over.
Comment

Lightless Arbor allows for legitimate dupes, so it’s likely not a Dupe Exploit - we do plan to introduce a visual indicator to more easily identify when an item in duplicated via Lightless Arbor to help with this!


25 Jul

Comment

Originally posted by RullRed

A year late, but I have a followup question:

Do flat increases from the skill tree itself (like Hammer Throw's Avatar of the Spire "physical damage: +12") get multiplied by the "added damage effectiveness"? Or is this added to the 'base'?

And likewise, does Void Knight's Void Bolts "Throwing Void Damage: +2 per point" get multiplied by the "added damage effectiveness"? Or is this also added to the 'base'?

Do flat increases from the skill tree itself (like Hammer Throw's Avatar of the Spire "physical damage: +12") get multiplied by the "added damage effectiveness"?

Yes

And likewise, does Void Knight's Void Bolts "Throwing Void Damage: +2 per point" get multiplied by the "added damage effectiveness"?

Yes

Comment

Originally posted by Jurez1313

I watched a video on COF favor gain yesterday that explained something not super obvious. Favor gain is directly tied to XP, as you seem to be aware. But this means that pushing corruption is really the only efficient way to increase how much favor you get.

As someone who barely pushed corruption last cycle (didnt even do 200), and instead made a bunch of alts, this explains why I didn't gain favor as fast as others were. Idk the exact exchange now, because the video was from back when there was only 10 ranks instead of 12, but 1 level 100 character should be enough to hit rank 9 at the very least. That's plenty fast, IMO. Your second level 100 character would be enough to max it out, if the total favor required is still the same. Alternatively, just keep pushing corruption on your first character, you'll probably hit max rank sooner than making a new one.

Total required to hit 1.1 rank 12 is actually less than 1.0 rank 10.

Comment

Originally posted by Derpbettler

This sounds like you can now farm orobyss pretty easily:

→ go to a timeline with at least 40 corruption lower than your highest timeline

→ do an echo and spawn new orobyss echo

→ kill orobyss and thus increase your corruption over the threshold

→ lower your corruption to at least 40 lower again by the temple echo at the start of the web

→ rinse and repeat from step 2

The chance of the Shade of Orobyss dropping its uniques scales very heavily with its distance from the centre of the echo web. The chance is also higher at higher corruption, so I wouldn't expect this to be optimal, but it might be if you're specifically trying to farm the ring or boots. We might need to disable those drops for shades that are unusually close to the centre if this turns out to be a problem.

Comment
    EHG_Kain on Forums - Thread - Direct

I should probably fix that.

Comment
    EHG_Kain on Forums - Thread - Direct

:metal: unce unce unce unce :metal: