Last Epoch

Last Epoch Dev Tracker




03 Jan

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We actually get this suggestion pretty regularly. It was something we considered and very nearly included. We haven't reconsidered it recently but I could see it being a discussion topic again.

It has the advantage of convenience when navigating very large timelines. It also would probably help once we end up with more types too. Right now, I'd personally be more interested in a filter style. Something like a collapsible list of toggles you could select which types to highlight. That way you aren't wondering if you've used the right search term. Many people who played a lot of D3 would search "legendary" hoping to find "uniques" and get nothing as a result.


02 Jan


01 Jan

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Happy New Year!


31 Dec

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Originally posted by MaxwellScourge

Thank you! Happy New Year!

Just to be clear, the above post makes it sound like Runemaster (the final Mage mastery) will be a pet class. This was a rumor that was floating around but has since been dispelled.


26 Dec


25 Dec

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Originally posted by grayscalering

it takes 1000s of hours and effort to get the best items in poe solo

because the games drop rates are balanced around trading, the game is functionally unplayabe SSF unless you are willing to put hundreds of hours into it

how does buying an item from another player somehow make you want to spend MORE time in the game then finding it does?

option 1: i want the item, i go through the challanges to find it, i find it, i upgrade it, time effort and fun have gone into making my hcaracter better

option 2: i want the item, i buy it.........

how the f**k does option 2 make you play the game longer, when it MASSIVLY shortens the time it takes to progress your character

poes loot experience is a pile of absolute ass, i have 1600+ hours in the game, its dreadfull

if you want poe, f**k off back to poe, let the better game stay better, im genuinly fed up with people like you who want to change LE for the worse because its not exactly the ...

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People asking for changes to LE which make it different from what you want is perfectly valid. Please do not tell people to not voice their opinions or tell them to leave.

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Hey everyone! Merry Christmas and happy holidays!

We've got an abnormally large number of reports on comments in this thread. We know this is an important topic for a lot of people. Please remember to be respectful and argue the issue and not the person. It's a shame to have to remove posts with high quality reasoning because the last couple lines are just unnecessarily aggressive.

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Originally posted by hardolaf

how the f**k does option 2 make you play the game longer, when it MASSIVLY shortens the time it takes to progress your character

People quit early if they aren't getting what they want. But if they're having fun, they play for a long time. There's a reason why Harvest and Ritual league had the best long-term retention tails in PoE's history: players could get the items they wanted and have fun playing the fun part of the game.

Great point, does that need to come from trade?


22 Dec

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Expanding Monolith, adding random events, giving you reasons to want to kill enemies, and reducing dead ends that don't come with a reward for your exploration are some top priorities that we have internally after the release of 0.9. We're aware and agree that it can feel a bit anemic at the moment and just haven't had the time to put into it with most of our development power on multiplayer, performance, combat feel improvements, and a few other things for the last year.

Funny enough I was reading through, adding comments and questions, to some end-game expansion proposal documents for 1.2 and onwards just a moment ago. There's a lot to come and we'll be back to releasing content regularly once we get 0.9 out the door.


19 Dec

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Originally posted by Pandarandrist

It sounds promising, although I'm sure we're not going to hear devs weigh in on this anytime soon in a definitive way, other than a possible, "we're not changing anything for 0.9 but are looking at improvements for the item gifting system".

Would feel pretty shitty if they weren't dropping for you.

Hey that's my line


17 Dec

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    Mike_W on Forums - Thread - Direct

Yea, that’s what I was talking about.

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are the devs happy with the current feel of the game or do they plan on overhauling it before 1.0?

We're not planning a one-off big overhaul, but we are always working on improving the visuals of the game. The live game has fallen a bit more behind what we have internally than usual, because of the gap between patches, so 0.9 should be a more notable improvement in a lot of respects.

For feel of combat in particular we're making visuals improvements like damage type specific death effects, moving enemies flinching when you hit them, and enemies spewing more blood or other appropriate particles when you hit or kill them.

As for enemies, many of them, especially around chapters 2 and 3, are either receiving updated models and animations or are being replaced with new enemies that have higher quality models and animations. We're also adding more different types of enemies to some areas of the game that are lacking in variety.


16 Dec


14 Dec

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Just to be clear, each timeline can only sustain a single blessing at a time. With higher levels of corruption, more blessings are presented to the player after each kill, up to 5. You still only get to pick 1. It's just to help target farm blessings a little better as you tend to need more specific ones as you get up to higher levels of corruption.


13 Dec

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I appreciate your well thought out suggestion here and the assessment of the realistic scenarios that need to be accounted for @Lord_Yanaek. If an expansion of trade were to be introduced to Last Epoch I do believe that it would require a clever solution like proposed here. I’ll link this internally and ask our game design team to read through.

Also, I invite others to brainstorm in this manner. As mentioned in Trasochi’s dev blog we are not firmly against trade, but rather the negative consequences that it brings when entirely open or exploitable.

Thanks, Yanaek.


12 Dec

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Originally posted by Gaverion

As someone just getting into game dev, your journey has been very interesting to see. Very cool to see how passionate your team is despite occasional setbacks.

It's definitely been non traditional and we made it happen through sheer force of will it seems. Having a team of people that really want this has been the factor that has driven our success

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Appreciate the mockup here, u/tomcruisesenior and I agree this would be a good improvement. I'm linking this to our internal channels.

I can't promise this will come ultra soon as the guys that are working through UI related projects are up to their ears with multiplayer needs but circling back to the loot filter is definitely on our agenda. I actually designed it personally so it's showing its age. We have more talented folks tackling these things now ;)