I completely understand the frustration that the community is expressing with the time it's taken us to get multiplayer out the door and our previous inaccurate estimates to do so, and I won’t defend us on it. Creating a server-authoritative ARPG when we started as an after hours, non-funded project was much more complex, costly, and came with more challenges than we anticipated, even with anticipating many. I should have been more confident in our progress before the team was speaking to any type of timeframes with the community. We’ve had to switch third party providers for some services, rewrite systems to scale better, and just in general figure a lot of things out that a more experienced team may have had better foresight on.
We’re in it for the long game though and we’re building the game that we want to play as a group of die-hard ARPG fans ourselves. If we didn’t think server auth was important we could have had a version of MP out the door 2 years ago. I can’t p...
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