Last Epoch

Last Epoch Dev Tracker




08 Oct

Comment

Originally posted by yoLeaveMeAlone

Stats are calculated on the same frame that the button press is detected.

On cast triggers happen after the ability object is created, often 1 frame after the button press is detected.

So Avalanche does not benefit from the increased physical and spell damage from the set I linked?

Any physical spell damage done by Avalanche is increased by halvar if you have cast a cold spell recently.

A spell can't trigger a if you cast recently buff for itself.

Edit: if you cast it twice in a row, the first one will buff the second one and that one will buff the next one and so on. But the first one isn't buffed.

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Originally posted by yoLeaveMeAlone

Gotcha. So it goes:

-Press the skill button

-"on cast" abilities trigger

-casting animation starts

-casting animation finishes

-A snapshot of all active effects is taken and applied to the spell

-The spell effect starts, using said snapshot of active effects for the full duration of the spell

Not quite, these are asynchronous, meaning that the animation could start and end at different times.

Stats are calculated on the same frame that the button press is detected.

On cast triggers happen after the ability object is created, often 1 frame after the button press is detected.

Comment

Originally posted by edave22

Okay I don’t know if this is a Easter egg or not but yesterday I could have sworn I saw a potion drop but it was called beer instead.

There is another even more rare portion alternative too.

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The ability balista bolt is used by the balista so the balista's dexterity is what affects it.

Your dexterity gives the balista attack speed when it is created.


07 Oct

Comment

Originally posted by H1jAcK

Are you also a Magic the Gathering fan??

Haha, I am! Mostly nostalgia of old sets though - I played a ton around 4th, 5th, 6th edition.

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when I formed the team some of the first questions I asked people is if they had played/loved Diablo 2, Path of Exile, and Chrono Trigger. There are definitely more easter eggs for you to find if you're a CT fan :)

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Originally posted by Ylvina

out of interest, since the answer is tailored towards the black sun blessing. is this true for the other blessings too? like first one is always something defensive?

No, the structure is not based on defense/other. There are 2 types of distributions.

1st option is always 1of3 more genetically useful options.

The rest of the options are either random from the rest of the pool or random from the whole pool.


06 Oct

Comment

The first slot will always contain one of Health, void res or dodge rating, the other 2 get a random option from the other 10 blessings. If my math is right, after 50 runs, you have a roughly 99.999999999999999% chance to have found it.


04 Oct


02 Oct

Comment
    Mike_W on Forums - Thread - Direct

Consistent guaranteed buffs which always happen the same are generally not displayed so that the buff bar doesn’t get cluttered.


01 Oct

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Originally posted by EnjoyerOfBeans

That's huge. Thanks a lot for the update.

I know this is a long shot, but since we're speaking of performance limitations, do you guys have any fixes planned for ice elemental projectiles? They're consistently causing huge performance drops when they spawn in a big pack.

Not that I know of specifically off the top of my head. There are a lot of systematic changes that affect everything so technically yes I guess.

Comment

Originally posted by MyUncleFromNintendo

Do you guys have an idea on which month the next patch is coming? Having an ARPG drought at the moment.

I'm sorry we aren't ready to share any information on the release date of the next patch at this time.

Comment
    EHG_Kain on Forums - Thread - Direct

Our support email is the best place to send information. Depending on what it is you want to share, it would need the attention of different devs, and that’s something we would want to handle internally. Trying to contact a specific dev is unlikely to result in it landing in the right hands needing them to read through it and understand who it actually needs to go to pulling them away from what they’re working on.

This is the kind of thing support exists for, getting the right information to the right places while causing as little disruption to people’s work as possible. As Mike previously mentioned, banning people for privately reporting things to us to be fixed generally doesn’t make a lot of sense, so I wouldn’t be concerned about that. And as far as "a few ‘f’ bombs’ in the videos, we’re all adults. As long as what you’re saying isn’t illegal, it may not be ‘pleasant’ to listen to, but we’re not going to suddenly go into hulk mode because we heard someone swear.

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Comment

Originally posted by Devych

Its gonna show for poisons and others as well right?

All ailments will display the actual number of stacks on the target.

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    Mike_W on Forums - Thread - Direct

I’m cautious to suggest a carte blanche answer here but from what I think you’re talking about, I would be extremely surprised if we would ban someone for what sounds like essentially a private bug report. We have had people come to us with things like free game exploits in the past (which have been fixed) and we didn’t do anything to their accounts or ban them. Punishing people for helping us plug the holes doesn’t make sense to me at all.

It sounds like you’ve read the CoC pretty thoroughly already but from the sounds of it, the bad thing would be to post it all publicly on our forums.

As a general note, a lot of stuff is changing in how we do networking in general next patch so it’s possible that some of these thins are not applicable. It’s really hard to say without knowing what it is though.

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    Mike_W on Forums - Thread - Direct

It’s actually super easy to start a private conversation with the appropriate people. Just send a support ticket request. https://support.lastepoch.com/hc/en-us/requests/new

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It is a very precise value. It uses all the decimals. Well, not really but effectively.

Also the 15+ limit was just about as high as we could do. 16 might have worked but 15 was nicer to look at. It has been fixed though and will just say the real value next patch.