I’ll have the team look into this this morning - did you submit an in game bug report when this happened by chance?
I’ll have the team look into this this morning - did you submit an in game bug report when this happened by chance?
In offline the “reset” in 1.1 is really just a fresh gameplay character environment opening up. You’re right, it’s all saved offline so if you want to do some editing and keep using the same character but “on the cycle” you can do that. It’s just a text file on your computer.
If you’re referring to the survey, it separates online cycle from all of online legacy, offline cycle and offline legacy.
Some big draws to play online is access to the Bazaar and playing with other people.
We don’t have LAN support because we didn’t have a few thousand spare dev hours to spend on it. I know it might seem like an easy one but it is one of the largest potential features that we could consider adding. We are not considering adding it.
We will continue to do offline cycle rollovers just like we did when 1.0 dropped.
I was not in favor of it till the team prototyped it and I experienced it inside Epoch. As a harsh critic of the idea that was turned around, I think many people will feel the same that are against it on paper.
We’re not going to be making combat much different because of this and I was surprised at how many times I found it fun and useful in the content we have designed without a specific distance dodge-roll (evade) mechanic in mind. Being able to design encounters going forward knowing that all players will have some dash-like mechanic available to them will be helpful as well because we couldn’t guarantee a player had a traversal skill on their bar previously.
Definitely go check out the specifics on it here if you haven’t ...
Read moreI’ll say I was not a believer in dodge roll (evade) before the team prototyped it and we got to play with it. It feels good and we believe people will agree when they get their hands on it.
No we’re not going to make regular Epoch content require lighting fast reflexes because of this addition. Maybe the pinnacle boss? We’ll see as we’re still balancing the fight.
Just another note - I want to emphasize how much the roadmap leaves out. Look at any of our other major patch notes and consider we’re only getting faster and adding more team members.
We’re happy to see all the discussion regarding the new Evade mechanic we’re planning to include in 1.1. We have noticed that discussions can be hard to have without the full details about this new mechanic. As such, we’re posting a breakdown of the current implementation that we are internally testing here to help with the discussion.
Evade is a new universal movement ability for characters from level 1. This is a new tool to add onto your existing tool belt. We expect this to be a fun new mechanic that opens up new build opportunities and spices up combat.
We will be updating these continuously, for example Shield Bash is being changed in 1.1.
Will they change the monolith to be less grind or will they make things worse by adding more features on top of it?
We're making it less grindy. There are several changes to Gaze of Orobyss to allow for faster and more reliable corruption climbing, and we're adding a way to gain stability faster, especially on alt characters.
Hello, Travelers,
We are thrilled to give you an early look at what’s coming for Last Epoch over the next few cycles!
Last Epoch Roadmap April 20241920×1080 286 KBAs always, the team here at Eleventh Hour Games is dedicated to making the ARPG of our dreams, and we all know that’s a process that takes time, determination, and commitment. As of this writing, we have brought on excellent new people, continue looking for more, and are developing new and exciting content faster than ever. Our roadmap continues to showcase that we have long-term plans for Last Epoch and its content, and we are excited to showcase it here today.
Here’s the thing about roadmaps, though: we are striving to be one ...
Read moreI restart my computer then the character is back
and it IS an online character?
Send me a message with your account name and we’ll check it out
It was fine during trade league launch, I got 300 hours /played. After a break (and probably some patches) it keeps cpu usage at 90%+ but can't even load login screen.
Get steam to validate the files. Likely something we've squirrelly in the patching process.
Yup, this is something I went on a rant about roughly 3 weeks ago on stream. I got out the paint and did up a messy graph to try and articulate myself but the issue I was outlying boiled down to essentially what you’re talking about in the monolith.
Like new parents, I think we’ve been a little too worried about preventing players from getting themselves into a too difficult spot and it’s left us not allowing players who are ahead of the curve the room to run.
Hmm well check into this and get a fix.
I read this while walking as a pineapple boss, now I'm disappointed
It kills by slowly digesting you with an enzyme that breaks down your body over a thousand years.
Thanks! Missed that response. Have you seen anything about PTR for 1.1? Haven’t seen that either
We call it the community tester (CT) program. It's what we use for closed testing of the upcoming content. I don't think it is currently accepting new applications but I expect that it will open up again at some point.
We are buffing it in 1.1
The second sentence says: “It’s impossible to raise the difficulty before reaching the empowered monoliths,.”
The boots raise the difficulty before reaching empowered monoliths.
The 3rd suggestion the OP left starts with “Do something about the early game for alt characters.”
The boots do something about the early game for alt characters.
I didn’t see mention of the boots in the post, thought they fit the description of what OP wanted and they line up with one of their suggestions.
This wasn’t a sarcastic “well have you tried…” type comment. I was putting forward a potential solution that was already in game. It isn’t exactly what they were after and that’s fine. I still think it was a reasonable and appropriate suggestion.
I'm not sure if it's obvious or not but just in case, those chances are the chance that the item will have that LP given that it is already dropping. So it only "rolls" those chances when you get one of those items. So your looking for single digit or less chance rolls on very rare items. It's going to take an extremely long time to find some of those. Each are mega chase items.
I’ll check this out with our combat lead next week