You can see the graphical updates included at 1.0 here. There’s been no post-editing to the visuals https://youtu.be/ddvY964TCoQ?si=885SyneMVwnWiXXm
You can see the graphical updates included at 1.0 here. There’s been no post-editing to the visuals https://youtu.be/ddvY964TCoQ?si=885SyneMVwnWiXXm
Not OP, just wanted to say it’s really refreshing to see a dev so passionate about their game, and about community feedback. It really reflects in the quality of your game, I’ve had it for 2 weeks and am 90 hours in, and looking forward to playing a lot more. Thank you!
Cheers - thanks for the kind words.
As a tee up, I'd like to shout out a new content creator that recently covered the history of Eleventh Hour Games. He clearly did his research and took the time to make a great video on it. Worth a watch for anyone curious: https://www.youtube.com/watch?v=JjVDwChiJdc
- Judd
Hopefully last epoch has plans to improve shaman. I like the melee caster archetype a lot and spellblade is completely garbage. Hopefully one of these get improved!
If you missed it, we showcased the new Primalist Skill: Gathering Storm, as well as the reworked Tempest Strike two days ago, both of which play very nicely with Shaman
Can I get a clarification on the term 'directly' as in the auto-proc talent 'Cleric's Hammer'? I'm assuming 'active' as a synonym here but I wanted to be sure.
Does this mean that 'indirect' attacks generated from skills/talents (eg. counter attack/multi-strike) will not proc this ability?
"Directly" means you pushed the button to use the skill directly. It was not triggered by something else.
Twitch Drops are no longer available to streamers. We had over 500 streamers sign up for drops!
We are closing the sign ups in order to make sure we have enough time to get everyone set up. I’m updating the body text here to reflect that.
Immediate interaction question: Searing Light (hit damage) + Skyfall (Channel DoT) = Hit damage per channel tic?
Second question: Healing effectiveness -> damage scaling like Consecrated Ground or nah?
If we make Healing Hands deal damage, will it stop healing us?
no
No, Unbroken Prayer causes Healing Hand to trigger four times per second. It doesn’t scale with cast speed (or attack speed if converted via Seraph Blade).
Still holding out for a mage pet class!
While I don't really know, I wouldn't expect much.
Sorry, thinking of different interaction. Seraph Blade and Unbroken prayer do work together. Yes, that should work. I’ll quickly test.
Edit: Confirmed, yes, Inscribed Tablet’s -3 melee mana cost does apply to channel cost if you take both Unbroken Prayer, and Seraph Blade
So just to clarify, if I shift through a pack of enemies with the unseen strike node allocated, only the first enemy hit in the pack will get an attached Explosive Trap?
If you take that node. There is a mandatory 1.5s delay between any automatic Explosive Trap attachments. If you hit an enemy and attach an Explosive Trap to them then you have to wait 1.5s before you can attach another Explosive Trap to anyone. This 1.5s duration is unaffected by increased cooldown recovery speed bonuses. It doesn't matter what enemies are being hit. It doesn't matter what ability is being used to do the hitting. It doesn't matter how many enemies that ability has hit previously.
hit -> trigger -> wait 1.5s -> hit -> trigger -> wait 1.5s
that's it, no tricks.
Healing Hands does have the ability to scale damage with Healing Effectiveness, yes.
I kinda want to hear the story about this now haha. Maybe pre launch isn't the best time to talk about it, but I love hearing game dev stories about weird bugs and edge cases they had to fix.
The space between the glyphs on that font atlas are too small relative to the glyph size. The fix was actually about 2 mins but finding it issue took a lot longer.
Hello Travelers, and welcome to day three of the pre-patch blog posts!
Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.
With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-li...
Read moreOh man. Hate to tell you, but pretty sure being named Steve makes you inelidgible to win any and all contests for all time. You already won the life lottery by being named Steve.
Offline seems to also be. I did a full system wipe and still have my offline characters and stash.
Offline characters are saved on your PC, but they're also backed up and synced via Steam Cloud. Online characters are stored entirely on our own backend.
Any plans to further divide that class wheel in the future ;) ?
I think expand is a better term now.