Last Epoch

Last Epoch Dev Tracker




16 Feb

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Glad you’re enjoying it and thank you for your support. We’ll work hard to make sure it was worth it!

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It's a little tricky because the structure changed part way through.

I'm not 100% sure on all this. It's been a while.

The first 2 classes were sorc and beast master.

Then Necro released with 1 week left in Kickstarter.

Then void Knight released about a month later.

Then we completely restructured how we were doing things and we released mage, spellblade, lich, primalist, druid, Knight and paladin. This is when the first class wheel was introduced.

Then we split the wheel again and added shaman, sentinel and forge guard. (Removing Knight)

Next came rogue, marksman and blade dancer.

Then runemaster

And now warlock and falconer.

Biggest thing I'm not sure of is when Knight changed to sentinel.

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Originally posted by AllanRamires

Could not find this info anywhere so here it goes: is the damage increase from lethal cadence applying to bleed? Is it a general "+ %damage" or a local modifir only to the skill hit?

yes, local modifiers aren't really a thing.

if you wanted to effectively make one, you could make it specifically melee damage and then the bleed doesn't do melee damage so the stat would have no effect on the bleed


15 Feb

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We do plan to change this! We actually got pretty close to having the change ready for 1.0 but didn’t quite have it across the line as the way it’s set up we had to make adjustments to every single scene (silly us for setting it up this way), many of which were checked out by other designers.

Looking at 1.1 for that update, or maybe even a 1.0.x patch

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With everything we’re releasing for 1.0 and what we have planned for the 1.x series I hope you get much more than that! I’m over the moon to see people getting this much entertainment from the game.

As someone with this much playtime, are there specific things you’d like to see added or changed?

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Originally posted by leaguegotold

None of the enemy models are showing up on iOS browsers :-(

Looking into it - apologies

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    EHG_Kain on Forums - Thread - Direct

The first armor set there for the Sentinel is the first Sentinel armor set you encounter (as in it’s the new level 1 set).

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If you were foolish enough to look at the awesome majesty of the Mage without it, you would surely go blind.

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    EHG_Kain on Forums - Thread - Direct

LE_Steam_Banner_DevBlog_EnemiesAndModels (1)1920×622 73.7 KB

Hello Travelers, and welcome to day two of the pre-patch blog posts!

In today’s post we’re having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models.

This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.

...

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Originally posted by Confedehrehtheh

I tried pretty hard to make tempest strike good as a primary skill, but not being able to scale the attack speed makes the lack luster added damage effectiveness really show. I swapped to swipe on my lightning melee shaman and it rocketed in damage. Hoping the new skill and reworked tempest strike can fit into the build!

Most places that tempest strike was being used before, gathering storm will generally be a better fit.

Tempest strike is more akin to the heavier hitting skills like erasing strike or forge strike. Whereas gathering storm is a fast spam skill like swipe or rive.


14 Feb

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    EHG_Kain on Forums - Thread - Direct

Yes it will.

(same answer for Masterlink723)

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    EHG_Kain on Forums - Thread - Direct

That’s Thorn Totem, not Ice Thorns. Thorn Totem will still be here.

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    EHG_Kain on Forums - Thread - Direct

hmmmm. I don’t recall saying there wasn’t.

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The Druant there has two modifiers:
Spiteful and Rampancy. Spiteful causes it to gain bonus damage for four seconds when it's hit, stacking up to 10 times, and Rampancy causes the enemy to intermittently Rampage, granting temporarily increased size, damage, movement speed, and damage reduction.

It cast Entangling Roots on you, which connected rooting you in place, and dealing physical damage over time. When it cast this, it had both 10 stacks of Spiteful, and was actively Rampant causing it to do a lot more damage than normal. The leap slam was the final nail in the coffin. Certainly a deadly combo.

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    EHG_Kain on Forums - Thread - Direct

Yes, they have separate totem count limits. Tempest Strike can have one of each Tempest, and Storm Totem can of course have its one totem.

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    EHG_Kain on Forums - Thread - Direct

We’ve been planning the removal of Ice Thorns for a while - I believe we have already previously changed skill references, such as Primal Bear away from Ice Thorns? For instance, the Primal Bear has a subskill “Briar Thorns” instead of casting Ice Thorns. For affixes, they’re being replaced with Gathering Storm affixes.

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    EHG_Kain on Forums - Thread - Direct

It does not - The totem node - “Looming Gale” replaces the ‘strike’ with a tempest totem. Removing a tempest does not remove the strike from the combo.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!

Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primali...

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