The Division 2

The Division 2 Dev Tracker




02 Jul

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The Raid's Discovery mode allows you to find players, get familiar with the content (and your team)) and basically do a lower stakes test run of the Raid. If you and your team vibe well and breeze through it on golden wings, well it seems that you've found yourself a solid team to take on the Raid proper.

But yes, the PTS is a test server and is subject to change as we move forward and take in player feedback. So please continue to share that feedback with us here and on the PTS forums.
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Finally, the Division 2 has its very own "Laurel vs. Yannny" or "Black/Blue vs. White/Gold dress" controversy.
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From what I've seen the changes have made it stronger and technically last longer but it's more awkward to use based on healing. Keep in mind that Phase 4 of the PTS will be focused on skill builds, balance, and Exotics. So please keep the feedback coming as we move forward.
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Could you please elaborate? If you're running into issues with Uplay, please reach out to Ubisoft Support.

01 Jul

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Hey Votercolonel1, could you please take a short video/screenshot of this occurring for a bug report? Also, if this has been happening to anyone else, please let me know.


For now if Kagato's workaround still allows access to the Bounties screen, that's good to know.
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Thanks for sharing your latest shot Agents!

Just a kind reminder to keep them as free from blood and gore as possible. The forums are open to a wider audience and age group, so whilst the game is at times very graphical; we'd like to keep those kind of photos away from the forums
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That looks so awesome, what filters did you use?
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It is not live yet

30 Jun

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Thank you very much for the feedback on the Recalibration system. I'm sorry to hear that such a small discrepancy ended up having such a large negative impact. I think we've all had those "so.... close..." moments with a new gear drop, but this hits particularly hard.
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I appreciate the distinction between cross-play and cross-saves. But I don't have any information on the topic at the moment, unfortunately.
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Originally Posted by SentorialH1
Does the Massive team even read these?
Yes, and the additional reports are appreciated. Thank you.
If anyone has videos, screenshots, or additional information regarding this, please reach out to me privately.
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I seldom see feedback and counter-feedback so at parity with each other... Safe to say that a sky blue skull is a happy medium?
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Are you receiving a particular error message before these crashes? What mission(s) is this happening on? Is it consistently the same part(s)?
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I believe that is the case, yes.
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Thank you everyone for all the different bits and pieces of advice for the OP. I think tcarlisle touched on a good point, once you get into the World Tiers, the difficulty bumps up a notch (separate from the World Tiers and Gear Score). This is when the different nuances of your build can make or break your power curve.

Take care to pay extra attention to exactly what skills/weapons/gear/sets you're running - you might not need to be optimized, but having a slapdash setup will definitely weigh you down if you're not ready for the extra weight.

Good luck to you, OP! If you're on PC I'll be sure to keep an eye out for you.
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Thank you for the detailed feedback regarding healing skills and general survivability.

You are forced to stay in one location to use armor, chem launcher, hive (so you are a sitting duck)
Armor kits are slow to apply, you are dead by the time you get one on, not to mention you can't move while applying
NPC's are aggressive and don't give you time to retreat/heal - and that would be fine if we had better healing skills, like applying armor while moving.
Armor kits and the relationship between healing/mobility have been a point of contention since the beta. I do not believe that this is something the team is looking at reworking at the moment. But additional healing skill and methods of healing is definitely a possibility as we move forward. With the Chem Launcher acting as static are... Read more
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Spooky stuff...

I was on edge for that entire video, Cassious, just waiting for something to go horribly wrong.
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Hey BK, you mentioned that you made that progress with a buddy... have you tried restarting and, while playing solo, getting those last 2 kills?
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I've also seen that animals count towards the total... not that I'm suggesting anything.

I personally enjoy these sorts of challenges that require playing the game a different way/focusing on a divergent method than usual. Where along in the challenge did you first start to feel like it was becoming a tedious slog?

29 Jun

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Originally Posted by NvTwist74
The range has nothing to do with anything outside of it. The range is great for players to compare against each other, a clan to make sure everyone close to each other & for a player to see progression in his toon the higher dps gets. Outside of group play, clans & the actual range dps numbers donโ€™t matter at all in PVE open world.
I'd agree to a point. Shooting range targets don't move around too much, or shoot back, or get suppressed, or flail around on fire.

I recommend the range as a good litmus test for if your build can do what it needs to do, but the only true test is trial by combat.