The game is designed to craft unique/strong builds. Have “bounties” be a place for players to utilize them. How about complete X strike in under X time. Or defeat a gambit boss in less then X time. Right now players aren’t motivated to win at gambit. Just to complete whatever bounty requires them to play gambit. Same with strikes. They run them only to get X kills in X way during a strike. Give players a reason to build strong unique builds.
Or defeat a gambit boss in less then X time
This is an interesting idea. There is already a lot of team social friction in Gambit, do you think this would add more to that if a blueberry wasn't dpsing the boss properly in time on top of taking 15 motes through the invasion portal?