Ubi-RealDude

Ubi-RealDude



14 May

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They are definitely situational perks. Arguably too situational. I appreciate the feedback, thank you for sharing!

13 May

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As the game is out for longer and more people have played longer, the collective quality of players is going to reliably increase. This can come from more gear leading to better builds, more play throughs leading to more technical skill, more community networking leading to more shared game knowledge, etc.

Difficulty, as I've said before, is a delicate topic, and finding the right balance of consistent challenge and reliable success can be complex.

One thing from the OP that I am very curious about though, is what aspects of the missions are you finding to be the easiest? Which major or minor objectives have given you the most trouble consistently - or what one has brought you the closest to defeat?

And a general reminder to respect the experiences and opinions of your fellow posters. Thank you.
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I'll be closing this thread as it is just talking in circles around a topic that has already been discussed countless times. In the future please be mindful and respectful of others' views opinions on the game. Disagreements are fine and arguments are bound to erupt, but insults, profanity, and trolling do a disservice to the thread and the conversation as a whole. Thank you.
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I'm not sure if I would want a drone deployed on my position that explodes when destroyed by 2 shots... Perhaps they are cursed with power.
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Hey everyone. Particularly if you're in a back-and-forth discussion with another poster (but also in general), please take the time to read their entire post and treat them respectfully with your response. This thread has been progressively getting more toxic and while I think it's an interesting conversation to have, it will be closed if necessary. Thank you.
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Thanks for clearing up the confusion, everyone. Some of those Seekers would be wild with +6 though... Just imagine the repairing Seeker but 7 of them.
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Originally Posted by fruno.d
I see lots of people running around with 3 Main Weapons. How exactly is that accomplished?

Thanks!
In addition to what the other comments have said, it is possible that your teammates are changing their equipped weapons as the mission progresses, based on gear drops or just what the situation calls for.

Please share any additional information you can!
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As some others in this thread have brought up, different players engage differently with the game and that can sometimes be reflected in their builds or playstyles. These differences do not make them and their gameplay experiences inferior or less important in any way. I know I personally use an un-optimized build and still hold my own as a part of the team while playing.

Also as a general reminder, please treat your other forum posters with the same respect and good-faith readings/responses that you would want for yourself.

On a slightly tangential note, have any of you stumbled upon a hidden-overpowered build that might, to the untrained eye, look random or haphazard? But to you fits precisely with how you like to play and achieves staggering results?
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I've seen some players suggest that joining a game with a friend or having a teammate open the chest can have good results if it isn't dropping.
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Originally Posted by NORTHBOERN1
I wish the odz had a bigger incentive to go into, and bigger rewards. They really need bigger rewards odz, immediately. The atmosphere of dz2 is something that they did well, its an awesome addition to dz1. Maybe some more graffiti, and resources, make it a resource farming mecca. Div1 dtech runs added months of fun. Also, the dz1 caches. Dz2 caches, full of resources we use, steel and electronics.

Tldr. Make dz2 a resource farming mecca, and increase odz rewards. That's the way to get more pvpve.
Well now this is certainly a hotly discussed topic. What exactly do you mean when you say "bigger rewards?" What would be, to you personally... Read more
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I can understand that must get annoying, especially if you're trying to roll with a skill focused build. While it can force sudden mix-ups in plastyle and add some variety, forcing that change can be tough in a pinch. How have you reacted and responded to dealing with these enemies in the past?
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Through various Rogue activities they are able to steal loot and gain Rogue DZ experience. This will give them various perks to and bonuses from other Rogue actions.
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Nice roll, sounds like it will be a great addition to your build. Just have to make sure you're landing those headshots.

Also, while talents and attributes are important, don't forget you can accentuate some of the weapon strengths through weapon mods as well!
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Originally Posted by Neo_Wildcard
Keep in mind that Hard Wired, Ongoing Directive and True Patriot will be buffed at Title Update 3.
Indeed they will! The buffs are not insubstantial either. How do you feel they might change in demand after the patch?
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While I'm glad it all got sorted out with a quick restart, I appreciate you bringing this to our attention initially!

12 May

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I appreciate the feedback.

Could you possibly elaborate on what you mean by the DZ not having "life like the first one"? What does that mean to you?
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Thanks for the feedback here, guys. There's definitely a fine line between getting enough information to optimally theory craft and having the screen flooded with too much information, so it's nice to get an idea of where you all stand.
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Find yourself a long red jacket and a big red hat and you've got yourself a Captain Hook situation brewing right there.
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Thank you for the feedback on the enemy movement hiccups, everyone. I know that my assault turret's clairvoyance has saved me numerous times as it keeps tracking an enemy as they blink behind me.

11 May

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If you are particularly worried about one-shot snipers, I'd be curious to hear if the Protector Drone or one of the Ballistic Shields make a noticeable difference. I haven't gotten the chance to try such countermeasures myself, but others might know.