League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




25 Nov

Comment

Originally posted by mazzaman1989

Here I am, getting to Diamond by pretty much just playing Amumu jungle, reading all these comments like: 😶😶😶

Do people genuinely think Amumu is bad...?

People tend to over value flashly champions and champions who are good at getting multi-kills. The reality is that having a tank on your team is a good sign you are going to win the game. And Amumu is one of the strongest at any rank.


24 Nov

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Originally posted by Gradontron

Arcane is some of the best television I've seen in recent memory. I've watched it 2 and half times through already 😅❤

Ya I need more, the team knocked it out of the park.

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Happy to hear you enjoyed Arcane and are enjoying Wild Rift. There is plenty of both on this sub.

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Originally posted by Xxmlg420swegxx

Thank you very much for you reply :)

You are probably right, playing a full AD comp is probably not as bad as I make it out to be. However, currently the jungle meta is junglers that can clear relatively fast, and that isn't the case for Fizz, Diana or Gragas. Nunu is a very fine champion, I am not saying he is bad at all, but as a tank his primary goal isn't to deal damage thus not really "counting" (an ennemy tank will most likely entirely ignore nunu's damage output and focus on other champs when building their items).

Do you have any info that you could share regarding Varus' VFX rework on LoL PC that could possibly come to Wild Rift in the future ?

P.S- This probably isn't said enough especially here on Reddit, but thank you for the efforts you guys at Riot put to give us such a good game, and for free on top of it. Much appreciated <3

I wouldn't worry too much about the "fast jungle clear meta" fast clear times are always important sure, but really all those champions I listed are doing fine and some of the highest winrate jungles have slow clear times. (Amumu and Rammus have always been some of the highest winrate jungles, regardless of elo, and aren't thought of as fast). You are right that tank Nunu is the preferred build, but his AP off but shouldn't be terrible.

Nothing on Varus that I am aware of, or could share if I was. Sorry

Thank you for the kind words! It's always great to hear people enjoying the game.


23 Nov

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"Hoping this won't get me banned"

Oh it would.


22 Nov

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Originally posted by VASQUEZ_41

Mundo definitely getting his rework this patch there was a riot worker on this sub that said it was coming this year

He goes where he pleases, and it sounds like that is the Wild Rift!

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Originally posted by Xxmlg420swegxx

What do you think about balance changes regarding champions that were not popular but got popular rapidly without real reason ?

I'm thinking of varus. Before, and even during 2.4, he wasn't seen a lot, and people used to think he was "meh", as in "alright but there are champions that are better". But now he is seeing a lot of success in the competitive scene without any buffs nor any really impactful nerfs on other adcs or adc items.

Also I would also like to have your opinion regarding draft balance in general. I don't know if it's just me, but as a midlaner, I feel like I am kind of "forced" to play an ap mid. I like yasuo a lot for instance, but since there aren't any real ap junglers or toplaners, i feel like it would throw off the team balance to play yet another ad in the midlane. Right now as ap junglers we have evelynn which is a good pick against squishies but not that great against tankier comps, nunu but as a tank, his primary goal is not to deal damage, ...

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Certain champions being popular in pro, while being less popular for the general player base has always been a things. We normally see this on champions with high utility, where the general player base cares more about damage, and pros value utility.

Champions like this can have an impact on, but it's unlikely to be massive nerfs unless they were far and above others filling similar roles. If a champion is weak to the general player base, but popular in pro we might take action depending on how extreme it is. An example would be shift power out of aspects that are valuable in pro play into aspects that the rest of us can take advantage of. But we wouldn't want a champion to lose their identity,

Varus, Ashe, and Jhin are all utility marksmen that tend to pop up out of nowhere in pro play, while being seeing as weak to most players for these exact reasons. But that utility is what makes them who they are so we don't want to lose that. So it really comes down to how ...

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Comment

Originally posted by John__Gotti

Yes, bout stats.

Ya kk, I don't think we are too worried if people are buying items with a focus on the stats (there are always limits here). A champion should want both, but often times someone buys an item because it has stats they need I'm this game (an adc buying Wits End for MR, with it's passive effects being secondary) but I don't think we would be too happy if an adc was buying Spirit Visage or Thornmail when they needed some defense.

That isn't to say that we won't be make adjustments to any items (I don't know the plans here), it's always on the table, and tournaments can/will impact those changes too. It's more of an issue when these items are build outside their class/role, built in situations that don't make sense, or pushes a champion/class into a dominant position that warps the game and pushes out classes.

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Originally posted by John__Gotti

oh, thanks for the detailed answer.

What about items? Many top players wrote about slightly strange builds, explaining that players often sacrifice passive skills of items for the sake of basic indicators (for example, Zed with MR + Serilda). Do you plan to expand the list by the start of the next championships?

Items balance is also looked at, but it can be a bit tricky here. An item could be fine for most champions but end up being strong (or just popular) on a particular champion. Items can also have a lot to do with the match up and state of the particular match they are in.

What do you mean by "basic indicators"? Are you talking about the items stats?

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Ya, She has a bit of a learning curve though, and ends to be fine in lower elos, but skilled Eve players tend to do really well in high elo. You just gotta put in your games on her to reach that point.

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Originally posted by John__Gotti

can tournament statistics affect game balance changes?

u/R0gueFool

Yep, we have been watching the Horizon Cup and made sure to make room for changes based on it in our upcoming balance patches. Most of the time this isn't our primary driver, but we try to be safe about our changes just before a tournament (to avoid risks like making something OP, or totally changing what players are familiar with). But we do use tournament data (especially after major events like this) and make adjustments based of that too. But for most of the time we are more focused on the general player base, though still with an eye on tournaments.

I don't know the changes that are planned, but generally speaking a champion's presence (pick+ban rates) is a good indicator of how pros view a champion's power.

But you do want to take other things into account too. (as an example, a champion might have a high presence or winrate but that only comes from 1 team that makes it very far into the tournament.)

It can get a bit messy when a champion is weak or u...

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19 Nov

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I've had this happen when my phone, and I believe it was caused by my phone overheating. If that is the case for you too, try turning down some settings or take a break after a few games.


16 Nov

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Originally posted by surlytempo

Thanks so much for taking the time to respond. Really appreciate the effort on your part. I wanted to take some time to think on it and do some active reflecting on my part by experimenting with rune loadouts across a range of different heroes.

I think in general my disappointment with the rune system isn't so much any one rune itself, although there are runes I favor less and those I wouldn't run ever I think. I think for me, the issue is about stat distributions across AD/AP scalings along with runes appearing more beneficial for melee classes (higher damage bonuses (understandable given range limitations), but also those runes that not only preserve their damage potential but heavily mitigate ranged champs ability to lock them down. Consider that for an AP caster, the trade off between choosing between Hunter Titan and Bone Plating is a much bigger ask as an early game rune choice for an AP caster with low base stats and a required stacking element. Whereas for melees g...

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I don't think your feelings are misplaced, and please don't take what I was saying to mean that they ever were. A player's feelings are actually the most valuable feedback you can give us. This is a bit off-topic but hold with me for a moment.

We often see players generalize their feelings as "All/Majority/Most Players feelings X", but actually tends to work against the person's argument when really the most valuable thing for us as developers is what you the person taking the time to post feel. Don't make an argument on other players behalf, because you are going to be the best person to know how you feel about something.

There are some really great posts on this blog about this, the most valuable ways to give devs feedback, I read this daily and if you are interested in game dev I highly recommend them. So sharing how you feel about a change or feature is super valuable, even if it isn't the "actually X is very strong" we want the strong things to feel strong ...

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15 Nov

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Originally posted by John__Gotti

Hello developer. Are you following Horizon? Don't you think Varus, TF, Riven and Renekton are too popular?

We've been watching, though I need to catch up a bit. My understanding is that there are a few with a higher presence than we would like (Ziggs, Camille, and Renekton are all currently at 100% presence with some others that are close), and the balance team is keeping a close how things continue to trend.


14 Nov

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Originally posted by wondahboi

I never would’ve believed Rioters actually go on this sub haha

Plenty of us keep an eye on this subreddit, even if we aren't the most active posters. =P

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Originally posted by D0n0thing

Will you delete the current version or keep him?

Ya he will be changed, there won't be two versions. But don't worry he is keeping his identity and having it cranked up to a more modern standard.

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Originally posted by gwtsva

What about Amumu :(

Oh we got him into the game a while ago.

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Originally posted by Sgrinfio

passives with the same name don't stack, so I'm pretty sure they don't even if they come from different champions. Same for Black Cleaver

2 people with Black Cleaver would stack it faster on the target, though it's not worth getting two to stack quicker. That said you are correct buffs with the same name do not stack. So no double Staff of Flowing waters buff on a single target.

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Very good, Max taunt, rush thornmail or sunfires and chain gank. Then you win.

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It's still on schedule for sometime this year. That is all I'm allowed to say. =P