League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




19 Oct

Comment

Originally posted by Rygar-the-great

Awesome. Seems thoughtfully made.

So if you don’t play for a while does your MMR decay like your LP does?

That's a variable we tune separately from the ranks. Sometimes it decays, sometimes it doesn't, but we base that more on whether or not players are actually worse than expected after not playing for some period of time.

I think it's currently possible in some cases for your MMR to also decay resulting in worse LP gains on return, but I can't guarantee that it will always be the case.

Comment

Originally posted by Rygar-the-great

They should and I believe are planned to be fixed.

I don’t believe they have ever said decay affects your MMR though.

/u/NextDoorMMR?

The LP gain issue where you continued to gain high LP in Master after your LP passed well into GM or even Challenger should be fixed as of 2.5.

So your LP gains should smoothly decrease as you gain LP in Master until your LP matches your MMR.

This should reduce how often Rank can outpace MMR.

But, yeah, it's always bad in the long run to throw matches because your MMR will drop and it'll make it hard to eventually climb.

Whereas if your MMR really is too low, you should have a >50% win %, making your MMR climb, which will make your LP gains higher.


16 Oct

Comment

It should only really affect Fiora Q as riven Q is also a direction cast. To clarify for direction casts, You can drag your finger as far as you want to aim it since it’s always aiming at a fixed range/max range so no matter how large the button’s aim area visually is, you’re always able to go past it to get a finer control without cost. Try reverting to default sensitivity and then tuning up from there to match what you had, 65% may no longer be the same. Need to look into it for exact details.

Comment

Sensitivity shouldn’t actually affect spell 2’s feel because it’s a direction cast, meaning it always takes the angle from aim center to finger input even if your finger is dragged way past the max range of the button. Visually, the aim area on spell 2 is changing to reflect what it would be however.


15 Oct

Comment

Originally posted by Vyertenn8

Hi! Sorry for the somewhat unrelated question but I had to ask and I hope you see this: Why was A.Sol nerfed? Genuinely curious, I know the community memes it but I feel that he’s not strong enough to receive a nerf yet

No worries. Basically, this is a case of reddit player perception not matching with our data.

If your interested you can read a bit more about the teams balance framework here: https://wildrift.leagueoflegends.com/en-us/news/dev/dev-balance-framework-update/

This was written before bans were introduced, so it's a tad out of date, but it has all the same core info.

Basically Asol has been very strong, at any elo. And if you were to look at an Asol one trick you would likely see some crazy high winrates, far higher than what we typically worry about in the linked framework.

He isn't a popular champion, though he has a theme that players are really interested in, but h...

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Comment

Originally posted by ArcherOnWeed

Hi, isn't there a UI that shows enemy entity HP when you lock onto them? Maybe stacks can be shown there?

It's possible, but I expect this is low priority, given the low impact this info has on the game. Really any feature comes down to prioritization. Even if it seems small, any feature means other features that team could be working on take longer or be pushed back.

Comment

Originally posted by hachiko2692

Could there be an option for this in the future? Like for example, viewing Nasus/Veigar stacks in the tab menu? I know the vast majority would prefer the cleaner look, but the tryhards, especially the ones who transitioned from League to WR, might be able to appreciate the information.

I'm not on the teams that would handle something like this, so I don't know what the plans are. It's a possibility, but I expect this is low priority, though again I could be wrong. Really it's all about prioritizing, and adding something like this, even if it seems small, means other features would take longer or be pushed back.

Comment

Originally posted by kodabeeer

I appreciate the work the devs for wildrift put in, and that you as well as some other developers interact with us here on the subreddit. I’d like to ask what the teams current view point is for the state of shielding and the power support role has on the dragon lane right now?

Thanks, for the kind words!

Those are some interesting questions with some potentially lengthy answers.

I don't believe we have done a deep dive into "is there too much shielding in the game?" But, speaking for myself anecdotally I think there might be a tad too much shielding. But we have been hesitant to pull power from enchanters, who are typically seen as weak. Despite this games are still very lethal so it isn't at a point where people aren't dying.

As for your second question about the power of the support role. It really comes down to how you are defining power. If you mean winrate of support champions than things are doing fine. But I suspect you are asking more about the agency of the support role (how much control does a role have over the outcome of a game). We think support agency is too low, while the jungle role is too high.

With that said many players are still learning how different the role is from what they are familiar with in Lo...

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Comment

Originally posted by cha0z_

Why there is no 120fps mode for iphone 13 pro and 13 pro max? I would expect it runs great given that the A15 makes a joke of any current android SOC while many of them supports 120fps already. It's sustained performance is higher than the 888+ peak and the phones are out for a lot of time now to test it out.

What issues you bumped to hold back the release of that option? When we can expect that mode into the game, please don't say 2.6...

Because it's such a new phone we're still in testing for it; we have to spend time testing to make sure we don't have any overheating issues as components and hardware specs change (even if it's a straight upgrade)


14 Oct

Comment

Originally posted by kopiliu1

where's the role preference that was promised in the patch 2.5 and notes video ?

This will roll out as soon as everyone's on the new patch!

Comment

Originally posted by Mr_Opel

honestly... really good patch in the systems balances side. little things like baron minions being overpowered (for a buff that already gives AP/AD/Armor/Magic resist and often leads to multiple inhibs permanently down) finally addressed... and attempts to fix role imbalance. i'm usually critical of the champion balance changes, but overall really nicely done. Lee-Sin finally getting somewhat nerfed almost makes me want to shed a tear in joy. tryndamere and shyvana finally get some love. But it's these big systems changes (like adding the second rift herald) that tell me the devs are genuinely paying close attention, and give me hope for the future of this game

thank you /u/R0gueFool and the rest of the dev team <3

Thanks! I gotta say when I got the alert I went to show more of the team your kind words. :)

I am very interested to see how the 2nd Rift Herald plays out, and it has been hard not talking about the Tryndamere changes =P.

Comment

Originally posted by TheWorldisFullofWar

A long awaited social feature

eh?

Players have asked for clans, clubs or guilds since pretty much day 1 of beta. Even if it's not what many folks on the subreddit want, it has been a top ask for a long time

Comment

Originally posted by pokachipokachi

/u/draggles can we have a list of banned words/topics in the subreddit please? i'm trying to write a comment but it's getting autodeleted and not showing up, i thought i got shadowbanned for a second. (you can see it in my profile, it's the last comment before this. If you click on "permalink" you can see it doesn't show up)

I don't run the subreddit in any form - you'll have to ping the mods!

Comment

Did someone call for a simple Rioter?!

There are two primary reasons that we don't put a high priority on showing these kinds of things.

  1. It doesn't change how you behave when fighting these champions. Sure a Nasus with a lot of stacks is scary, but it doesn't really change how you approach fighting him. Either way, you want to keep your distance. And you can tell from other methods if he is doing well or not, Gold, K/D/A, has he split pushed 3+ towers this game? These are all ways to tell how well he is doing without the need to directly see how many stacks he has.As an example, while Kha'zix doesn't have stacks, it is important to see where he has spent his evolution points because it does shape his play pattern, this is why his model changes depending on what points are spent.
  2. The second thing is the UI, both in terms of space/location but also how you would access the info. If we felt that this information was critical enough to show then we would ...
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13 Oct

Comment

Originally posted by John__Gotti

Hi Mike, it's always nice to see your answers)) so I have a tricky question:

item Wit's End is often used on ADC in the current meta. I've always thought that this item is situational and for melee champions who actively use aa (for example, Jax, Shyvana). So, the question is: when you added this item, did you think that MM ADC would use it? If not, are you going to somehow change Wit's End?

We added it with the intention that melee AA focused champions (Jax, Shyvana, etc) can use this to survive and deal damage. But also as a tool for marksmen looking for some MR.

Obviously some MM will like the item if they are looking for attack speed or an on-hit build, but it should be an option for either group.

I haven't looked at the item recently to know if it is being purchased too frequently or not, but it isn't something I would expect to be a frequent pick for MM unless they need to survive magic damage, or are going the AS/On-hit route.

Comment

Originally posted by John__Gotti

LMAO. I see some MOBAs put items with anti-heal at every default bild to all champions

Btw. At high elo its youre fault, bc u do sooooo taste item like Serylda's Grudge😁

Ya a big reason we pushed for bringing over Grudge was so that anti-healing wasn't always the only open when you wanted ARpen.


12 Oct

Comment

Originally posted by AnimeTiddies91

True I just wouldn't like that first time I was emerald I got put into a match with grandmasters they kept saying "gg we got a emerald" or "stfu youre emerald" not a very fun experience....

Yeah, that's what the new rank icon will try and alleviate. "An Emerald? Oh, but it says Riot thinks their MMR is as high as ours OK"

Comment

Originally posted by AnimeTiddies91

Problem is the emerald might not move up at all because he's being shit on by grandmasters vs the other emerald having a field day beating on golds lol

As long as the MMRs are right, the high Emerald should hang just fine w/ GMs (50/50, reasonable KDA, etc) and the low Emerald should be Golding like Golds (also 50/50,and normal KDA).

MMR should be a good indicator for both ability to win and ability to play reasonably well with those of the same MMR. It's definitely not perfect, and we have improvements to it coming, but it does appear to be more accurate than Rank.

Emeralds with GM-level MMRs definitely destroy Diamonds with Gold-level MMRs.

Comment

Originally posted by Bobj999

Remind them with a tip in the loading screen, don't take away the only tank jungler that can clear camps. With the rework, his W will become useless and won't deal any damage. The rework on pc completely took his identity and made him a generic juggernaut.

Mundo has always been juggernaut, he lacks the CC, protection, or initiation power to reliably be called a tank. Though I'll give you he can be tankier than most. This is why he is better at clearing camps than tanks, because he is much more focused on damage than tanking.

As for junglers, he has been preforming well, but no better than actual tank junglers that are critically undervalued by this subreddit. The big reason here is that clearing camps after your first clear doesn't have much value. But powerful ganks, like many tanks bring, is game winning.

What is it about his identity that you are worried about losing? Don't worry he still goes where he pleases, he still has massive healing, and a cleaver.

Comment

Originally posted by Bobj999

Yeah pls destroy the only viable tank in the game because silvers can't buy mortal reminder.

Apparently High and Elite players need to be reminded of Grievous Wounds from time to time too.