7 Days To Die

7 Days To Die Dev Tracker




28 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s been a long time since “day level” affected anything. Now each player has their own “gamestage” based on individual player level and other factors. If multiple players are in proximity, they’ll get zombies that reflect their combined gamestage.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lord-Knight Fandragon:
Originally posted by Shurenai: Hold R to open the ammo type wheel; Sounds like you have HP or AP ammo in your inventory and haven't selected it to use. Or possibly the inverse, you previously selected either AP or HP and now are trying to use normal ammo. It doesn't auto-switch; Only uses the ammo type you choose.

Well, it turns out the M60, despite it actually using 7.62mm in RL and in game, saying in its description that it uses 7.62mm, I f...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Hold R to open the ammo type wheel; Sounds like you have HP or AP ammo in your inventory and haven't selected it to use. Or possibly the inverse, you previously selected either AP or HP and now are trying to use normal ammo. It doesn't auto-switch; Only uses the ammo type you choose.

27 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
This is an old thread, and the null reference exception is like a check engine light: more information is needed. Please start a new thread in the Support/Bug Reports sub-forum, following the instructions in the pinned threads on how to report an issue in a way that people can help.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sensei: Support from both Steam and Fun Pimps for this game is disgraceful. Follow support links to a page that doesn't exist? My response is unprintable but it starts with a F, and ends with a U.

Please share where exactly you found the broken link, and we will investigate. There is also a support sub-forum you can see on the right sidebar here to get help with issues.

25 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by {FU}TheForgeryTTV: It would be great if we could sit on chairs and sofas while eating and drinking for immersion to pass the time during night.

But I guess there's no time for that at all if you hear zombies trying to break down your door.

Well, the immersive thing to do during the night would be to lie down and sleep. If they were going to make furniture-using animations for immersion, they might as well go all the way with it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ragequit Inc.: I'm *relatively* sure that these days you don't even have to exit the game for it to save (in SP), it's enough to just hit Esc and it saves at that point. Someone correct me if I'm wrong here though.
The issue most people face is that the game is constantly reading and writing the save data. It's not just one file either, but a number of them for different things.

If your client crashes unexpectedly, or you are a wanker that just hits alt+F4 to escape a dodgy situation, any file being accessed at that time can be corrupted.
It does occasionally make backups of some of the files. However, when you start it after crashing the save, the backup file is over-written.

24 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Just be sure you have enough drive space to support it. This isn't like most of your games where a save is usually less than 100MB. Saves can take up a few GB of drive space.
Comment
    Shurenai on Steam Forums - Thread - Direct
During play the game is basically always saving incremental progress. Logging out commits any pending changes to the files in one lump action. Using the console command also commits any pending changes to the files in one lump action; But that's all it does, it doesn't make a backup copy or separate copy of the save or anything like that.. It's basically the equivalent of exiting the game, but without exiting the game, and really doesn't accomplish anything of note.

This isn't like most other games that have a 20kb save that you can save any time and have a thousand backup copies without even noticing. A brand new untouched save in 7DTD starts at around 50mb, and only grows from there as you play and explore- 7 hours in it'll be closer to 200mb

Because of that file size, making backups is an iffy prospect- That's a lot of space to many people, but it rapidly balloons when you're making constant backups and not really paying any attention or are expecting based o... Read more

23 Nov


22 Nov

Post
Hey Survivors,
7 Days to Die is now on sale for 70% off from November 22nd- 29th for Steam’s Autumn Sale.
Play the Survival Game that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
I've heard that the founders of The Fun Pimps got their start in real estate before they got into game development. Other devs are actually making the POIs, but it seems apparent they know a thing or two about architecture. I'm trying not to be greedy and learn every POI, so that I still have some surprises when the game goes gold.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Zeinath:
Originally posted by SylenThunder: If there is a land claim block or a bedroll in the POI, you cannot start a quest there.

When the quests are generated at the traders, is there a check for specific lots for Bedrolls/Land Claims, or does the presence of those items just keep you from activating an accepted quest's ? when you get to it? I'm hoping for the former, lol... not major, but a bit of a time saver not having to travel to a quest just to find out yo...
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20 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by -=3D=- Duckumz 31:
Originally posted by CatPerson: What quality do you have the preview set for?
The higher quality one can take a lot longer/eat up a lot more RAM etc just like the very early A20 versions. Although 20.6 should default to a lower quality one that isn't very intensive I think.

So dunno.
Its on highest so probably that mixed with the larger towns/cities mod. Kinda crazy still though, you would imagine 16 cores/32 threads it would be alot fa...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ShadedMJ: Course, having said that, maybe letting players build but also provide the sound effect of the land claim block to give them an idea that they are building on a potential POI.
If there is a land claim block or a bedroll in the POI, you cannot start a quest there.
Comment
    Crater Creator on Steam Forums - Thread - Direct
A warning when you have a quest and build there before the reset sounds like it’d be helpful. I wouldn’t want to prohibit building until the quest is over, though. Maybe you want to make a crude staircase to get over a fence. Maybe you want to plug a hole so zombies don’t come in from outside. There are lots of reasons a player may want to build something during their dungeon crawl.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by DemonScout: Was going to report, but they're process basically is a long, cumbersome process when you are not a programmer.

Cumbersome but necessary. People make reports like, “I tried to start a game but there was some red text on the screen please fix,” which is like calling your mechanic to say, “my car makes a funny noise,” and expecting that’s enough to go on.