7 Days To Die

7 Days To Die Dev Tracker




06 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Fixed
  • Exception in thread ChunkCalc with IOOR WorldDecoratorBlocksFromBiome
  • Mods can be used from toolbelt
  • Exploit with turret camera view can be used as an xray machine
  • Vehicle audio transitions play multiple at once, overlap and don't play audio for terrain collision for passengers
  • Code was using lowercase Bullet_material property making auger, chainsaw and junk sledge use wrong hit effects
  • Colors for party members are now applied to their map marker on clients
  • DecoManager GetDecorationsOnChunk DecoObject NRE
  • Terrain mesh generation could reuse old vertices or invalid indices
  • Vehicle placement preview has headlights on
  • Game crash while riding on a vehicle can pull players towards the vehicle
  • Docks_04 collapses when you or a zombie walks on it
  • Wall hugging on traders causes ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
  • Reduced the price of Grandpas Forgetting Elixir and made them sellable to traders
  • Grandpas Forgetting Elixir has a low chance to be found in T5 loot chests
  • Rabbits, Chickens, and Snakes now give 5 bones with axes, knives, and steel knuckles
  • Localization and display values of Grandpas Moonshine to better align with buffs received
  • Updated the colliders on stairs.fbx to prevent players and zombies from snagging on them when passing through doorways
  • Players now start with 2 jars of water
  • Improved blood moon, screamer and wandering AI finding spawn locations
  • Basic light bulb recipe now requires a headlight in the recipe
  • Improved AI corpse eating positioning
  • AI corpse targeting to have less range and last longer
  • Removed Reading Materials from the Mods category in trader inventory
  • Removed Tr...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Changelog Including b302
Added
  • Screenshots are automatically copied to clipboard in addition to saving to file (Windows only)
  • Prop LOD group culling has 7 categories, each with a common distance and all props get this calculated
  • Block LODCullScale which adjusts the calculated value
  • Prop LOD groups are all set to crossfade
  • Cement mixer rotates when crafting
  • Biome entities will despawn when a close dead player respawns away and no living players are in the area
  • Vehicle particleOn, particleDamaged, particleBroken properties
  • Bicycle crank sparks at high damage and loses chain and smokes when broken
  • Motorcycle on/damaged/broken particles
  • 4x4 on/damaged/broken particles
  • Players staying in the area of a tier1+ POI have reduced detection by biome spawned enemies
  • Opening th...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Server Administration and Multiplayer
WebDashboard
The old Web control panel for the server has been removed in favor of a new Web Dashboard. This is the first step of bringing over what has previously been known as Allocs Server Fixes, providing Web based APIs for interacting with the server as well as a browser interface to those features. Compared to the old mod this interface currently lacks all of the APIs that provide information on players.
This new Web Dashboard is currently provided as a mod shipped with the dedicated server version in order to be able to speed up iteration times independently of the actual game releases when improvements are made or fixes integrated.
If you were previously using the control panel to automate server tasks you will need to switch over to the new API system:
  • Normally you define API tokens in the serveradmin.xml or via the ‘webtokens’ command, but you can also define one API token o...
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Post
    /u/ on Steam Forums - Thread - Direct
A21 Press Release Notes
Hey Survivors,

It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date.

If you have never played 7 Days to Die or you have not played it for a while, you're going to want to check out Alpha 21. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. The Fun Pimps dream big and know that nothing of this magnitude comes overnight. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game genre.

... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Just noticed that we already have a Pinned thread for this as well, so the discussion can continue there.

https://steamcommunity.com/app/251570/discussions/0/3844431603863013810/

Sorry guys, haven't had coffee yet, and am busy writing the update notes to post here.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Just a reminder that this will not be a stable release.

Following the Streamer Weekend is an opt-in unstable experimental build.
Do not participate if you are not willing to deal with bugs and reporting them.
Do not plan to play any save for longer than about a week.

I mean, I know none of you are actually going to read and understand this, but I have to at least try.
Comment
    Shurenai on Steam Forums - Thread - Direct
The experimental will be going public on the 12th of june, so 6 days; It will be opt in, not automatic. After that, anywhere from 2 weeks to a few months before the stable version hits.

Even after A21 stable arrives though, you can opt back into A20.x via the beta menu, though; So don't feel too stressed- Just play and enjoy your save, and whenever you feel done with it you can start a new save over on A21.

Or, yknow, if you're more inclined you just need to wait 6 days to start a save on the A21 experimental.
Comment
    faatal on Forums - Thread - Direct

I've thought about it, but don't know when or if it will be added. It is triggered in AI and vehicle code.

Comment
    Hated on Forums - Thread - Direct

Changelog Including b309


Added


Screenshots are automatically copied to clipboard in addition to saving to file (Windows only)




Prop LOD group culling has 7 categories, each with a common distance and all props get this calculated




Block LODCullScale which adjusts the calculated value




Prop LOD groups are all set to crossfade




Cement mixer rotates when crafting




Biome entities will despawn when a close dead player respawns away and no living players are in the area




Vehicle particleOn, particleDamaged, particleBroken properties




Bicycle crank sparks at high damage and loses chain and smokes when broken




Motorcycle on/damaged...

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Post
    Hated on Forums - Thread - Direct

A21 Press Release Notes

Hey Survivors,

It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date. If you have never played 7 Days to Die or you have not played it for a while, you're going to want to check out Alpha 21. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. The Fun Pimps dream big and know that nothing of this magnitude comes overnight. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game gen...

Read more
Post
    on News - Thread - Direct

A21 Press Release Notes


Hey Survivors,


It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date.

If you have never played 7 Days to Die or you have not played it for a while, you're going to want to check out Alpha 21. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. The Fun Pimps dream big and know that nothing of this magnitude comes overnig...

Read more
Post
    Hated on Steam - Thread - Direct
Hey Survivors,
We are proud to announce that the ‘Alpha 21 Streamer Weekend’ is finally here. We have partnered with over 190 streamers from 34 countries.
We will be running the Streamer Weekend event from Friday, June 9th starting at 12 pm CST through Sunday, June 11th. Expect a public experimental to follow sometime Monday afternoon June 12th.

Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.

List of Streamers[7daystodie.com]


It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by James: Ok, great. So when is A22 coming out?
When it's ready. :winter2019happyyul:
Post
    /u/ on Steam Forums - Thread - Direct
Originally posted by 7DTD Official Tweet: Hey Survivors!

A21 Streamer Weekend event starts Friday, June 9th starting at 12:00 pm CST through Sunday, June 11th. Public Access will start Monday, June 12th.
https://twitter.com/7DaystoDie/status/1665907458454298624

Additional info here:
https://7daystodie.com/a21-streamer-weeke... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Well. Speak of an announcement and it might just come.
Originally posted by 7DTD Official Tweet: Hey Survivors!

A21 Streamer Weekend event starts Friday, June 9th starting at 12:00 pm CST through Sunday, June 11th. Public Access will start Monday, June 12th.
https://twitter.com/7DaystoDie/status/1665907458454298624?s=20
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
I do! It's because no official date has been given yet, Any and all mention of mid-may has been rumor-mill discussion. :winter2019happyyul: When a date is officially announced, It'll likely be pinned in general discussions for all to see; Till then, any date is just guesses and hopes.
Post
    on News - Thread - Direct

Alpha21_Streamer_weekend_REVISED_6_5_23_

 

Hey Survivors,

 

We are pleased to announce that Alpha 21 Experimental will be released to the public on June 12th, which means the Alpha 21 Streamer Weekend Event will occur THIS WEEKEND, starting on June 9th at 12 PM CST. Fans will have a wealth of options to see all the new features & content of Alpha 21:

 

3 days of streaming

over 200 streamers in total

over 60 new streamers

29 countries represented

12 languages spoken

 

Many will be streaming all weekend, and are even giving away free keys to the (A20) game! Check their channels for their upcoming weekend schedules. Note that applications to participate in the event are now closed, unless your applicati...

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