7 Days To Die

7 Days To Die Dev Tracker




01 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
There aren't really 'waves' of enemies. Rather, there's a set value of enemies that can be alive at one time, and when you kill one, one respawns to take it's place

If you kill all of the zombies at once, it seems like a new wave is coming, but really, it's just that you killed all the zombies, and all of them respawned at once.

So if you have it set to a max alive of 8, then 8 zombies can be alive at once during the horde, you kill one, a new one spawns to take it's place. If you set it to 64, same thing.

This kill->respawn cycle continues until the total count of zombies has run dry.

30 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by esthergray:
Originally posted by Karmaterrorᵁᴷ: Thanks guys, went for a bike ride back to the lush biome yesterday, found a lumber mill with a tonne of tree stumps around it and got a load of honey stocked up at base now :)

Your chance of honey are much greater when the stumps are on pois

I’m pretty sure there’s only one block definition for the tree stump, which means there could only be one probability for dropped honey on harvest. Anecdotal va... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
This is also answered in the pinned FAQ, question A2.

29 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by esthergray: I've never seen one in the desert.

Same. One could check biomes.xml to make sure.
Comment
    SylenThunder on Steam Forums - Thread - Direct
From the actual game code...




Has no value for Range, so it uses the inherited trait from the master.
Most of the other zed hands are the same with couple of exceptions.

So the cop has a slightly larger range than a regular zed, and still much less than the player.

Slightly less than the cop.

These are the more dangerous zeds. You can see the pattern, yes?


This was done specifically to fix the issue with zombie reach that existed previously back before a18 or a17.

28 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
We should call this thread "Workshop support, the December Edition."


Originally posted by !C4ught/M3^withMYN4D30ut: The workshop should be a requirement of EA. a slap in the face to the modding community as well :as_terminal:
No, it shouldn't.

Workshop support before the game is finished is a really bad idea. Empyrion is a fine example of this. Most of the workshop content there hasn't been valid for over two years. And since there is no version control in the workshop it makes the situation even worse.


Workshop support will be added once it makes sense. Which is to say, once the core features of the game have been finished, and there are supported standards for the modding platform.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by BGratz:
Originally posted by ⚜ JOST AMMAN ⚜: The default will be OFF, so I don't see an issue there.
Ok lets give me a point of view of a serveradmin

As serveradmin you really like the automatic resets, you you definately dont want to set it to off.
On the other hand you maybe have build a "Marketplace" where player can meet, or you want a Mine that is not resettet, or you want everything to reset except the Pois in a small town you renovate for RPG reasons....
Read more
Post
    Gazz on Forums - Thread - Direct

I was looking at why an item would not drop for me (which is likely just random chance) but I noticed:


loot.xml











This is an example of about 20 occurrences where an entry tries to reference a loot_prob_template ... but instead points to a quality template which does not return a probability value at all but returns a quality value of 1-6.

Post
    Gazz on Forums - Thread - Direct

I was looking at why an item would not drop for me (which is likely just random chance) but I noticed:


loot.xml











This is an example of about 20 occurrences where an entry tries to reference a loot_prob_template ... but instead points to a quality template which does not return a probability value at all but returns a quality value of 1-6.

Post
    Gazz on Forums - Thread - Direct

I was looking at why an item would not drop for me (which is likely just random chance) but I noticed:


loot.xml











This is an example of about 20 occurrences where an entry tries to reference a loot_prob_template ... but instead points to a quality template which does not return a probability value at all but returns a quality value of 1-6.

Post
    Gazz on Forums - Thread - Direct

I was looking at why an item would not drop for me (which is likely just random chance) but I noticed:


loot.xml











This is an example of about 20 occurrences where an entry tries to reference a loot_prob_template ... but instead points to a quality template which does not return a probability value at all but returns a quality value of 1-6.

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s been a long time since “day level” affected anything. Now each player has their own “gamestage” based on individual player level and other factors. If multiple players are in proximity, they’ll get zombies that reflect their combined gamestage.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Lord-Knight Fandragon:
Originally posted by Shurenai: Hold R to open the ammo type wheel; Sounds like you have HP or AP ammo in your inventory and haven't selected it to use. Or possibly the inverse, you previously selected either AP or HP and now are trying to use normal ammo. It doesn't auto-switch; Only uses the ammo type you choose.

Well, it turns out the M60, despite it actually using 7.62mm in RL and in game, saying in its description that it uses 7.62mm, I f...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Hold R to open the ammo type wheel; Sounds like you have HP or AP ammo in your inventory and haven't selected it to use. Or possibly the inverse, you previously selected either AP or HP and now are trying to use normal ammo. It doesn't auto-switch; Only uses the ammo type you choose.

27 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
This is an old thread, and the null reference exception is like a check engine light: more information is needed. Please start a new thread in the Support/Bug Reports sub-forum, following the instructions in the pinned threads on how to report an issue in a way that people can help.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by Sensei: Support from both Steam and Fun Pimps for this game is disgraceful. Follow support links to a page that doesn't exist? My response is unprintable but it starts with a F, and ends with a U.

Please share where exactly you found the broken link, and we will investigate. There is also a support sub-forum you can see on the right sidebar here to get help with issues.

25 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by {FU}TheForgeryTTV: It would be great if we could sit on chairs and sofas while eating and drinking for immersion to pass the time during night.

But I guess there's no time for that at all if you hear zombies trying to break down your door.

Well, the immersive thing to do during the night would be to lie down and sleep. If they were going to make furniture-using animations for immersion, they might as well go all the way with it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Ragequit Inc.: I'm *relatively* sure that these days you don't even have to exit the game for it to save (in SP), it's enough to just hit Esc and it saves at that point. Someone correct me if I'm wrong here though.
The issue most people face is that the game is constantly reading and writing the save data. It's not just one file either, but a number of them for different things.

If your client crashes unexpectedly, or you are a wanker that just hits alt+F4 to escape a dodgy situation, any file being accessed at that time can be corrupted.
It does occasionally make backups of some of the files. However, when you start it after crashing the save, the backup file is over-written.