7 Days To Die

7 Days To Die Dev Tracker




15 Dec

Comment
    Crater Creator on Steam Forums - Thread - Direct
Smells of untruth? You can find lots of examples of clothing combinations that unfortunately clip into each other. Those visual bugs have been piling up, because they’ll become moot in the event the whole clothing and armor system is overhauled. It also explains why the player character art has (arguably) lagged behind in quality compared to other art that’s been brought up to higher standards: no point in polishing something that would still get redone anyway.

As of now, the dev diary on the official forum lists “new iron armor” and “new commando military armor” as confirmed A21 features, while “armor” writ large is listed under the “roadmap to gold and beyond.”

https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/
Comment
    Crater Creator on Steam Forums - Thread - Direct
I don’t know. It’s probably a quick and dirty calculation since it would need to check this constantly. But I would push back against Jost Amman’s insinuation that knowing is gaming the game. Since, as the OP points out, our intuitive sense of what is “indoors” probably doesn’t exactly apply, it’s reasonable to deduce the actual algorithm.

If it’s a ray cast up to the sky like the game uses for rain and plants, then you can be “indoors” with an unfinished or destroyed roof and not get the benefit. Or it the game uses a more sophisticated flood fill algorithm (unlikely), then the perk could not work if a door is left open or a window is broken. If “indoors” just means within the bounds of a POI, then it would be pretty broken when you consider all the space outside the building part of a POI. Or if it’s the same algorithm that determines whether to darken the screen (a feature which I hate, but I digress), then you might not get the benefit in a very large room, even if i... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by LDS-Boden: I got a question I passed host to my server to my brother. I had to download same map and saves and it all works only if I'm on my brothers steam account and he is on my steam account. Can I flip this somehow?

That sounds like a separate issue. Please start a new thread if you need assistance instead of resurrecting this very old, not entirely related one.
Comment
    Shurenai on Steam Forums - Thread - Direct
The terms of EARLY ACCESS LITERALLY include "THIS PRODUCT MAY NEVER BE FINISHED".

Granted it's not in all caps. But, Still, A core premise of your complaint here is that Early Access IS supposed to be, or guaranteed to be, a temporary time period. Which is wrong.

Plenty of other wrong information in the post too- There's 30~+ employees at TFP now.

And, Steam literally sells the game as-is. Devs literally aren't even allowed by the early access rules to try and sell users on future promises- Users themselves are told to buy the game ONLY if they are happy with the game, as it is, At the time of purchase.

Originally posted by Store Page Early access blurb: Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Anything lootable that vanishes after looting, the way ammo or medical piles do, do not respawn. Anything lootable that remains after being looted can respawn loot; Doesn't matter what size or shape they are.

If you can still interact with it to open a loot window, It'll respawn loot if you stay away from it for the duration of the loot respawn timer.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Ben1: Is it that abnormal that instead of reading the wall of text from the OP, I want to know why they got banned on the forums? Has to be a reason for that.
Nope, not weird. In the grand scheme of things, in the majority of cases there's a reason, and the person in question try to spin it just about any way that makes them look like the one who has been wronged.

In comparatively rare instances (Like 0.1% of cases or less), there's power abuse by a mod- Or more innocuous reasons that some might think "Well that's not really ban worthy..." But those are exceptions, Not the rule. And even in the latter case of "not really ban worthy", A repeat offender who has been warned 40 times to stop doing a seem... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Most likely, It's determined the same way the game determines if it should darken your screen lightwise- Which is to say conditions like "Is there a roof? Are you more than a block inside anything detectable as an entry point? Are all the walls closed up?"

Alternatively it might work the way crops determine if they can/should grow- Is there a path to sunlight within X blocks; If yes, outside, if no, inside. If it used something like this, unlike plants, it would probably consider transparent blocks as enclosed space.

14 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Several things.

To answer the last question first, Yes, Any and all modification is saved- Even if you only half damage a terrain voxel to change it's shape, it's saved.

From a tech perspective, the world and save files are separate; You can reuse a world file because of this. The save file is where all changes are stored.


The whole game world exists to begin with. It's all pre-generated and just loaded as you play- From bedrock to the top most "air block", it's all actually accounted for space.

The world isn't blocks- It's voxels. The building blocks are forced-shape voxels, the terrain is malleable voxels. The malleable voxels are actually diamond shaped, but they stretch themselves to meet their fellow malleable voxels to from a contiguous surface.

For the malleable voxels, When they're aligned in a flat grid, there is no sides to them, only the external face. This is because malleable voxels stretch themselves to meet the edg... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by The Tominator:
Originally posted by mathaniel: Not sure what you are asking here. Why not just make those? They are easy enough. Get a wrench and wrench cars for gas and oil, hit barrels, pumps, all the red barrels, ad nasuem, easy to get glass jars right now`, and cloth/ Coupled with the occasional molotov/pipebomb reward. Then mine and make gunpowder, add mats to make pipe bombs, presto. Plus mine the stuff to make gas, I forget, haven`t done that in ages. Maybe I`m missing your po...
Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
They don't purposefully avoid spikes.

Zombies don't acknowledge traps as anything but blocks to path on, or through. To them it's all either a wall, or open space.

What they DO do, however, Is avoid walls when there's a perfectly viable alternative. And they also prefer taking the least block-HP path to the player.


So, When you make a 1 tall row of spikes, Zombies consider it to be a low fence, and will probably jump on it. When you make it 2 tall, however, You've built a solid wall- At least in their eyes.

When you've made a row of spikes 2 blocks tall, The first couple zombies will stumble into spikes, and then once a sufficient opening has been made, The rest will path to that opening because it is now the lowest-block-HP path to the player-To them, any other path that would take them into the 'wall' takes longer, and thereby, is not worth going to.


So basically, Don't just build a solid wall of spikes. You need to place ... Read more

13 Dec

Post
    Gazz on Forums - Thread - Direct

Plain containers like a storage box do drop a loot container with their contents on destruction.


Other ModelEntity like generator banks or campfires do not drop a loot container at all.

That can be very frustrating because some of these blocks are easily destroyed by accident and that annihilates all the batteries, solar, panels or forge tools that were in the station at the time.


Making the loot bags drop consistently all across this block class would be greatly appreciated.

Post
    Gazz on Forums - Thread - Direct

Plain containers like a storage box do drop a loot container with their contents on destruction.


Other ModelEntity like generator banks or campfires do not drop a loot container at all.

That can be very frustrating because some of these blocks are easily destroyed by accident and that annihilates all the batteries, solar, panels or forge tools that were in the station at the time.


Making the loot bags drop consistently all across this block class would be greatly appreciated.

Comment
    Gazz on Forums - Thread - Direct

Nights (meaning traders are closed) get really long which is inconvenient when you only have one trader / quest status unlocked.

Traders cycle their inventory less often and auto-selling on rented vending machines is that much slower.


12 Dec

Comment
    Crater Creator on Steam Forums - Thread - Direct
I see. I figured you were referring to e.g. bleeding out and having to scrap some clothing to quickly make a bandage.

I hope if there is a confirmation to scrap, it would be done in a way that doesn't interfere with backing out of the inventory.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BGratz: Consistent, yes
Confirming, please not without the ability to disable it. I dont need a confirm when i open my inventory for 3 Seconds to make a bit free space that make out of these 3 seconds 5.
I prefer consequences like a lost item over a ingame death because the scrapping took too long

I can think of no situation where scrapping a high value item too slowly is a matter of life and death.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Press delete to get rid of the blue selection volume.

11 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Sounds like an oddity, In my experience wolves at least will happily maul zombies.

However if either are aware of the player, they'll usually ignore eachother to get the player.
Comment
    Shurenai on Steam Forums - Thread - Direct
Most likely your gyro is wherever you took off onto the flight from. Vehicle locations are mostly only saved once you park em. So retrace your steps and you might find it.

Else, Press F1, Type 'CM' into the window that appears, F1 again to close the window and press U to open the creative menu. Search Gyro and pull out a new gyro + some fuel, then repeat the initial few steps to exit creative mode again.
Comment
    Shurenai on Steam Forums - Thread - Direct
Psh, Obviously it'll PSX exclusive. :winter2019happyyul:
Comment
    Crater Creator on Steam Forums - Thread - Direct
When the next alpha comes, you should have plenty of opportunity to switch the betas tab to stay on A20 and keep playing your A20 game as long as you want.