Not only would changing game engines add an extra 4-5 years of development, but it would be for the worse because UE5 is not capable of doing what Unity can with Voxels.
Originally posted by The Only Jeff: Anyone else struggling to get into this game till A21 releases? Feels like im just wasting my time for it to get wiped. I'm literally checking it daily wishing when i i get home from work they will have some update lol.As an internal tester I really cannot comment on the struggle, however I did recently start playing a20 again just to get a better feel for the changes. And to be perfectly honest, I can see where some changes to mechanics like the magazines will take a little getting used to. However other mechanics like the glass jars, and skill changes are not noticeable. Then you have things like the network improvements and interactions with the other entities/NPC's which are almost night/day improvements. (Note that I prefer melee/stealth and use firearms secondary.)
Originally posted by onanonehand8: For those of you that might not be aware, several alphas ago a youtuber made a video blowing up the Pop-n-Pills Hospital in Navesgane.That used to be one of my steps for benchmarking RAM utilization of the client and server when I was testing builds. It shouldn't crash the computer though.
He did so by filling the hospital full of 55 gallon fuel tanks and setting them off with dynamite.
It took his system to a crawl, no it crashed his computer. Voxel destruction in large quantities is a very bad thing.
Originally posted by StingJnr: I think they will rework all the weapons in alpha 22 or 23. The weapons are fine but they want to add skins to they game so they can make money off skins for guns and character outfits.Source? TFP have been very vocal about despising micro-transactions like this. I am pretty certain you are just making this up.
Originally posted by Cpt. Save A Hoe:That's reasonable. Everyone's got their subjective feelings on the subject and you're welcome to your opinion.Originally posted by Shurenai: -snip-That's disappointing, imo.
Originally posted by crmarlow2874: Will the new console version be available when alpha 21 is officially released? I haven't heard anything else since they showed some gameplay on the first dev stream.Latest message from the link I shared above:
Originally posted by SylenThunder: April 2023Read more
In the first Dev stream for Alpha 21, Rick and Joel showed A21 footage running on a PS5 to highlight the fact that they are developing the new console version concurrently with PC along wit...
We have the list of must fixes every alpha. It has been trending down. Currently at 30 tickets across 15 different people, but that is not 2 per person as some people, like programmers, tend to get more of the bugs. I have 7, of which 3 appear to be the same issue, but that is a non trivial issue with stray floating terrain possibly caused by a terrain corruption bug fix I did last week.
Originally posted by ⚜ JOST AMMAN ⚜: No. And it's highly unlikely... unless your friend somehow has inside sources.If he had inside sources, he wouldn't be saying it's going to be released this evening. At best it would be coming on Monday. But it isn't because there is no Streamer Weekend running right now.
It depends. We are often main thread CPU bottlenecked.
I think FSR would most benefit heavy rendering situations, like running at higher resolutions with higher settings on weaker GPUs.
Eh, 10 minutes. I'm all for checking things.
I've been working will a developer of another FSR solution, but we have bad motion blur with animated plants that needs to be worked out, so it is on hold for A21.
I'll check than one out sometime...
Thanks for the info.
Exactly. In no way, shape or form was the team committed to any date. We simply have guesses.