7 Days To Die

7 Days To Die Dev Tracker




24 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Just be sure you have enough drive space to support it. This isn't like most of your games where a save is usually less than 100MB. Saves can take up a few GB of drive space.
Comment
    Shurenai on Steam Forums - Thread - Direct
During play the game is basically always saving incremental progress. Logging out commits any pending changes to the files in one lump action. Using the console command also commits any pending changes to the files in one lump action; But that's all it does, it doesn't make a backup copy or separate copy of the save or anything like that.. It's basically the equivalent of exiting the game, but without exiting the game, and really doesn't accomplish anything of note.

This isn't like most other games that have a 20kb save that you can save any time and have a thousand backup copies without even noticing. A brand new untouched save in 7DTD starts at around 50mb, and only grows from there as you play and explore- 7 hours in it'll be closer to 200mb

Because of that file size, making backups is an iffy prospect- That's a lot of space to many people, but it rapidly balloons when you're making constant backups and not really paying any attention or are expecting based o... Read more

23 Nov


22 Nov

Post
Hey Survivors,
7 Days to Die is now on sale for 70% off from November 22nd- 29th for Steam’s Autumn Sale.
Play the Survival Game that came first. Navezgane awaits!

https://store.steampowered.com/app/251570/7_Days_to_Die/
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
I've heard that the founders of The Fun Pimps got their start in real estate before they got into game development. Other devs are actually making the POIs, but it seems apparent they know a thing or two about architecture. I'm trying not to be greedy and learn every POI, so that I still have some surprises when the game goes gold.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Zeinath:
Originally posted by SylenThunder: If there is a land claim block or a bedroll in the POI, you cannot start a quest there.

When the quests are generated at the traders, is there a check for specific lots for Bedrolls/Land Claims, or does the presence of those items just keep you from activating an accepted quest's ? when you get to it? I'm hoping for the former, lol... not major, but a bit of a time saver not having to travel to a quest just to find out yo...
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20 Nov

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by -=3D=- Duckumz 31:
Originally posted by CatPerson: What quality do you have the preview set for?
The higher quality one can take a lot longer/eat up a lot more RAM etc just like the very early A20 versions. Although 20.6 should default to a lower quality one that isn't very intensive I think.

So dunno.
Its on highest so probably that mixed with the larger towns/cities mod. Kinda crazy still though, you would imagine 16 cores/32 threads it would be alot fa...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by ShadedMJ: Course, having said that, maybe letting players build but also provide the sound effect of the land claim block to give them an idea that they are building on a potential POI.
If there is a land claim block or a bedroll in the POI, you cannot start a quest there.
Comment
    Crater Creator on Steam Forums - Thread - Direct
A warning when you have a quest and build there before the reset sounds like it’d be helpful. I wouldn’t want to prohibit building until the quest is over, though. Maybe you want to make a crude staircase to get over a fence. Maybe you want to plug a hole so zombies don’t come in from outside. There are lots of reasons a player may want to build something during their dungeon crawl.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by DemonScout: Was going to report, but they're process basically is a long, cumbersome process when you are not a programmer.

Cumbersome but necessary. People make reports like, “I tried to start a game but there was some red text on the screen please fix,” which is like calling your mechanic to say, “my car makes a funny noise,” and expecting that’s enough to go on.

19 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Does the Quality 3 pickaxe have mods on it, and the Quality 4 pickaxe not have mods on it?
Every equipped mod increases main stats for the weapon by 15~%; In the case of pickaxe, that'd be block damage.
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by BGratz: 4x4, chopper,... is midgame

Endgame is when tons of Demolisher zombies show up and you loot nearly only T3 Q6 Items. At that time you should feel like superman.

You mean the right, but by saying endgame you mean hardly the half of midgame, a point where most people stop playing or start a new game (only 9% of player have the gamestage 200 archivement)

What a silly objection. The 4x4 and chopper are also in the late game or endgame if you play that far. They’re still relevant when you’re getting Demolishers and high quality loot.

@OP We know some form of overarching story is planned, and I think it’s safe to assume it will tie into some more unique quests. ...
Comment
    Shurenai on Steam Forums - Thread - Direct
Vanilla, personally. I try mods from time to time, and I dont mind a few cosmetic or minor mods in my playthrough.

But the overhauls to me are just... Excessive, I guess. Trying to make the game into so many things it really isn't. People complain about Vanilla being grindy, then run on over to the overhauls where the grind is magnified and go "Yeah this is perfect!" and it confuses me a little :winter2019neutralyul:

But to each their own- As long as everyone's having a good time with the game, modded or not, more power to them. :winter2019happyyul:
Comment
    Crater Creator on Steam Forums - Thread - Direct
No hate on the idea, but in terms of lore… a bicycle seems way easier to maintain, than trying to keep a thousand pound animal alive in the zombie apocalypse. In terms of gameplay, cars are hard to get by design. And there are already alternatives to fill the gap before you can get a car (again, bikes). So sure, some people like horses, but just as some people want to see particular guns or melee weapons they like, I don’t see as there’s an operational role for them. That slot is filled.

18 Nov

Comment
    faatal on Forums - Thread - Direct

A21 weather should be the same. It was just a bug fix so it looks the same on server and clients.


17 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Keep in mind that by the time A21 is released, you’ll have the opportunity via the betas tab to set your game to e.g. stay on A20 if you prefer. Abandoning your ongoing saved game to play the new build is a choice.