7 Days To Die

7 Days To Die Dev Tracker




05 Jun

Comment
    faatal on Forums - Thread - Direct

They are a combination that goes together to meet a general performance target. Moving any setting lower from a preset is not bad and should simply increase performance.

That should not be the case, but I'm curious to see how it runs for you.

Comment
    faatal on Forums - Thread - Direct

I have the same CPU as Lathan, a 3070 TI GPU and play at the lower resolution of 1440p, yet I put no settings on Ultra. I want a smoother higher frame rate, so I use High, which nets me 80-100+ FPS most of the time. There is a big difference between being out in the forest with not much around you vs in a city with buildings all around you, so I pick settings for the more demanding locations.


03 Jun

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by VR_Donut: The issue is that they get rid of nice and working mechanics for some doubtful reasons.
Not doubtful at all.

They replaced placeholders purchased from the Unity asset store with their own content that they developed.
Comment
    Shurenai on Steam Forums - Thread - Direct
The small icon in the corner if the item's box- Tells you information about the item. A gear means it's a weapon/armor with mods in it; Two gears means it's a mod that can be equipped to an item of some sort.. An explosive icon shows an explosive, etc; For recipe books, the icon is a book that is either closed to show you haven't read it, or open to show you have.

https://steamcommunity.com/sharedfiles/filedetails/?id=2984279160
In this example, I haven't read the gas can recipe, but I have read the oil recipe- The other items continuing down the row are showing other items with those little info tags; A pickaxe with mods in it, a too... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Slootsy:
Originally posted by Shurenai: Can't != Won't/Haven't.

There is an FOV command, though... Literally FOV #. But FOV's higher than 85 cause major performance hits so values above that are blocked off by default; Even via the command. You need a mod to force it higher.
Bro give people the option to take the performance hit that's not your problem if they would rather have accessibility over max fps give them that choice.
A very selfish look on FOV ho...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Slootsy:
Originally posted by James: Not unless you can contact a sever admin and ask if they can add it to their server list.
The game has been in alpha for how long? and they still can't add a console command for fov? how embarrassing
Can't != Won't/Haven't.

There is an FOV command, though... Literally FOV #. But FOV's higher than 85 cause major performance hits so values above that are blocked off by default; Even via the command. You need a mod... Read more

02 Jun

Comment
    Shurenai on Steam Forums - Thread - Direct
Blocks are cheaper to make and upgrade so it's easier to make larger/fancier bases. Repairs are more expensive because they can be done even while an enemy is beating on the block, and are only done to blocks which have been damaged to begin with- Which means they're blocks in defensive positions that a player will want to repair asap in most cases.

Conversely, placed and upgraded blocks are frequently in places where they'll never get beat on- Which again is leaning towards larger/fancier bases.


They absolutely could unify the two values, Split it down the middle- But then larger/fancier bases become more of a pain to make, and repairing becomes significantly cheaper and so much more of a non-issue. Personally, I prefer it how it is.
Comment
    Shurenai on Steam Forums - Thread - Direct
Quests reset at midnight, So if you guys got the bicycle reward and then did the special quest and went back all in the same day, the quest list won't have updated to include the new tier of quests yet.
Comment
    Shurenai on Steam Forums - Thread - Direct
Really depends about what 'Like This' means to you.

Do you mean zombie games in general?
Do you mean a game where you can build?
Do you mean a voxel world where you can modify any part of the game world?
Do you mean games where you're on a strict time limit to defend against an inevitable threat?

All of these would net you different suggestions. So, What do you like about this game that you'd like to see in another game in order to try it?

01 Jun

Comment
    faatal on Forums - Thread - Direct

His fix seems fine. The new hang was a decoration threading issue, which I think I fixed. We also found another error with getting an animated block update while the world is downloading, which I added a fix for.


They are hitting the servers HARD to find bugs, so some of these may not even happen in normal play.

Comment
    faatal on Forums - Thread - Direct

Yeah, well they already got the server to hang. Not sure if it is another issue with water, something else or the world being a bit old and abused. Testing continues...

Comment
    faatal on Forums - Thread - Direct

He submitted a fix, so hopefully it is fixed in testing.

Comment
    SylenThunder on Steam Forums - Thread - Direct
I mean, to be honest, any suggestions posted there are likely to never be seen by the developers. That isn't even counting the fact that this title is nearing the end of the core development cycle when features would be added.

If you really want your suggestions to be visible, then you would post on the official forum. Again though, keep in mind that it is likely too late for anything other than some minor tweaks or settings to be worked on.
https://community.7daystodie.com/forum/9-pimp-dreams/
Comment
    faatal on Forums - Thread - Direct

Things are looking pretty good at this point bug wise. Most of the current must fixes can be done during experimental. We only have one major bug that needs to be fixed before experimental, which causes the server to hang from what appears to be POI resets triggering water updates. The water sim programmer is working on that one. Granted we may find other nasty bugs as the testers continue testing.

Comment
    faatal on Forums - Thread - Direct

That is not new to A21. A20 has the same chance (I don't remember the exact numbers), although it is a lot easier to get your vehicle to the destroyed state in A21.


The solution is not to trash your vehicle, and if you do, then repair it. Like lots of things in the game, it will be open to tweaking based on long term play and not knee jerk reactions.


31 May

Comment
    Shurenai on Steam Forums - Thread - Direct
There's been no update. But it's possible you were opted into a beta option in the beta menu that has been removed or that you no longer have access to, which would auto-update you to the default stable branch.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Freak: how would zombies have the brain to try to run silently? they don't even have the brain to find the door to a bunker with a tunnel.
Instinct. Even dumb AF animals have the brain to run silently.

By contrast, navigating a complex manmade structure isn't a natural instinct; Nor is putting several unrelated locations together like +=OMG ITS A BUNKER I BETTER BREAK IN THE DOOR; That equation requires deduction and a leap in logic to conclude that that bunker door specifically is related to the reasons that lured the zombie over.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by JoeSloeMoe:
Originally posted by LORD_K: I don't remember this in previous versions as I could only play up to vs.14 on old hardware, now it's been fine with slightly better hardware.
And I thought of something simpler, but it seems interesting to attract zombies by the bad odor :)) .
Yeah, back in the day the odour of meat would attract zombies. Anyone know why it was removed? Am wondering if the calculations add too much cpu usage or maybe it was just not the direc...
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Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SylenThunder: I know this has been in other games previously as well, but I'm thinking of how it's handled in No One Survived in particular. The more your cleanliness goes down, the more detectable you are by enemies. Affects both stealth, and just walking around.

Would be interesting to see it paired with the original smell system if that ever returns.
Personally I think it would rather have an opposite effect- Zombies would not be as easily able to recognize your location by scent if you're unclean, but Animals would.

Reason being, Zombies are hunting for the player based on their remnant knowledge and instincts of a modern world- Lights, fires, mining and other activities, etc. So, A 'Cl... Read more