7 Days To Die

7 Days To Die Dev Tracker




09 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Katitoff:
Originally posted by Seftak: The basic mechanics of the game are not even done yet.... Do you often paint walls before even building them up?
That statement is just a cope.
Which features are still missing?

Going to quote mysellf from a previous post that more or less touches on this; For quote-nesting purposes I won't be putting the whole thing in a quote. (steam stops letting you nest quotes after 2 or 3 deep.)
===Quote follows===
... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Biomes are a fixed area from a gameplay perspective. They're determined by the biome map that is generated with the world.

That said, you can externally edit the biome map and make biomes into whatever you want them to be.

08 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Desperados:
Originally posted by Shurenai: The time between blood moons is determined by your save settings. You can make it every day, every 14 days, every 7 days but with 7 days of randomness so it appears anywhere from the 7th to the 14th, etc.

So, You most likely modified one of the blood moon related settings.

no now it come up bloodmoon on day 21 but it came later then it have to be
There's a 'Blood Moon Warning' setting that will warn y... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
The time between blood moons is determined by your save settings. You can make it every day, every 14 days, every 7 days but with 7 days of randomness so it appears anywhere from the 7th to the 14th, etc.

So, You most likely modified one of the blood moon related settings.

07 Nov

Comment
    Crater Creator on Steam Forums - Thread - Direct
Please start a new thread if you need, so as to not confuse people with outdated information that resurfaces.
Comment
    Crater Creator on Steam Forums - Thread - Direct
The game is working as the developers intend. The developers expect players to specialize in the “Living Off the Land” skill before they can reliably/consistently grow their farms. There has been much discussion on this topic in previous threads, if you’re interested.

06 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
To my knowledge, at this time there is no method of doing so. If Cheat Mode is enabled, or if a player manually enables Creative Mode or Debug Mode in game, achievements are disabled for the session.
Comment
    Shurenai on Steam Forums - Thread - Direct
There is no such command, sorry.
Comment
    Roland on Steam Forums - Thread - Direct
There you go! Some people here have tried to help you with Mindfulness about your ability to resist temptation and others have given you an actual solution. The internet is great!
Comment
    Roland on Steam Forums - Thread - Direct
I'm sure there must already be a mod that removes traders. I'm pretty sure you can remove the temptation from your game already.

05 Nov


04 Nov

Comment
    Shurenai on Steam Forums - Thread - Direct
I tend to spread my points pretty evenly across all trees, and often specialize in one specific tree to the exclusion of others for fun. Everyone treats the game like a sprint- But it's really not. You can take a marathon approach and be just fine.

In fact, The faster you run, the faster the game gets harder- And going down STR/INT puts you into basically the fastest exp gain bracket; You'll rapidly gain exp from harvesting materials, rapidly gain exp from building, rapidly gain exp from doing quests, you'll have vehicles quickly so you cut down travel times and get more things done in less overall time, etc, etc, etc..

Never really felt like I was gimping myself, The other skill trees are perfectly capable of handling the game on their own- They just take different playstyles and approaches.

AGI/PER/FORT are all fairly well balanced against the game- STR and INT are just too strong in comparison... But STR/INT is also a lot like using a 50 caliber ri... Read more
Comment
    faatal on Forums - Thread - Direct

Me too.


Disabled. Some data removed.

Comment
    Shurenai on Steam Forums - Thread - Direct
What exactly are you looking for? Health naturally regens, So does stamina.... Are you looking for a mod that adds a button you can press that fully heals you? Do you want health regen to be so fast that you're wolverine? Do you just want health not to go down at all?
Comment
    faatal on Forums - Thread - Direct

A21 does not have any big UI changes. There are a few smaller changes here and there.


The game has many optimizations already in it or it would be running at something like 5 FPS. A complex game with no optimizations would be unplayable. The goal is to continue adding optimizations to what has already been done.

Comment
    faatal on Forums - Thread - Direct

Lots of things, mostly bugs. Currently POI imposter flickering between road paint vs the block below it, which probably started from the console guys reducing many vertex positions from 32 to 16 bits to save memory. The blocks below don't even need to be there, so fixing it is also an optimization. Console has tight memory constraints, so they are working hard to bring that down, which will also bring PC mem use down too.

Basically 0% chance at this point. I'm putting my efforts towards must-fixes, before we even start the MF list. Also various features that are not quite done, and code changes to support balancing changes as people who are play testing discover issues.

Comment
    faatal on Forums - Thread - Direct

The water voxel is 16 bits. It is a mass value. Water and blocks can both be in a voxel. Water looks at blocks to see if it can flow through. Rotation/shape of blocks is not a consideration as it would be complex and possibly very slow.

This will remove the chunk's data and when you visit it again, it is recreated as it was before. Some parts may randomize, like grass, but parts like POIs should come back the same. This will reduce save game sizes, which is actually needed for console, as our worlds can get huge and max out your save space.


This feature will be off by default in all cases. Safer than having players getting areas reset for no apparent reason.


03 Nov